RaptorSolutions wrote...
As long as we don't spend lots of time walking around and taking "elevators",
but we can talk about our people's history and our immune systems!
RaptorSolutions wrote...
As long as we don't spend lots of time walking around and taking "elevators",
no thanksCrimson Vanguard wrote...
So u want to play Diablo but with space monster, robots and guns?
hotpocketgimme wrote...
So, BSN, I ask you, what if me4 mp was more like an old school rpg, where you had say, abilities that affected your skills?
So like "strength" would afect melee, "constitution" would increase hp, etc. HAve a stat that would increase biotics, maybe some minor synergies from one unrelated stat to some random skills.
Would you prefer this more or less than the me2/3 "action" based model where every base character has the same base health, damage, shields, melee dmg, etc? why?
hotpocketgimme wrote...
Zetsuke wrote...
That's my biggest problem RPG shooter hybrids that lean more towards RPG than shooter. If I line up my crosshairs on a mook's head and pull the trigger, I expect said head to explode, not a big "NOPE" from the RNG.
/agree. If they were to re introduce more rpg elements, it would have to be limited to affecting things like overall damage, health, melee dmg, power dmg, weapon dmg, headshot dmg, shield/barrier damage, etc depending on how you built the character.
But at the end ofthe day it would need to still have that fps heart where the crosshairs determine where the shot goes within a very limited margin of error as it is now. imo, of course.
hotpocketgimme wrote...
One thing that would be interesting, would be adding rpg elements to make certain skills more viable.
How may times have people on bsn posted something like "maxing health/shields in fitness is a waste you still get 3 shot on gold" or similar?
Well, what if you pumped up your "vitality" or whatever at the expense of something else (say the damage ability), and this allowed you to tank reasonably well on gold? Assuming you also had to max out fitness, so you would be losing out on other abilitiies and skills to gain that durability in classic rpg formula (sacrifice -> benefit)?
Jaded4Chaos wrote...
EA has been named the worst company in America for the second year so I wouldn't put much faith in them. I'm a big fan of Bioware but EA is another story and they call the shots...
Modifié par Tanthie, 09 avril 2013 - 08:33 .
UnknownMercenary wrote...
IllusiveManJr wrote...
UnknownMercenary wrote...
so would dice rolls affect gun damage and accuracy in combat?
Will our female characters wear skimpy "armor" into combat?
if we return to ME1 mechanics we should go back to its aesthetics as well, so I hope not
did everybody get enough of armored boobplates in ME2 and 3?
Modifié par DeadeyeCYclops78, 09 avril 2013 - 09:16 .
jkthunder wrote...
Bring back ME1 RPG style, add a Mako driver's ed skill tree, keep ME3 combat action, and take a close look at the not-quite-stricly-MMO style of multiplayer that Defiance uses - I think we might have a winner. Oh wait... EA will still publish? Never mind.
Cyonan wrote...
jkthunder wrote...
Bring back ME1 RPG style, add a Mako driver's ed skill tree, keep ME3 combat action, and take a close look at the not-quite-stricly-MMO style of multiplayer that Defiance uses - I think we might have a winner. Oh wait... EA will still publish? Never mind.
How is Defiance not quite strictly an MMO?
jkthunder wrote...
Cyonan wrote...
jkthunder wrote...
Bring back ME1 RPG style, add a Mako driver's ed skill tree, keep ME3 combat action, and take a close look at the not-quite-stricly-MMO style of multiplayer that Defiance uses - I think we might have a winner. Oh wait... EA will still publish? Never mind.
How is Defiance not quite strictly an MMO?
Not in a strictly traditional sense I mean. I haven't played it yet though, so I'm basing it on what I've read/seen. Is the final release cross-platform?