Jassu1979 wrote...
robertthebard wrote...
I agree in principle, but not in practice. Check out the DA 2 forums if you want to know what I mean. The Warden was supposed to be an introduction to the DA universe, and now, they can't escape him/her. It might have been better to kill them off at the end, and start the next IP. There have already been posts that the ME universe can't continue w/out Shepard here.
But then again, what's wrong with keeping the Warden (and/or Shepard)? As both stories are INCREDIBLY character-driven, it is not primarily the setting that defines the "core identity" of these games - it's the protagonists and their relationships with the supporting cast.
Take that away, replace it with a new set of previously unknown protagonists, and what you end up with is a gutted version of what defined the series to begin with.
What defined Mass Effect so far wasn't the gunfights, or the technology, or the alien races.
It was the CHARACTERS and their story.
Right now, I cannot think of any way of successfully retaining ME's "core identity" with a new cast. And I feel a certain pity for whatever new lead they bring into the game - because no matter how well written she/he will be, it simply won't be Mass Effect any longer.
We started with unknown protaganists. Characters are important, but more important are the plot that they drive that drives them. I'd say that everything builds into the core identity of the game; characters, setting, music, themes, plot: it's all part of it. However, you can't have characters last forever in well crafted stories; it degrades the quality of the character until they become stale. If we played a hundred games with the same characters, would you still enjoy them? Would saving the galaxy feel special, if Shepard saved it one hundred times?
To point to a franchise that doesn't rely on reoccuring characters, just look at the Fallout series. Fallouts 1, 2, and New Vegas have largely different casts of characters, with only a few reoccuring occasionally (and those are usually small roles, like Doctor Henry and Marcus). However, each game is distinctly Fallout, giving us another adventure with memorable characters in a post-Apocalyptic world.
That said, New Vegas isn't 2. You can't have the same experience again, nothing will ever be the same. That's how life is; everything's in flux. If they were to release the next Mass Effect, with the same crew and the story of Shepard defeating the Reapers again, defeating them wouldn't be interesting or hold meaning. The Fallout games, however, change and grow with the developers and the times (for instance, Fallout 1 is more about surviving the post-apocalypse in finding a water chip, while New Vegas is about who controls and leads the development of the Mojave).
A good example of what Mass Effect could be is Bioshock; while the first game was clever, interesting, and fresh with a unique story and setting, Bioshock 2 felt stale. Rapture was done, the first game had tied up pretty much every loose end. The rehashing of the themes and story structure, such as the mandatory familial twist and the ramblings of an important political leader displaying a certain ideology weren't as interesting:
we'd just seen it and dealt with it in the first game. It had lost it's power.
tl;dr: If it was the same, it'd get boring. Fallout is a good example of change in a franchise, Bioshock isn't. Any attempt to maintain the exact feel of the original series is impossible, and doomed to fail. Instead, attempts should be made to make something fresh.
Modifié par Repzik, 10 avril 2013 - 08:57 .