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Letting go of Shepard...


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#76
Suron

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GHNR wrote...

CDR David Shepard wrote...

Why do the characters who hooked up have an inability to face the camera?


Wait, then who did Grunt hook up with? Has our little tank-bred grown up that much?


Javik didn't wake up on the bathroom floor because of drinking too much ;-)

#77
Adoramei

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mtmercydave09 wrote...

It is what it is though, I just hope Bioware/EA learned from this and do better with the next ME, but since EA still owns them I don't have real high hopes for that.

Got to love MEHEM and fan fiction though, those help a ton.



Unfortunately, they didn't learn from DA2. It's the same type of blob-ending with a few tweaks. So I can't assume that they'll learn from ME3. I know that the fan outrage for both game endings were pretty prominent. So now, we all live in the world of headcanon and fanfics. I've never felt forced to do that with a game before just to get closure. Only enticed because I wasn't ready to let go of the characters yet and enjoyed it that much. You know?

#78
mtmercydave09

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Adoramei wrote...

mtmercydave09 wrote...

It is what it is though, I just hope Bioware/EA learned from this and do better with the next ME, but since EA still owns them I don't have real high hopes for that.

Got to love MEHEM and fan fiction though, those help a ton.



Unfortunately, they didn't learn from DA2. It's the same type of blob-ending with a few tweaks. So I can't assume that they'll learn from ME3. I know that the fan outrage for both game endings were pretty prominent. So now, we all live in the world of headcanon and fanfics. I've never felt forced to do that with a game before just to get closure. Only enticed because I wasn't ready to let go of the characters yet and enjoyed it that much. You know?


I know what you mean.  I wasn't ready to let go of the characters either, especially my LI.  This is the first game I've ever resorted to fan fiction to get my closure after finishing just because the characters are so awesome really.  I'll give Bioware credit for one thing, they really did make it feel like Shepard was surrounded by one big family.

#79
Uriel7122

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I have play a female Shepard and I adore the character! I do not plan on letting go any time soon!! I just wish James was a romance partner from the beginning!!!!!

But at the same time, I am looking forward to seeing the new game!

#80
mtmercydave09

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I've yet to do a femShep, I just might have to.

#81
robertthebard

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mtmercydave09 wrote...

I've yet to do a femShep, I just might have to.

I suggest doing Renegade. Some of the lines just scream "FemShep should be saying me".

#82
Getorex

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Adoramei wrote...

Jassu1979 wrote...

Funkdrspot wrote...

I might add that the lack of suspense applies to recurring movies like 007. I literally have ZERO suspense when watching a Bond movie because his survival is a given. The only suspense comes from seeing HOW he'll survive.


Of course, the same applies to a film where the protagonist's death is pretty much a given. Heroic martyrdom has become such a tired cliché in recent years!


I agree, Jassu. Edgy is overdone these days, and that's from a fan of comic books. Either way, they stated ahead of time that it was the end of Shepard's story. So regardless, they could have given the option for a less obvious ending. The real challenge would have been to end Shepard's story in a way that gives the fans closure without throwing away the 100+ hours of work they'd put in per playthrough. They had a blank slate in front of them. They didn't have to kill Shepard off.

Sure, yes, I don't want an overly explained ending. But even something as simple as Dragon Age: Origin's ending was a lot more satisfying to me. Of course, we all take over with a bit of headcanon- as it should be. But the endings are to the point where they really don't give much closure at all- even with Destroy, where Shepard lives.

Actually, the fact that Shepard lives in one of the endings at all gives it that survival suspense, no?

The suspense could have ended there. We're not watching a movie. We're playing a game where we have control. Where we're supposed to have a say in how things go- at least somewhat. Yes, there can be twists, but a lazy twist with an ending that just screams, "WE RAN OUT OF TIME!!" .. I mean, man. Introducing the all-powerful, omniscient "true bad guy" in the last few minutes is boring and contrived. At least in my opinion. I feel absolutely no connection with the ending. It was not effective.


It is a big mistake to "end" a popular character to any series.  You don't "end" them, not with finality.  You leave room for a possible, maybe someday, return of the character(s).  You don't HAVE to bring him back but you leave room so he COULD.  Time will pass, writers and developers will come and go, someone will have fresh new ideas that scream "perfect for the character WE CLOSED OFF".  Oops.  You end the story coherently and solidly but NOT with finality that cannot be walked back from.  BIG mistake. 

#83
mtmercydave09

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robertthebard wrote...

mtmercydave09 wrote...

I've yet to do a femShep, I just might have to.

I suggest doing Renegade. Some of the lines just scream "FemShep should be saying me".


Sounds good, I just might do that.  I normally always play Paragon so that would be quite a change.  

#84
robertthebard

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Getorex wrote...

It is a big mistake to "end" a popular character to any series.  You don't "end" them, not with finality.  You leave room for a possible, maybe someday, return of the character(s).  You don't HAVE to bring him back but you leave room so he COULD.  Time will pass, writers and developers will come and go, someone will have fresh new ideas that scream "perfect for the character WE CLOSED OFF".  Oops.  You end the story coherently and solidly but NOT with finality that cannot be walked back from.  BIG mistake. 

I agree in principle, but not in practice.  Check out the DA 2 forums if you want to know what I mean.  The Warden was supposed to be an introduction to the DA universe, and now, they can't escape him/her.  It might have been better to kill them off at the end, and start the next IP.  There have already been posts that the ME universe can't continue w/out Shepard here.

#85
Jassu1979

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robertthebard wrote...
I agree in principle, but not in practice.  Check out the DA 2 forums if you want to know what I mean.  The Warden was supposed to be an introduction to the DA universe, and now, they can't escape him/her.  It might have been better to kill them off at the end, and start the next IP.  There have already been posts that the ME universe can't continue w/out Shepard here.

But then again, what's wrong with keeping the Warden (and/or Shepard)? As both stories are INCREDIBLY character-driven, it is not primarily the setting that defines the "core identity" of these games - it's the protagonists and their relationships with the supporting cast.
Take that away, replace it with a new set of previously unknown protagonists, and what you end up with is a gutted version of what defined the series to begin with.

What defined Mass Effect so far wasn't the gunfights, or the technology, or the alien races.
It was the CHARACTERS and their story.
Right now, I cannot think of any way of successfully retaining ME's "core identity" with a new cast. And I feel a certain pity for whatever new lead they bring into the game - because no matter how well written she/he will be, it simply won't be Mass Effect any longer.

#86
Repzik

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Jassu1979 wrote...

robertthebard wrote...
I agree in principle, but not in practice.  Check out the DA 2 forums if you want to know what I mean.  The Warden was supposed to be an introduction to the DA universe, and now, they can't escape him/her.  It might have been better to kill them off at the end, and start the next IP.  There have already been posts that the ME universe can't continue w/out Shepard here.

But then again, what's wrong with keeping the Warden (and/or Shepard)? As both stories are INCREDIBLY character-driven, it is not primarily the setting that defines the "core identity" of these games - it's the protagonists and their relationships with the supporting cast.
Take that away, replace it with a new set of previously unknown protagonists, and what you end up with is a gutted version of what defined the series to begin with.

What defined Mass Effect so far wasn't the gunfights, or the technology, or the alien races.
It was the CHARACTERS and their story.
Right now, I cannot think of any way of successfully retaining ME's "core identity" with a new cast. And I feel a certain pity for whatever new lead they bring into the game - because no matter how well written she/he will be, it simply won't be Mass Effect any longer.


We started with unknown protaganists. Characters are important, but more important are the plot that they drive that drives them. I'd say that everything builds into the core identity of the game; characters, setting, music, themes, plot: it's all part of it. However, you can't have characters last forever in well crafted stories; it degrades the quality of the character until they become stale. If we played a hundred games with the same characters, would you still enjoy them? Would saving the galaxy feel special, if Shepard saved it one hundred times?

To point to a franchise that doesn't rely on reoccuring characters, just look at the Fallout series. Fallouts 1, 2, and New Vegas have largely different casts of characters, with only a few reoccuring occasionally (and those are usually small roles, like Doctor Henry and Marcus). However, each game is distinctly Fallout, giving us another adventure with memorable characters in a post-Apocalyptic world.

That said, New Vegas isn't 2. You can't have the same experience again, nothing will ever be the same. That's how life is; everything's in flux. If they were to release the next Mass Effect, with the same crew and the story of Shepard defeating the Reapers again, defeating them wouldn't be interesting or hold meaning. The Fallout games, however, change and grow with the developers and the times (for instance, Fallout 1 is more about surviving the post-apocalypse in finding a water chip, while New Vegas is about who controls and leads the development of the Mojave).

A good example of what Mass Effect could be is Bioshock; while the first game was clever, interesting, and fresh with a unique story and setting, Bioshock 2 felt stale. Rapture was done, the first game had tied up pretty much every loose end. The rehashing of the themes and story structure, such as the mandatory familial twist and the ramblings of an important political leader displaying a certain ideology weren't as interesting: we'd just seen it and dealt with it in the first game. It had lost it's power.

tl;dr: If it was the same, it'd get boring. Fallout is a good example of change in a franchise, Bioshock isn't. Any attempt to maintain the exact feel of the original series is impossible, and doomed to fail. Instead, attempts should be made to make something fresh.

Modifié par Repzik, 10 avril 2013 - 08:57 .


#87
GimmeDaGun

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To me it's easy. It's a great story with some interesting and relatable characters and a protagonist whom you guide through this beautiful and exciting apocalyptic sci-fi saga, but it's not my life, nor a great part of my life, only and amazing game which gave me many hours of entertainment and excitement. I'm going to finish my latest playthrough (with all dlcs) and will let it rest for a couple of years.

The next ME game with a new story and new characters is coming soon enough. I think I will let my gaming life take a good long break, since there's no game I'd like to play at the moment. My body is ready though for 2014's titles: The Witcher - Wild Hunt, Thief (4), AC - Black Flag, the new ME title (maybe), the new Metro game. So, I have a few things for my bucket list.

So, I can "let go" without a problem. The game will remain one of my favorites anyway.

#88
L_B_123

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CDR David Shepard wrote...

Why do the characters who hooked up have an inability to face the camera?

its wierd, this could be the last photo they'll ever get with these guys depending on the war and instead they look at one other person.

#89
Peranor

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I let go of Shepard ~11 month ago when I left him just after starting the Priority: Earth mission.

But the Mass Effect univserse itself still intrigues me. So I'm still hoping for a new fresh story (with a less pretentious ending) in the upcoming game that we must not call Mass Effect 4.

#90
Jassu1979

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Repzik wrote...
We started with unknown protaganists. Characters are important, but more important are the plot that they drive that drives them. I'd say that everything builds into the core identity of the game; characters, setting, music, themes, plot: it's all part of it. However, you can't have characters last forever in well crafted stories; it degrades the quality of the character until they become stale. If we played a hundred games with the same characters, would you still enjoy them? Would saving the galaxy feel special, if Shepard saved it one hundred times?

To point to a franchise that doesn't rely on reoccuring characters, just look at the Fallout series. Fallouts 1, 2, and New Vegas have largely different casts of characters, with only a few reoccuring occasionally (and those are usually small roles, like Doctor Henry and Marcus). However, each game is distinctly Fallout, giving us another adventure with memorable characters in a post-Apocalyptic world.

That said, New Vegas isn't 2. You can't have the same experience again, nothing will ever be the same. That's how life is; everything's in flux. If they were to release the next Mass Effect, with the same crew and the story of Shepard defeating the Reapers again, defeating them wouldn't be interesting or hold meaning. The Fallout games, however, change and grow with the developers and the times (for instance, Fallout 1 is more about surviving the post-apocalypse in finding a water chip, while New Vegas is about who controls and leads the development of the Mojave).

A good example of what Mass Effect could be is Bioshock; while the first game was clever, interesting, and fresh with a unique story and setting, Bioshock 2 felt stale. Rapture was done, the first game had tied up pretty much every loose end. The rehashing of the themes and story structure, such as the mandatory familial twist and the ramblings of an important political leader displaying a certain ideology weren't as interesting: we'd just seen it and dealt with it in the first game. It had lost it's power.

tl;dr: If it was the same, it'd get boring. Fallout is a good example of change in a franchise, Bioshock isn't. Any attempt to maintain the exact feel of the original series is impossible, and doomed to fail. Instead, attempts should be made to make something fresh.


Fallout is a "sandbox", open-world game that is very much NOT character-driven. You cannot quite compare it to ME or DA, because the focus is vastly different.
The same apllies to Bioshock: it was all about the plot. In fact, the central character's empty hollowness was tied very nicely into the story - but there was nothing to come back to.

I agree that you can only have so many sequels before a series has progressed beyond its peak, and you are faced with diminishing returns.
But if you miss out on what defined your story to begin with, attempting something new will flop spectacularly.

Case in point: Hawke.
I liked Hawke, and I see what her authors were trying to do. Where DA:O had told an epic tale on a global scale, DA2 showed how small decisions in a single city could become the catalyst for pivotal changes. I even liked the new supporting cast: the elven Wolverine rip-off, the nerdy witch-elf, and of course the narrating dwarf and his beloved crossbow.
But at the end of the day, DA2 was still a lackluster sequel. Its story was so ridiculously railroaded that even the illusion of choice and consequences was completely nullified, and the relationship between the characters never quite reached the same depth as in the predecessor.
Image IPB

#91
Melierax

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I have to agree with Jassu, in the end, they will make the same mistake as they did before with DA2. Bioware (or EA?) will destroy the fascination of Mass Effect by neglecting/ignoring the original group/squad. Maybe they should not call their new game "Mass Effect" in any way, because Mass Effect is Shepard, and even more, her/his friends.

#92
Diurdi

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What made Mass Effect great wasn't the story, not even the Mass Effect universe. It was the characters.

It's sad that they aren't making more content around Shepard, because it's pretty clear that there's a lot of demand for that.

#93
Indy_S

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Melierax wrote...

I have to agree with Jassu, in the end, they will make the same mistake as they did before with DA2. Bioware (or EA?) will destroy the fascination of Mass Effect by neglecting/ignoring the original group/squad. Maybe they should not call their new game "Mass Effect" in any way, because Mass Effect is Shepard, and even more, her/his friends.

I'm of the idea that cutting ties to the original trilogy is the only way a sequel could work. Have it set long after the trilogy, to the point where even the long-lived characters like Wrex or Liara are dead. Build the game up with a new introduction to the setting, a new protagonist (bricks need not apply), a new cast of characters and for the love of all that is holy, a well-planned plot.

#94
Getorex

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Indy_S wrote...

Melierax wrote...

I have to agree with Jassu, in the end, they will make the same mistake as they did before with DA2. Bioware (or EA?) will destroy the fascination of Mass Effect by neglecting/ignoring the original group/squad. Maybe they should not call their new game "Mass Effect" in any way, because Mass Effect is Shepard, and even more, her/his friends.

I'm of the idea that cutting ties to the original trilogy is the only way a sequel could work. Have it set long after the trilogy, to the point where even the long-lived characters like Wrex or Liara are dead. Build the game up with a new introduction to the setting, a new protagonist (bricks need not apply), a new cast of characters and for the love of all that is holy, a well-planned plot.


I don't see it unless they set down on "destroy" ending.  Synthesis is an absolute non-starter.  You could go some arbitrary length of time into the future post-synthesis and all would still be the same.  All green and glowy with everyone holding hands and singing coombaya and "We Are the World".  No conflict possible.  No interesting differences possible.  No story.

Control isn't much better.  A million years in the future there will be the Shepard-Reapers hanging out and policing the place. 

Destroy is the only way to have ME games in a post-ending universe.

Doing a game with new protagonist, etc, that is coincident with Shepard and the ME games is a nonstarter.  Who cares about some small nambypamby plot done by some side character of no note.  Any such game and character must, of necessity, be swamped in the shadow of The First Human Spectre, the Hero of the Citadel, and the Reapers themselves. 

Pre-ME games.  I wont be buying.  I'm not interested in playing games that take place in a history I already know full well.  There can be no real surprises because the codex/journal/history is set down fairly succinctly.  The First Contact War barely deserves the label of "war".  More of a skirmish. 

Modifié par Getorex, 10 avril 2013 - 01:01 .


#95
Bizantura

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Diurdi wrote...

What made Mass Effect great wasn't the story, not even the Mass Effect universe. It was the characters.

It's sad that they aren't making more content around Shepard, because it's pretty clear that there's a lot of demand for that.


It is indeed mind boggling how a multi national like EA bent on making money could kill of there own franchise with such a poor ending.  A logical continuation seems not likely/possible.

Oh well Shepard will be my companion thru gaming for a while still, no goodbyes yet. :wizard:

#96
Getorex

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anorling noted that he easily let go of Shepard. Sure, I can too but not in any game called Mass Effect. Shepard (and the main crew, Ash, Liara, Tali, Garrus, Wrex) DEFINES Mass Effect. Individually and together they are the heart and soul of Mass Effect. So, yeah, outside of anything called "Mass Effect" I can let go of Shepard but to me anything labeled "Mass Effect" that lacks these characters isn't really Mass Effect. It is something else, a copycat.

I haven't let go of Adam Jenson either. Great character in DEHR that I hope to see again BUT...that was a single game. Fallout doesn't compare either because though they all shared the name "fallout" they have never ever been a continuing story. It is merely a game SETTING used for slapping together characters and fighting. The more the merrier. DA games aren't a characte series. It's a SETTING and a theme, not an ongoing story with characters intended to run throughout. These other games are mere novellas. Short stories. Mass Effect was a novel series, not a compendium of short stories. A series of novels like Alex Cross books or Jack Reacher. They don't work without the specific character(s). Bourne movies don't work without Jason Bourne (as seen in the lackluster loser "Bourne Legacy" without a Bourne to be seen).

#97
robertthebard

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Jassu1979 wrote...

robertthebard wrote...
I agree in principle, but not in practice.  Check out the DA 2 forums if you want to know what I mean.  The Warden was supposed to be an introduction to the DA universe, and now, they can't escape him/her.  It might have been better to kill them off at the end, and start the next IP.  There have already been posts that the ME universe can't continue w/out Shepard here.

But then again, what's wrong with keeping the Warden (and/or Shepard)? As both stories are INCREDIBLY character-driven, it is not primarily the setting that defines the "core identity" of these games - it's the protagonists and their relationships with the supporting cast.
Take that away, replace it with a new set of previously unknown protagonists, and what you end up with is a gutted version of what defined the series to begin with.

What defined Mass Effect so far wasn't the gunfights, or the technology, or the alien races.
It was the CHARACTERS and their story.
Right now, I cannot think of any way of successfully retaining ME's "core identity" with a new cast. And I feel a certain pity for whatever new lead they bring into the game - because no matter how well written she/he will be, it simply won't be Mass Effect any longer.


What are you going to do, as Shepard, to top what you've already done as Shepard?  Which ending are you going to force on everyone else?  The only one that could conceivably work is Destroy.  In the rest, there really is no Shepard.  This would break a lot of people's canon game, because their Shepard would never kill the Geth and EDI.  They painted themselves into a corner, and from what's been said by official people regarding the end of Shepard's story, it was deliberate.

I didn't join the ME craze until late, after the release of ME 3 and the EC in fact.  I was aware of the game, but, it looked like a shooter to me, and I don't do shooters.  But a romance discussion in the DA boards had me trying to field questions about romances with characters from here, so I got ME 1, and tried it out.  I then got ME 2, and then ME 3.  I knew nothing about the characters except from these boards, so, as you can probably guess, I didn't know a lot, since opinions vary widely here about every one of them.  I grew to love the ME 'verse.  If, a few years from now, a new IP takes place in the ME verse, I'll look at it.  It would be a shame to ignore the effort that went into creating it just because I didn't think they could do as well again with a new cast.  They've been creating interesting characters for years before there was Mass Effect.  I'm sure they can pull off some more.

#98
Diurdi

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robertthebard wrote...

Which ending are you going to force on everyone else?  The only one that could conceivably work is Destroy.  In the rest, there really is no Shepard.


Or they could just clone a new Shepard. I'm betting that it wouldn't be any more disappointing than whatever they try to come up with for the next ME game.

#99
mr.brightside4u

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Nobody has to let go.... just play through it again....

#100
Peranor

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Getorex wrote...

anorling noted that he easily let go of Shepard. Sure, I can too but not in any game called Mass Effect. Shepard (and the main crew, Ash, Liara, Tali, Garrus, Wrex) DEFINES Mass Effect. Individually and together they are the heart and soul of Mass Effect. So, yeah, outside of anything called "Mass Effect" I can let go of Shepard but to me anything labeled "Mass Effect" that lacks these characters isn't really Mass Effect. It is something else, a copycat.


Yeah. letting go of Shepard wasn't that hard (for me).
I had a harder time letting go of the way Bioware chose to let go of Shepard if you know what I mean Image IPB

What I will miss in the next game however is the rest of Shepards crew that I grew to love