So like "strength" would afect melee, "constitution" would increase hp, etc. HAve a stat that would increase biotics, maybe some minor synergies from one unrelated stat to some random skills.
Would you prefer this more or less than the me2/3 "action" based model where every base character has the same base health, damage, shields, melee dmg, etc? why?
Modifié par hotpocketgimme, 09 avril 2013 - 04:20 .





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