it's hard to believe that it offically ended like that, but the one good thing is that they kept the ending vague enough so that fanfic and headcannon can take over.mtmercydave09 wrote...
tickle267 wrote...
iakus wrote...
AresKeith wrote...
I kinda knew there was gonna more Mass Effect without Shepard, but Bioware ended his/her story poorly
And the Understament of the Year Award goes to...
thank god for fanfic.
Agreed, there's a lot of awesome fanfic out there.
It really is kind of hard to believe it's all over for Shepard and company though.
Letting go of Shepard...
#51
Guest_tickle267_*
Posté 09 avril 2013 - 08:21
Guest_tickle267_*
#52
Posté 09 avril 2013 - 08:26
#53
Posté 09 avril 2013 - 09:05
CDR David Shepard wrote...
Why do the characters who hooked up have an inability to face the camera?
In mine Traynor did a full on Exorcist with her head facing backwards......
Letting go of Shepard - no need. I only plan on playing the trilogy, no desire for any more ME beyond that.
#54
Posté 09 avril 2013 - 09:59
No other story I've experienced in the last few years delivered such an emotional punch-in-the-gut that left me sick for weeks (in form of the original endings). No other story chose to replace science fiction rationalization for vague mysticism and magical deism in a core aspect of their story and thus betray the genre contract with the players. No other story had forced themes not grounded in in-world logic. No other story mutilated characters I had become fond of.
Sometimes I feel that whatever satisfaction I took away from the story was more my work than Bioware's. It's as if they attempted to kill or ruin all my favorite characters, as if they wanted to force their conventional feel-good morality down my throat, only to make me puke it up again when I reached the ending, as if they wanted to bring home to me that my protagonist was never a projection of myself into a fictional universe, as if - and that's the worst - they never wanted me to think about the universe and the plot but instead make decisions on emotional response only.
It's been a hell of a ride with many good moments. But there have been too many bad moments for me - aspecially in ME3 - to not be glad that it's finally over.
#55
Posté 09 avril 2013 - 12:13
#56
Posté 09 avril 2013 - 12:16
#57
Posté 09 avril 2013 - 12:45
#58
Posté 09 avril 2013 - 01:02
Modifié par Melierax, 09 avril 2013 - 01:02 .
#59
Posté 09 avril 2013 - 01:23
Melierax wrote...
you somehow became friends with Liara, Tali, Garrus and all the others.
Sounds strange, but I miss them.
This. Exactly this.
No game has EVER done that to me.
I'm happily confused.
#60
Posté 09 avril 2013 - 01:26
DA: O got me with both Morrigan and Leliana. I have a save set up at her song in the Party Camp, and will replay it just to replay the song. I have the soundtrack, but it's just not the same as watching the party reactions.Yestare7 wrote...
Melierax wrote...
you somehow became friends with Liara, Tali, Garrus and all the others.
Sounds strange, but I miss them.
This. Exactly this.
No game has EVER done that to me.
I'm happily confused.
#61
Posté 09 avril 2013 - 01:55
After all, if I'm not done with Revan yet, I think Shepard has a few more games.If you WANT to be done, though... Do a playthrough where you do everything you haven't, yet. If you play paragon FemShep who romances Liara, you might want to roll a renegade maleShep who hooks up with Kaidan and is best friends with Jacob. And have fun with it!'
As for me.... I have so many games I want to play, but I've got a Shepard back in ME1 waiting for me to get cracking.
#62
Posté 09 avril 2013 - 09:21
#63
Posté 09 avril 2013 - 09:22
knightnblu wrote...
I play Shepard with my personality. I couldn't let go him if I tried.
QFT
#64
Posté 09 avril 2013 - 09:47
stop whining. no one effed you over. thats the nature of man and it plays out well. life is tragedy sometimes, especially in war. id rather Bioware come to a conclusion than milk shepard for 20 more years. no one has any suspense or fear when mario, link, samus, etc is about to die because you know theyre going to survive, thus you do not develop a real sense of connection, urgency or suspense. INB4FORCEDSACRIFICE, if you feel that way then youd better not watch any movies, plays, stories, etc in your lifetimetickle267 wrote...
thanks to bioware f*cking us over with ME3, our imagination has taken over. it's not a surprise that you've grown a connection with the character.
#65
Guest_tickle267_*
Posté 09 avril 2013 - 09:50
Guest_tickle267_*
Funkdrspot wrote...
stop whining. no one effed you over. thats the nature of man and it plays out well. life is tragedy sometimes, especially in war. id rather Bioware come to a conclusion than milk shepard for 20 more years. no one has any suspense or fear when mario, link, samus, etc is about to die because you know theyre going to survive, thus you do not develop a real sense of connection, urgency or suspense. INB4FORCEDSACRIFICE, if you feel that way then youd better not watch any movies, plays, stories, etc in your lifetimetickle267 wrote...
thanks to bioware f*cking us over with ME3, our imagination has taken over. it's not a surprise that you've grown a connection with the character.
it was the lack of closure that annoyed me, not the fact that shepard dies. though in hindsight I don't really mind the lack of closure, it's whats allowed the fanfic's to explode.
Modifié par tickle267, 09 avril 2013 - 09:53 .
#66
Posté 09 avril 2013 - 09:51
#67
Guest_tickle267_*
Posté 09 avril 2013 - 09:54
Guest_tickle267_*
Funkdrspot wrote...
I might add that the lack of suspense applies to recurring movies like 007. I literally have ZERO suspense when watching a Bond movie because his survival is a given. The only suspense comes from seeing HOW he'll survive.
protagonist survival is a given in almost everything, of course there's no suspense.
Modifié par tickle267, 09 avril 2013 - 09:55 .
#68
Posté 09 avril 2013 - 09:56
It's a bit like a Star Wars film without the original cast and the dynamic between them: it's still kinda sorta Star Wars, but will always pale by comparison.
#69
Posté 09 avril 2013 - 09:58
#70
Posté 09 avril 2013 - 09:58
Funkdrspot wrote...
I might add that the lack of suspense applies to recurring movies like 007. I literally have ZERO suspense when watching a Bond movie because his survival is a given. The only suspense comes from seeing HOW he'll survive.
Of course, the same applies to a film where the protagonist's death is pretty much a given. Heroic martyrdom has become such a tired cliché in recent years!
#71
Posté 09 avril 2013 - 10:31
Jassu1979 wrote...
Funkdrspot wrote...
I might add that the lack of suspense applies to recurring movies like 007. I literally have ZERO suspense when watching a Bond movie because his survival is a given. The only suspense comes from seeing HOW he'll survive.
Of course, the same applies to a film where the protagonist's death is pretty much a given. Heroic martyrdom has become such a tired cliché in recent years!
I agree, Jassu. Edgy is overdone these days, and that's from a fan of comic books. Either way, they stated ahead of time that it was the end of Shepard's story. So regardless, they could have given the option for a less obvious ending. The real challenge would have been to end Shepard's story in a way that gives the fans closure without throwing away the 100+ hours of work they'd put in per playthrough. They had a blank slate in front of them. They didn't have to kill Shepard off.
Sure, yes, I don't want an overly explained ending. But even something as simple as Dragon Age: Origin's ending was a lot more satisfying to me. Of course, we all take over with a bit of headcanon- as it should be. But the endings are to the point where they really don't give much closure at all- even with Destroy, where Shepard lives.
Actually, the fact that Shepard lives in one of the endings at all gives it that survival suspense, no?
The suspense could have ended there. We're not watching a movie. We're playing a game where we have control. Where we're supposed to have a say in how things go- at least somewhat. Yes, there can be twists, but a lazy twist with an ending that just screams, "WE RAN OUT OF TIME!!" .. I mean, man. Introducing the all-powerful, omniscient "true bad guy" in the last few minutes is boring and contrived. At least in my opinion. I feel absolutely no connection with the ending. It was not effective.
#72
Posté 09 avril 2013 - 10:56
Adoramei wrote...
Jassu1979 wrote...
Funkdrspot wrote...
I might add that the lack of suspense applies to recurring movies like 007. I literally have ZERO suspense when watching a Bond movie because his survival is a given. The only suspense comes from seeing HOW he'll survive.
Of course, the same applies to a film where the protagonist's death is pretty much a given. Heroic martyrdom has become such a tired cliché in recent years!
I agree, Jassu. Edgy is overdone these days, and that's from a fan of comic books. Either way, they stated ahead of time that it was the end of Shepard's story. So regardless, they could have given the option for a less obvious ending. The real challenge would have been to end Shepard's story in a way that gives the fans closure without throwing away the 100+ hours of work they'd put in per playthrough. They had a blank slate in front of them. They didn't have to kill Shepard off.
Sure, yes, I don't want an overly explained ending. But even something as simple as Dragon Age: Origin's ending was a lot more satisfying to me. Of course, we all take over with a bit of headcanon- as it should be. But the endings are to the point where they really don't give much closure at all- even with Destroy, where Shepard lives.
Actually, the fact that Shepard lives in one of the endings at all gives it that survival suspense, no?
The suspense could have ended there. We're not watching a movie. We're playing a game where we have control. Where we're supposed to have a say in how things go- at least somewhat. Yes, there can be twists, but a lazy twist with an ending that just screams, "WE RAN OUT OF TIME!!" .. I mean, man. Introducing the all-powerful, omniscient "true bad guy" in the last few minutes is boring and contrived. At least in my opinion. I feel absolutely no connection with the ending. It was not effective.
Agree with you completely. I dare say that if they had done the endings correctly in a way that gave the trilogy some closure, they would have never thought about coming out with the CItadel DLC. You're right, that's the feeling I got too with the ending, no connection and it felt rushed.
Modifié par mtmercydave09, 09 avril 2013 - 10:56 .
#73
Posté 09 avril 2013 - 11:14
mtmercydave09 wrote...
Agree with you completely. I dare say that if they had done the endings correctly in a way that gave the trilogy some closure, they would have never thought about coming out with the CItadel DLC. You're right, that's the feeling I got too with the ending, no connection and it felt rushed.
Oh, absolutely! To be honest, they would have still had to meet their DLC quota. I mean, it is EA they're still answering to. But what they could have done with that "last DLC" has so much potential had they not been forced to put their effort into fan appeasement. (Or even if it was still the Citadel DLC, maybe there'd be even more heart to it.)
#74
Posté 09 avril 2013 - 11:19
Adoramei wrote...
mtmercydave09 wrote...
Agree with you completely. I dare say that if they had done the endings correctly in a way that gave the trilogy some closure, they would have never thought about coming out with the CItadel DLC. You're right, that's the feeling I got too with the ending, no connection and it felt rushed.
Oh, absolutely! To be honest, they would have still had to meet their DLC quota. I mean, it is EA they're still answering to. But what they could have done with that "last DLC" has so much potential had they not been forced to put their effort into fan appeasement. (Or even if it was still the Citadel DLC, maybe there'd be even more heart to it.)
Agreed! Even thought the Citadel DLC was pretty good though, just think about how the fan reaction would have been if the stuff in the Citadel DLC was in the ending at release date. I bet there wouldn't have been nearly as much negativity. You're also right, that would have freed Bioware up to do a different DLC instead of having to do a fan appreciation one.
It is what it is though, I just hope Bioware/EA learned from this and do better with the next ME, but since EA still owns them I don't have real high hopes for that.
Got to love MEHEM and fan fiction though, those help a ton.
Modifié par mtmercydave09, 09 avril 2013 - 11:27 .
#75
Guest_tickle267_*
Posté 09 avril 2013 - 11:22
Guest_tickle267_*
mtmercydave09 wrote...
It is what it is though, I just hope Bioware/EA learned from this and do better with the next ME
I can't think of anything else.





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