Different strokes and everything, but if you really call Shivering Isles a plug and play remix of the base game then you're channeling Sheogorath. Likewise Solstheim in Dragonborn offers a very different play experience than Skyrim. And you can play those DLCs for hours and hours. I still haven't found all the content in either Skyrim expac.Maverick827 wrote...
I disagree. I mean no offense to Bathesda, but their games, and thus their DLC, are very plug and play. Every mission uses essentially the same mechanics. There are quest triggers, quest objectives, and that's about it. Go to [Location], [Kill/Loot] an [Enemy/Item], and then return to the quest giver. They have a small handful of voice actors and it doesn't sound like they have them do many takes.
BioWare, by comparison, creates involved scenes and elaborate set pieces. The Shadow Broker's ship and underwater in Leviathan are very different than anything in the main game. Bathesda DLC, on the other hand, are mostly comprised of re-skins and some minor new models. The level of voice acting between the two isn't even comparable. Bathesda makes a lot of generic things, BioWare makes a few focused things.
Basically, you get value for money and consistently so. And Bethesda has disavowed "horse armor" many times over and pokes fun at itself. People using it as a comparison are reaching. They've released quite a bit of Skyrim post-release content for free- high res pack, mounted combat, etc. And then there is the Creation Kit. Basically, you're talking value for money vs. trying to monetize every scrap of everything.
Modifié par Addai67, 13 avril 2013 - 05:20 .




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