Derengard wrote...
I'm not the most re-enjoying type of consumer (except for movies, 'cause they're short), but I don't find DA particularly replayable. The most deciding reason for me are the fights. The game-time consists of about 95% of fighting. And it doesn't motivate me greatly to repeat areas like that.
Actually to me it's the combat thats most likely to be different in subsequent playthroughs when playing with different classes and different party make up.
This is especially true if you make it a point to do things in different order when your party is at different levels and doesn't have the same options available to them as they may have had before.
This and the different choices you can make during the game and the different ways that effects other interactions of the game are what makes the game replayable.
Just for the record I'd say this game has much less than 95% combat also there is a huge number of cut scenes and extended dialoges that are really the meat of the whole RP aspect of the game that have little or nothing to do with the combat.
In fact it's some of these cut scenes - especially the ones that are more about giving you information than about allowing you to make different choices that tend to "get old" when replaying the game. Yeah yeah yeah I've seen it all before let's cut the chatter and move along - nothing new to see here...





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