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What if me4 was more rpg and less action?!?


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#26
Cyonan

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RaptorSolutions wrote...

As long as we don't spend lots of time walking around and taking "elevators",


but we can talk about our people's history and our immune systems!

#27
Surf28

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Crimson Vanguard wrote...

So u want to play Diablo but with space monster, robots and guns?

no thanks :sick:

#28
Badpanzer

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I hope this is the case but I doubt it considering the direction the series has taken sofar.
However if they did return to a more ME1 style game then I would buy it twice...at least.

#29
ThelLastTruePatriot

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hotpocketgimme wrote...

So, BSN, I ask you, what if me4 mp was more like an old school rpg, where you had say, abilities that affected your skills?

So like "strength" would afect melee, "constitution" would increase hp, etc.  HAve a stat that would increase biotics, maybe some minor synergies from one unrelated stat to some random skills.

Would you prefer this more or less than the me2/3 "action" based model where every base character has the same base health, damage, shields, melee dmg, etc? why?


I like rpgs, I like action games, but I tend to only like having the mechanics of one at a time. I kinda stopped playing mmos cause I grew tired of being bogged down with the stats and numbers behind a character, analyzing every little thing about them instead of just jumping in and enjoying the ride. Even in this game you have people who need to break down every kit and weapon and examine the numbers behind it.  Not saying that people aren't entitled to do that. I'm just more of a player that tends to just enjoy a character because it's fun, or there is an interesting story behind it. Whether it's overpowered, underpowered, or balanced isn't usually too much of a concern. So yeah, I like the streamlined way of speccing a character, I really don't need to micromanage their strength and dexterity, etc etc.

#30
hotpocketgimme

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One thing that would be interesting, would be adding rpg elements to make certain skills more viable.

How may times have people on bsn posted something like "maxing health/shields in fitness is a waste you still get 3 shot on gold" or similar?

Well, what if you pumped up your "vitality" or whatever at the expense of something else (say the damage ability), and this allowed you to tank reasonably well on gold? Assuming you also had to max out fitness, so you would be losing out on other abilitiies and skills to gain that durability in classic rpg formula (sacrifice -> benefit)?

#31
UnknownMercenary

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hotpocketgimme wrote...

Zetsuke wrote...

That's my biggest problem RPG shooter hybrids that lean more towards RPG than shooter.  If I line up my crosshairs on a mook's head and pull the trigger, I expect said head to explode, not a big "NOPE" from the RNG.


/agree.  If they were to re introduce more rpg elements, it would have to be limited to affecting things like overall damage, health, melee dmg, power dmg, weapon dmg, headshot dmg, shield/barrier damage, etc depending on how you built the character.

But at the end ofthe day it would need to still have that fps heart where the crosshairs determine where the shot goes within a very limited margin of error as it is now. imo, of course.


imagine lagging AND getting bad dice rolls

biower pls

#32
Cyonan

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hotpocketgimme wrote...

One thing that would be interesting, would be adding rpg elements to make certain skills more viable.

How may times have people on bsn posted something like "maxing health/shields in fitness is a waste you still get 3 shot on gold" or similar?

Well, what if you pumped up your "vitality" or whatever at the expense of something else (say the damage ability), and this allowed you to tank reasonably well on gold? Assuming you also had to max out fitness, so you would be losing out on other abilitiies and skills to gain that durability in classic rpg formula (sacrifice -> benefit)?


How is that different than if they simply just buffing Fitness so you could tank resonably well on gold with it?

#33
Red Panda

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What about a multiplayer where we are all politicians and ambassadors trying to get ourselves heard by the council?

#34
Jaded4Chaos

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EA has been named the worst company in America for the second year so I wouldn't put much faith in them. I'm a big fan of Bioware but EA is another story and they call the shots...

#35
Cyonan

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Jaded4Chaos wrote...

EA has been named the worst company in America for the second year so I wouldn't put much faith in them. I'm a big fan of Bioware but EA is another story and they call the shots...


They got named so by fools who should be thrown out the airlock.

That said if there seems to be enough demand for more RPG I'm sure we'll get it(they seem to be pretty good at listening to us around here), but I doubt if they'll ever go full blown traditional RPG since Mass Effect never was one.

#36
Tanthie

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More gameplay and less M-8 Avenger cutscenes.

Modifié par Tanthie, 09 avril 2013 - 08:33 .


#37
DcIhNaGv3z

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Cant it be both? and more of both?

#38
kipac

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ME1 was tedious to play because of recycled maps throughout the game, and sidemissions that make you do mostly meaningless things.

Some characters related to side missions reappear in ME2 though.

#39
weaselshep

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I wouldn't mind.
Honestly ME's gun moments were not a real problem. I still do miss the open galaxy format from ME1.

#40
DeadeyeCYclops

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UnknownMercenary wrote...

IllusiveManJr wrote...

UnknownMercenary wrote...

so would dice rolls affect gun damage and accuracy in combat?


Will our female characters wear skimpy "armor" into combat?


if we return to ME1 mechanics we should go back to its aesthetics as well, so I hope not

did everybody get enough of armored boobplates in ME2 and 3?


NEEDS MOAR!!!! armored boobplates!!!


also I want that job "boobplate measurer"... excuse me, Miss could you hold still while i grope measure you  for correct armor fitting..

Modifié par DeadeyeCYclops78, 09 avril 2013 - 09:16 .


#41
Teothehun

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I actually like the combat system in ME3 better than in the previous games, even if the storytelling did take a slight hit.

In ME1, there were a ton of stats to shift around to make sure that you and your team was performing optimally. I ended up just stopping with the various sorts of armors and mods, and just went with whatever gave the most straight up damage/shields than the previous upgrade because I was getting fed up with juggling stats.

ME2 took all the gear away, and I thought it was alright to do. While I did slightly miss it, it wasn't hard to get used to the idea of just jumping into the action and knowing you were playing optimally. The combat mechanics themselves were also refined, and powers became MUCH funner!

ME3 brought the gear back, but in a good way. Powers could synergize with each other for interesting effects. Melee, for the first time, became useable. Picking a different gun actually changed the style in which you attacked with, rather than simply switching around stats - now there was charge-up, full-auto, single-shot, burst-fire, various levels of damage versus recoil, and other mechanics in the assault rifles alone. Combined with more effective ammo powers and your squad, there were many ways to play, nearly none of which were stat-reliant but style-reliant.

...Multiplayer sort of took a step back from the single player, actually. In SP, it's fairly easy to level a gun to max, or even do decently well with a level 1 gun. In MP though, guns can be leveled, and a level X far outperforms a level I. For instance, guides recommend using the Carnifex on casters because of its 'low weight', but that thing is HEAVY at level I. A PPR gains a hell of a lot of ammo for being at X, making it much less prone to running out. A javelin only had 6 shots at level 1, which glues players to the ammo box until they upgrade. All these great weapons which are sub-par... unless you find upgrades. We're back to the scrounging for upgrades again, and that is a major bummer...

#42
jakenou

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Bring back ME1 RPG style, add a Mako driver's ed skill tree, keep ME3 combat action, and take a close look at the not-quite-stricly-MMO style of multiplayer that Defiance uses - I think we might have a winner. Oh wait... EA will still publish? Never mind.

#43
Cyonan

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jkthunder wrote...

Bring back ME1 RPG style, add a Mako driver's ed skill tree, keep ME3 combat action, and take a close look at the not-quite-stricly-MMO style of multiplayer that Defiance uses - I think we might have a winner. Oh wait... EA will still publish? Never mind.


How is Defiance not quite strictly an MMO?

#44
akimboDEEZ

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I made that conversation with one of my friends as a April Fools prank....Ohh so i wish they would actually do this.

#45
jakenou

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Cyonan wrote...

jkthunder wrote...

Bring back ME1 RPG style, add a Mako driver's ed skill tree, keep ME3 combat action, and take a close look at the not-quite-stricly-MMO style of multiplayer that Defiance uses - I think we might have a winner. Oh wait... EA will still publish? Never mind.


How is Defiance not quite strictly an MMO?


Not in a strictly traditional sense I mean. I haven't played it yet though, so I'm basing it on what I've read/seen. Is the final release cross-platform?

#46
Mgamerz

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moar like moar rng
amirite?

#47
Cyonan

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jkthunder wrote...

Cyonan wrote...

jkthunder wrote...

Bring back ME1 RPG style, add a Mako driver's ed skill tree, keep ME3 combat action, and take a close look at the not-quite-stricly-MMO style of multiplayer that Defiance uses - I think we might have a winner. Oh wait... EA will still publish? Never mind.


How is Defiance not quite strictly an MMO?


Not in a strictly traditional sense I mean. I haven't played it yet though, so I'm basing it on what I've read/seen. Is the final release cross-platform?


It's not cross-platform. The devs said they wanted to but first party(either Sony or Microsoft) didn't go for it.

It is an MMO by definition, though it's not a hotkey MMO which I suppose could be seen as the more traditional MMO like World of Warcraft, ToR, Guild Wars, etc.

You've still got the open world(which is about 9.5km from top left to bottom right, according to my waypoint) and all the other players there, which is all you really need for it to be an MMO.

#48
Slayer299

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Somehow OP, I don't see that happening for ME4. If anything I see the current move of more action and less RPG being more likely.

#49
Tortugueta

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I would very much like a turn towards RPG. I'm not going to advocate a pure RPG model for the Mass Effect series, but I do think it would be good to get more RPG. The skill system in ME1 is by far the best of the series in my opinion.

#50
XPERIA_Z

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Im still gonna buy it, regardless.