chemiclord wrote...
mtmercydave09 wrote...
Easier said than done after spending 100+ hours with 3 games throughout 5 years.
You read from a script in every game, that doesn't mean the people that are playing shouldn't feel as if they are roleplaying the character. If that's the case, why make RPG games at all then?
You really think people are thinking to themselves when they are playing Shepard, "Oh, Bioware owns this, I don't own it, so I really shouldn't care or get emotionally involved about anything that happens in this game." No they are not, they are busy imagining themselves in the role as Shepard.
No, you really SHOULDN'T feel like you're roleplaying the character... because you AREN'T. That is entirely the point I'm trying to get you to see.
YOU aren't speaking with Shepard as your avatar. You don't speak to the game, and the game doesn't form around the actions of the character you're playing. THAT stuff was already done, composed, and put together BY SOMEONE ELSE before you ever put that disc (or finished the download) in your system or console. It simply did not involve you outside of a very tangential way as conglomerate of millions of other fans who provided input that meant just as much individually as yours did.
It's fine to imagine, I suppose, but you need to accept that your imagination means nothing to anyone not you... and that the game is under NO obligation to cater to that imagination... if for no reason than the fact the game CAN'T. It's a fundamental flaw of computer RPG's (a term that means next to nothing at this point in regards to computer games ANYWAY). They can emulate the RPG experience... kinda... but it's a pale facsimile even when done well.
Listen, I am not some ME3 defender here that thinks you should love the game as is. It's perfectly all right to hate what you were given. I certainly am not fond of how it ended either. But my opinion? Means next to jack ****, and I know that. It was never mine, and I also knew that. Stupid way to end the story (and frankly the shotgun approach they took to writing the narrative as a whole was a disaster waiting to happen), but meh... it was their story to tell. Not mine. Theirs.
And I'm sure at this point, that advice doesn't help. You got sucked into the illusion, and it probably feels like I'm doing nothing other than "I told you so." But it's something to keep in mind the next time a computer "RPG" hooks you.
For example, I can GUARANTEE you that the Witcher 3 is going to ****** off a sizable group of people, and for much the same reason; because it will go in a direction that those fans feel it should not have gone. I doubt it will be nearly as bad as what happened with ME3 (obviously), but you are GOING to see the same sort of phenomenon.
Wow, finally someone who's not behaving like a crybaby and understands how fictional products work, also someone who lives outside the ME-universe and treats it as it should be treated: a product of human creativity and not one's life.
Whether you like the final result or dislike it is up to your personal taste. Nothing else. What works for me does not necessarrily work for you. It's very subjective.
I'm also happy to see that someone understands that there's no such thing as real rpg when it comes to computer games. ME for one is an interactive, sci-fi action-adventure game. You have no real control over the character and the story.
Modifié par GimmeDaGun, 13 avril 2013 - 12:49 .





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