chemiclord wrote...
mtmercydave09 wrote...
Easier said than done after spending 100+ hours with 3 games throughout 5 years.
You read from a script in every game, that doesn't mean the people that are playing shouldn't feel as if they are roleplaying the character. If that's the case, why make RPG games at all then?
You really think people are thinking to themselves when they are playing Shepard, "Oh, Bioware owns this, I don't own it, so I really shouldn't care or get emotionally involved about anything that happens in this game." No they are not, they are busy imagining themselves in the role as Shepard.
No, you really SHOULDN'T feel like you're roleplaying the character... because you AREN'T. That is entirely the point I'm trying to get you to see.
YOU aren't speaking with Shepard as your avatar. You don't speak to the game, and the game doesn't form around the actions of the character you're playing. THAT stuff was already done, composed, and put together BY SOMEONE ELSE before you ever put that disc (or finished the download) in your system or console. It simply did not involve you outside of a very tangential way as conglomerate of millions of other fans who provided input that meant just as much individually as yours did.
It's fine to imagine, I suppose, but you need to accept that your imagination means nothing to anyone not you... and that the game is under NO obligation to cater to that imagination... if for no reason than the fact the game CAN'T. It's a fundamental flaw of computer RPG's (a term that means next to nothing at this point in regards to computer games ANYWAY). They can emulate the RPG experience... kinda... but it's a pale facsimile even when done well.
Listen, I am not some ME3 defender here that thinks you should love the game as is. It's perfectly all right to hate what you were given. I certainly am not fond of how it ended either. But my opinion? Means next to jack ****, and I know that. It was never mine, and I also knew that. Stupid way to end the story (and frankly the shotgun approach they took to writing the narrative as a whole was a disaster waiting to happen), but meh... it was their story to tell. Not mine. Theirs.
And I'm sure at this point, that advice doesn't help. You got sucked into the illusion, and it probably feels like I'm doing nothing other than "I told you so." But it's something to keep in mind the next time a computer "RPG" hooks you.
For example, I can GUARANTEE you that the Witcher 3 is going to ****** off a sizable group of people, and for much the same reason; because it will go in a direction that those fans feel it should not have gone. I doubt it will be nearly as bad as what happened with ME3 (obviously), but you are GOING to see the same sort of phenomenon.
Then why play a roleplaying game at all, if the person playing shouldn't feel like they are roleplaying the character? See what I'm getting at? I'm not sure why you are trying to dictate what people SHOULD and SHOULDN'T feel?
Right, I get that Bioware wrote it, but YOU still choose to be paragon or renegade, YOU choose whether to save Ash or Kaiden on Virmire. Sure Bioware are the ones who presented those choices to you, but YOU are still the one who made the decision based on that choice, therefore YOU chose that role. That is what roleplaying is. It is roleplaying within the confines of the greater plot, but it's still roleplaying nonetheless.
Good luck trying to save the galaxy while being yourself. That is why they call it a game. You're taking this all too literally. Of course you don't speak for Shepard, but you can say that about EVERY SINGLE RPG GAME out there unless you personally write it yourself.
That is the whole point of roleplaying, being someone you are not.
I hated the ending as well so I'm not defending the game, obviously since as my sig says I use MEHEM. I'm just saying that when people give 100+ hours to 3 games, of course they are going to feel some emotional attachment to the characters. Heck if Bioware didn't achieve that there probably wouldn't have been 3 games to begin with.
Good luck getting people to just drop everything and drop all their feelings by telling them that it's not roleplaying, that they were never Shepard, and that Bioware owns it so they should have no feelings towards ME whatsoever at all.
Having to feel like you have to let go of Shepard, is actually a good thing for ME, not a bad thing. It means Bioware did one thing right, they actually made the fans CARE.
Modifié par mtmercydave09, 12 avril 2013 - 12:20 .