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Dragon Age: Origins vs. Fallout 3, in terms of atmosphere


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#1
SleeplessInSigil

SleeplessInSigil
  • Members
  • 710 messages
Not bashing DA, it's one of the best games in a long while, but I just started playing Fallout 3 a few hours ago and



wow.

The sheer sense of atmosphere and interaction blows away anything DA had. Not to mention the innovative character-generation processes that were integrated into the prologue.

Not comparing the different genres, but the attention to details like
  • the gusts of dust,
  • the various radio broadcasts,
  • the very uniform presentation and branding,
  • towns with highly-varying elevation,
  • the ability to grab arbitrary trash and fling it around,
  • a day/night cycle,
  • more animated NPCs, quipping if they see you eying something of theirs,
  • stealing not being without consequences, and
  • the freedom to BEAT on anyone ^^
among other things, so far.

All the better to know that Black Isle's child is in Good Hands. <3



Yes, this should see me through to Awakening in March quite nicely ;)

and no spoilers please if you've already completed FO3 lol

Modifié par SleeplessInSigil, 15 janvier 2010 - 09:12 .


#2
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
While I found Fallout 3 creepier and darker, I thought Dragon Age had far more colour, was brighter, and suited its genre more. There were more variations to places in Dragon Age, while in Fallout 3, everything was varying shades of grey. Even places like Megaton had an overly complex layout without really having any variation in its atmosphere. Perhaps this was intentional, since Fallout 3 is all about traveling through and around destroyed cities.