Celcore wrote...
Allan Schumacher wrote...
Celcore wrote...
See I think you're already at the point, Look at my comment above. Clearly the multiplayer in ME3 was just designed to be a money making engine.
I think that this perspective is overly dismissive towards people that enjoy the multiplayer. You talk about psychological feedback loops as if they were only considered during the design of the multiplayer, and not the rest of the game. This isn't true.
If you want to be ultracynical, the whole game was designed to be a money making engine.
True the whole game was made to make money, but with the game itself there is story that someone put effort into, it could even be called part of an artistic endeavor of course people want to make money off of their. But the whole game wasn't designed to be a continuous source of income. The Multiplayer was. The Free DLC is just to add more stuff to the game to get people to buy more random packs and keep the money coming. There was no thought of story or art put into multiplayer, it was made as a grind to generate money continuously. The same system is put into a lot of EA sports game with people paying real money for a random roll of the dice. I wouldn't have as much of an issue with the micro transaction if they made it so you want X you buy X, you want Y you buy Y.. But this you want X you buy Pack 1 and have 5% chance of getting X is clearly just made to have a constant source of income for the game.
the way I view it, the multiplayer store is a double edged sword really. The random generation does suck, but at the same time it also promotes for people to try new classes, weapons, and generally helps to promote more...how do I put this, it's like replayability, but not the exact same thing, sort of like promoting gameplay itself but in a non-grinding way.
Basically I feel it promotes people to not just buy their niche guns and niche class and actually experience what the game offers overall.
I do still feel the store could have used tweaking in the way it does this, but I don't see much of a option that would still keep the spirit of playing other things than just your one class and weapon than what we have now.




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