What's the one thing that defines Msss Effect for you
#26
Posté 09 avril 2013 - 11:48
Want to recruit Liara first in ME1? That's fine. Want to leave Liara til after Virmire? That's fine too. Race to the sucide mission or recruit everyone and do all loyalty missions? It's your choice.
#27
Posté 10 avril 2013 - 02:43
#28
Posté 10 avril 2013 - 02:57
...the characters...and the setting.
#29
Posté 10 avril 2013 - 03:02
#30
Posté 10 avril 2013 - 08:00
Likes other said the art style and the attention to detail. Loads of other games you rush through large areas with box like architecture where nothing is memorable. In this game there are details everywhere. The art team made an incredible amount of props and made them work beautifully. And this really helped with the immersion. Simple example is the Dr Chakwas desk, that looks like a real work area.
Some places I really wish I could visit, like the Citadel presidium and wards, Ilium, Liara's flat, Donovans mansion and a crazy night of heavy drinking in Omega. The planets you could explore on ME1 had some amazing settings and that planet with the meteors flying in, incredible! And I can not forget that even places like Feros had its mysteries and charm.
It made everything more special for me and I hope they continue to deliver such a rich world in the next instalments.
#31
Posté 10 avril 2013 - 08:02
#32
Posté 10 avril 2013 - 08:25
AWT42 wrote...
For me it's the characters, especially the squadmates, since I got to know them and care about what happens to them throughout all three games. Plus the interesting dialogue (and the dialogue wheel), getting to make my own choices in certain situations, which makes it fun to do things differently in another playthrough to see how it turns out, and the Mass Effect universe in general.
#33
Posté 10 avril 2013 - 11:15
Modifié par BounceDK, 13 avril 2013 - 01:15 .
#34
Posté 10 avril 2013 - 06:16
Oh man the joys these games gave me while I was not gaming
#35
Posté 10 avril 2013 - 07:46
#36
Posté 10 avril 2013 - 07:47
You could chop out my eyes, but the second I hear this, I'll always see Mass Effect.
#37
Posté 10 avril 2013 - 11:14
now it's just characters in the game
#38
Posté 10 avril 2013 - 11:25
#39
Posté 11 avril 2013 - 12:47
#40
Posté 11 avril 2013 - 01:05
#41
Posté 11 avril 2013 - 01:25
#42
Posté 11 avril 2013 - 01:41
Unlike most other games where you say "Marcus Fenix has daddy issues" or "Master Cheif is black"
#43
Posté 11 avril 2013 - 04:33
#44
Posté 11 avril 2013 - 04:34
#45
Posté 11 avril 2013 - 04:42
KevinT18 wrote...
The fact that it's you, it's voiced, and the game is written to make it feel like you. You notice how on here we all say "my shepard" or "Kevin Shepard" or "April Shepard"? Because the game makes us feel like it's us. I cant even count how many times I saw people say "I couldnt" or "my shep didnt" or "I would never",
Unlike most other games where you say "Marcus Fenix has daddy issues" or "Master Cheif is black"
Until ME3 when all our Shepards were saying the same things.
#46
Posté 11 avril 2013 - 07:17
1) Style- Mass Effect has a distinct look to it, curves, spires rather than towers, stark white (the Citadel, Ilium, even Earth!), and a feeling of UP, of being lofty in most places. There aren't many parts in Mass Effect where you instinctively think "I'm on the ground". LENS FLARE.
2) Loftiness- From the very beginning, the Normandy, a spaceship, is your home. Places like the Citadel, and even more recently in ME3, the prologue in Earth, all make you feel high up. When you aren't, BAD THINGS HAPPEN (i.e. Eden Prime, Horizon and London). The ground doesn't feel safe in ME. And I love it.
3) Evolving characters- When we first met Ashley, she was a xenophobic, uptight character, over time, she grew into a person who genuinely cared about other species. Liara was a scholar who could barely hold a gun, now she's a biotic goddess who is never caught unaware. Kaidan grew up to accept his love of a MShep for God's sake! (And learned to not hate himself for his biotics).
4) Shepard's plight- For the most part, Shep has often been forced into saving the galaxy, rather than standing up, taking the reins and being superhuman (up until the ending at least, the Catalyst basically called him the only person to be able to utilise it, ugh). That feeling of being pushed to the conclusion, good or bad, makes Mass Effect.
5) Alien culture- This is the prime reason I will not be able to stand a prequel, Contact War-era Mass Effect. Interacting with species of all different types, learning subculture and understanding the species based hierarchy in Mass Effect was stunning, the galaxy became REAL. And that was also due in no small part to the AWESOME CODEX!
So those, to me, are Mass Effect, and the reason I play it. Now to wait till the next one... is it ready yet?
#47
Posté 11 avril 2013 - 07:26
Asch Lavigne wrote...
KevinT18 wrote...
The fact that it's you, it's voiced, and the game is written to make it feel like you. You notice how on here we all say "my shepard" or "Kevin Shepard" or "April Shepard"? Because the game makes us feel like it's us. I cant even count how many times I saw people say "I couldnt" or "my shep didnt" or "I would never",
Unlike most other games where you say "Marcus Fenix has daddy issues" or "Master Cheif is black"
Until ME3 when all our Shepards were saying the same things.
That did take away from it a fair amount, but let's be honest, we were always only ever says 3 different things ar most, and it's not all, or even mostly, or even a large amount auto-dialog.
It's the delivery, the writing, and the design that makes it feel like you and not yet another bald space marine
#48
Posté 11 avril 2013 - 07:31
#49
Posté 11 avril 2013 - 07:47
#50
Posté 11 avril 2013 - 07:47
1. Shepard and the story
2. Making choices up until the last hour of ME3, LOL
2. The characters (Liara, Garrus, just everyone really)
3. Exploring the galaxy





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