Getorex wrote...
Those games are each one-offs. They are one-and-done. The only thing that carries forward, or was ever intended to carry forward, was the setting. The characters and the plot were drop-ins that could have been ANY character set or plot. They just follow the mechanic in the setting. There's no continuity, no connection of characters from one to the other.
New York is a great city to place a setting. Every movie that takes place in New York is not part of the same story or characters. They change willy-nilly. The setting remains.
Your statement that there is no continuity or connection is simply incorrect. I specifically referenced Fallouts 1, 2 and New Vegas due to the fact that there is continuity, the stories are related. That was part of my point. The setting, world, and characters change and grow with the world, and the world itself is influenced by the various player characters. Granted, they use a canon model for each story's progression (no save imports), but they set the games far enough apart in time or location to ensure that players don't feel like their choices meant nothing. You can't honestly look at Fallout, and ignore characters like Marcus or Tandi (Characters who appear and change in more than one of the games). There's a lot of continuity and connection, just not that much in order to ensure that each game is feasible to do.
Each game in the Fallout series should be seen as it's own story, yes. However, you can see all those large stories connecting into a larger one, the story of the Fallout world as it changes and evolves. It's very similar to how many side quests, plots and characters all come together to form the overall "plot" of a singular game. Most series should be like that eventually; you can't just have the world remain stagnant. Also, the Mass Effect series is one continuous story, the story didn't end at the end of each game. You can pretty much look at it as an episodic approach to game development (plot wise that is). The story has ended now.
Getorex wrote...
ME wasn't setting with any old characters dropped in from game to game. It was an ongoing story driven by a set number of characters managed through one single character throughout. Nothing like Fallout, Bioshock, etc. Nothing at all like that.
See my point on Mass Effect being one story, Fallout games being each their own.
Getorex wrote...
ME's issue going forward is that they took a Reaper plot on exclusively. THE biggest plot they could have devised, bar none (existential threat to all advanced life in the entire galaxy) and focused solely (and quickly) on resolving that. 1, 2, 3, resolved. Oops. EVERY other possible story in that universe will, by necessity, be small potatoes and insignificant. NO character they could possibly introduce, no conflict, could come even close to living in the shadow of the Shepard/Reaper character and plot.
The Reapers are characters (Sovereign, Harbinger), and thus drive the plot. Shepard and crew does things to stop them, smaller story arcs occur as other characters try different things.
Nothing can top the Reapers or the Reaper plot in grandness, but stories don't have to be grand to be good. Fallout 1 and 2 have the PC saving the world (basically) from a very powerful and dangerous enemy. New Vegas has you deal with politics in one small region. I actually think New Vegas had the most compelling story of the three.
Getorex wrote...
It should have been stretched out over many games. They could have done a lot more exploring of the galaxy and its characters interspersed with the occasional buildup and fleshing out of the big background Reaper plot. By getting the BIG plot out of the way so fast they now have a huge vacuum left behind. 
I agree with you there, making the Space Mecha Cthulu of doom be the antagonistic force and conflict in the series makes other occurances seem less important. However, I feel that if they started a new character in a new area of the universe, that could actually work. Much like how Firefly manages to tell an extremely compelling story with characters just making their way through the galaxy, a new protaganist could accomplish a compelling plot. Having Shepard face a smaller foe would be uninteresting; the player would constantly be burdened with the fact that "I (Shepard) killed Reapers, this dude shouldn't be causing me this much trouble."
Modifié par Repzik, 10 avril 2013 - 06:14 .