lol metacritic, I prefer to look at how many units of product companies ship and it is no secret that EA is in decline.
Using this metric, ME3 is the best game in the franchise. It may not paint an entire picture either.
lol metacritic, I prefer to look at how many units of product companies ship and it is no secret that EA is in decline.
Gameplay wise it kinda is the best in the trilogy. But I'd say the vast majority of those sales for ME3 was earned by ME1 and ME2 not ME3.
Maverick827 wrote...
Also, this article gives some more insight on day-one DLC:
http://www.gamespot....dition=desktop' class='bbc_url' title='Lien externe' rel='nofollow external'> http://www.gamespot.com/news/bethesda-defends-day-one-dlc-6406719/
Maria Caliban wrote...
Knowing how many units sold for a single game is hard. I'd have no idea how you'd measure it for a publisher's entire line.
If you want to talk about EA's financial health though, they're a publicly traded company. There's probably information on their annual revenue out there somewhere.
Edit: I think I've found it.
2008: 3.67B
2009: 4.21B
2010: 3.65B
2011: 3.59B
2012: 4.14B
EA does not appear to be in decline.
I don't think it does, the whole pretense for "Day one DLC wasn't cut content" relies on the validation cycle of the platform owners. Without that delay, with a release structure such as that for the PC, this becomes a much more clear picture. Day 1 DLC would still be present, because it's a revenue initiative to stealth the price of the game up another $10, but it would lack the excuse of "These people would be idle for 3 months", and so be very obvious what the intent is.
For people who are aware of how the Industry has operated over the years, it's obvious that's what is happening even with the excuse. The old way of creating games was that pre-production would start on the next title ~6-9 months prior to release, and when the team was winding down, those people would be moved over to ramp up production on the next title. We can see this outlined in the Torment Kickstarter where Fargo talks at length about how they could do two at once.
Sorry, I was refering to the letter here: http://www.dorkly.co...pany-in-america
Degs29 wrote...
Allan Schumacher wrote...
The tricky part of DLC is that it's difficult to really prove one way or another. That is, unless you're actually present at the decision making process, it's hard to definitively state "this content would not exist without DLC" or "This content would have existed without DLC, but because DLC is a concept it has been intentionally removed in order to be monetized."
Even if a DLC concept is created during the earliest stages of preproduction for the base game, it still can't really be said if that concept would or would not be in the game if a DLC model didn't exist. Which makes it tricky.
That's exactly the problem with the DLC model: it makes it incredibly easy for developers to exploit their customers. Not that that's what's happening now, but the mechanism is now in place and it's difficult (if not impossible) from our side of things to know whether it's occurring or not. That leads to an unhealthy amount of suspicion.
Celcore wrote...
See I think you're already at the point, Look at my comment above. Clearly the multiplayer in ME3 was just designed to be a money making engine.
Modifié par Allan Schumacher, 11 avril 2013 - 02:36 .
Celcore wrote...
Thats quite the slippery slope though, the next step is to integrate these dice rolls in to the single player game and throttle the leveling and item games to a point where you're grinding for hours to get to the next stage of the game or pay 5 dollars now for X experience and random weapon to progress.. I honestly don't see a company like EA beyond that tactic its only a slight side step from what they are doing with multiplayer.
I'm fine with Steam but Origin charges me sales tax whenever I try to buy something.
That's why I have only bought like four or five games from Origin and 280 something games from Steam.
Yeah, that is annoying.
Modifié par Allan Schumacher, 11 avril 2013 - 05:27 .
Modifié par Allan Schumacher, 11 avril 2013 - 06:29 .
hoorayforicecream wrote...
I'd just put forth KOTOR 2 as a counterexample to Gatt9's accusations. There was a huge amount of unfinished content left on the disc, and it never saw the light of day because there was no green light for an expansion pack or DLC. If Obsidian had actually completed that additional content and released it as DLC, fans like Gatt9 would have accused them of cutting that content on purpose to sell as DLC later. As the case was, nobody ever saw the content in a finished, professional quality state, and it was only up to the player community to cobble it together in a somewhat workable form on their own.
Maverick827 wrote...
How is Origin's interface clunkier? I've found the exact opposite to be true.Megaton_Hope wrote...
Th'other thing is, all else being equal, Origin is Steam with less functionality, a smaller selection of games, a clunkier interface, and greater difficulty in proposing new sales to me without getting in the way of starting a game.
I'm not required to use the online services for these products. I'm becoming required to for the games. And that's the problem: required. That's the absolute worst way to implement new technology--or anything, really. Don't force people against their will.
Modifié par Allan Schumacher, 12 avril 2013 - 10:59 .
Modifié par Allan Schumacher, 13 avril 2013 - 12:23 .
Ravensword wrote...
There are some businesses that only deal w/ cash and refuse to accept credit/debit and checks.
Holding a grudge for the sake of argument.
Brockololly wrote...
Its funny. Bethesda and the Horse Armor was in many ways ahead of its time since that was basically one of the first instances of a relatively cheap microtransaction. And now we have a lot of games (I'm thinking BioWare specifically) that do those microtransaction type DLC armor or weapon packs.
And yet you look at Bethesda's DLC offerings and from Oblivion to now with Skyrim, they're primarily offering much more substantial expansion pack type DLC that comes out well after Day 1.
Personally, those types of expansion pack level DLC content are what I'd prefer from DLC.
Modifié par Allan Schumacher, 13 avril 2013 - 05:47 .
I disagree. I mean no offense to Bathesda, but their games, and thus their DLC, are very plug and play. Every mission uses essentially the same mechanics. There are quest triggers, quest objectives, and that's about it. Go to [Location], [Kill/Loot] an [Enemy/Item], and then return to the quest giver. They have a small handful of voice actors and it doesn't sound like they have them do many takes.
BioWare, by comparison, creates involved scenes and elaborate set pieces. The Shadow Broker's ship and underwater in Leviathan are very different than anything in the main game. Bathesda DLC, on the other hand, are mostly comprised of re-skins and some minor new models. The level of voice acting between the two isn't even comparable. Bathesda makes a lot of generic things, BioWare makes a few focused things.