He's dead, and I've said it before, and I'll say it again
Cameo! Hologram, flashback, whatever.
I called the Omega DLC, I called the citadel DLC.
As a fellow indie game dev I am calling this, and once again you heard it here first
Why? Why throw away such a monumental character, he doesn't need to effect the game, but you have this great opportunity and you can link them no matter the ending. He's dead 100+ years on, no matter what happened, regardless.
So holographs, flashbacks, whatever, might as well capitalise on the character and tie the stories together some how.
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That said, would I prefer shepherd, sure, they could do another 3 with this kind of character, just look at his reception. However if he's dead, he's dead, and they need a new one. That is a Massive challenge, they are facing a mountain, how do they match shepherd? How do they put someone close to his kind of impact? Well one idea, give the player a big portion of control as to how the main character acts, this way you diffuse the problem again. (ME 1/ ME2), auto dialogue was reasonably unpopular anyway. Even saying that, you still have a tough job writers, I don't envy you!
Modifié par Torrential, 12 avril 2013 - 07:44 .