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Why does nobody realize how broken Asari Huntress is?


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#101
viper_veteran

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Deerber wrote...

viper_veteran wrote...

NuclearTech76 wrote...

viper_veteran wrote...

Deerber wrote...

She's good when the game lasts for 25+ mins. If the game lasts 15 mins, on the other hand... She's not great at best.


Not entirely true; if you were using DC or biotic explosions as your main source of damage then you may have a point but the huntress is a very deadly weapon weilder too even without weapon damage passives.

She's fine but she isn't a drell, turian, infiltrator, grenade class, etc.

She just doesn't have the DPS to keep up with some of the OP kits.


I believe she can her main problem is that she is a certified boss killer grenades/recon mines can take out groups mooks faster than most characters in the game and that is where most of the points come from when playing (if that is what your referring to). However when she gets her dark channel chain going she is pretty efficient at taking down mooks too. The warp + warp ammo plus high powered weapon means she can take down a platinum banshee in 1 clip a brute in half a clip. So she has enough DPS to keep up with the aforementioned classes. The other issue she faces is that tech overrides biotics so most of those characters would have a default advantage over her anyway.


She's no better weapon wielder than any other class with warp. The only thing which raises her above them is the DoT from DC. And if the game clocks at 15 minutes it's very low.


Even those other warp classes can keep up with the right build, weapons at the right levels in the right hands.

Like I said if you are relying on DC to do the majority of the damage. Even so casting DC once is enough to ensure that multiple enemies are primed within the 30 seconds that it lasts and since it jumps from enemy to enemy it means that in most circumstances she doesn't even need to warp. You can just keep on shooting and warp occaisionally for BE. You don't even have to wait for the DC cooldown to finish before you start shooting so it isn't like she will just be standing around waiting for DC to kill the enemy anyway.

Modifié par viper_veteran, 10 avril 2013 - 02:20 .


#102
SilentStep79

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born2beagator wrote...

am I the only one who realizes how pointless this thread is? Sorry nerf whiners, you will never get what you want now


ouch...

#103
Deerber

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viper_veteran wrote...

Deerber wrote...

viper_veteran wrote...

NuclearTech76 wrote...

viper_veteran wrote...

Deerber wrote...

She's good when the game lasts for 25+ mins. If the game lasts 15 mins, on the other hand... She's not great at best.


Not entirely true; if you were using DC or biotic explosions as your main source of damage then you may have a point but the huntress is a very deadly weapon weilder too even without weapon damage passives.

She's fine but she isn't a drell, turian, infiltrator, grenade class, etc.

She just doesn't have the DPS to keep up with some of the OP kits.


I believe she can her main problem is that she is a certified boss killer grenades/recon mines can take out groups mooks faster than most characters in the game and that is where most of the points come from when playing (if that is what your referring to). However when she gets her dark channel chain going she is pretty efficient at taking down mooks too. The warp + warp ammo plus high powered weapon means she can take down a platinum banshee in 1 clip a brute in half a clip. So she has enough DPS to keep up with the aforementioned classes. The other issue she faces is that tech overrides biotics so most of those characters would have a default advantage over her anyway.


She's no better weapon wielder than any other class with warp. The only thing which raises her above them is the DoT from DC. And if the game clocks at 15 minutes it's very low.


Even those other warp classes can keep up with the right build, weapons at the right levels in the right hands.

Like I said if you are relying on DC to do the majority of the damage. Even so casting DC once is enough to ensure that multiple enemies are primed within the 30 seconds that it lasts and since it jumps from enemy to enemy it means that in most circumstances she doesn't even need to warp. You can just keep on shooting and warp occaisionally for BE. You don't even have to wait for the DC cooldown to finish before you start shooting so it isn't like she will just be standing around waiting for DC to kill the enemy anyway.


Sure they can. If the other players are not good players using powerful setups. Otherwise they can't, since they're average.

So is she if you don't account for the amount of damage DC does. If you do, well... Depends on the time of the match. Won't do much difference in 15 mins. She'll still be slightly more than average.

#104
Uutoqq

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sandboxgod wrote...

@Uutoqq ^^ Check out Peddro's thread:
social.bioware.com/forum/1/topic/343/index/14033200/1#14033200


Thanks (it doesn't answer my question about BEs though but this probably not the right thread to talk about it)

#105
Beerfish

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High scoring with her, like most other classes is totally dependent on opponent, map and your player companions. I player a lot, at times i high score at times I'm 2 or 3.

#106
BjornDaDwarf

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CSMG? No wonder it was taking you multiple cloak cycles. Carry a better weapon and discover what she is truly capable of.

#107
viper_veteran

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Deerber wrote...

viper_veteran wrote...

Deerber wrote...

viper_veteran wrote...

NuclearTech76 wrote...

viper_veteran wrote...

Deerber wrote...

She's good when the game lasts for 25+ mins. If the game lasts 15 mins, on the other hand... She's not great at best.


Not entirely true; if you were using DC or biotic explosions as your main source of damage then you may have a point but the huntress is a very deadly weapon weilder too even without weapon damage passives.

She's fine but she isn't a drell, turian, infiltrator, grenade class, etc.

She just doesn't have the DPS to keep up with some of the OP kits.


I believe she can her main problem is that she is a certified boss killer grenades/recon mines can take out groups mooks faster than most characters in the game and that is where most of the points come from when playing (if that is what your referring to). However when she gets her dark channel chain going she is pretty efficient at taking down mooks too. The warp + warp ammo plus high powered weapon means she can take down a platinum banshee in 1 clip a brute in half a clip. So she has enough DPS to keep up with the aforementioned classes. The other issue she faces is that tech overrides biotics so most of those characters would have a default advantage over her anyway.


She's no better weapon wielder than any other class with warp. The only thing which raises her above them is the DoT from DC. And if the game clocks at 15 minutes it's very low.


Even those other warp classes can keep up with the right build, weapons at the right levels in the right hands.

Like I said if you are relying on DC to do the majority of the damage. Even so casting DC once is enough to ensure that multiple enemies are primed within the 30 seconds that it lasts and since it jumps from enemy to enemy it means that in most circumstances she doesn't even need to warp. You can just keep on shooting and warp occaisionally for BE. You don't even have to wait for the DC cooldown to finish before you start shooting so it isn't like she will just be standing around waiting for DC to kill the enemy anyway.


Sure they can. If the other players are not good players using powerful setups. Otherwise they can't, since they're average.

So is she if you don't account for the amount of damage DC does. If you do, well... Depends on the time of the match. Won't do much difference in 15 mins. She'll still be slightly more than average.

Thats similar to saying if you dont account for the TGI's TC bonus or the GI HM + TC bonuses. The average time it takes to cast DC is 2+ secs you can shoot immediately after it and it jumps to another enemy once you have killed the primed one without having to recast. When you put a high dps weapon on her it will work in conjunction with DC adding to her total DPS. When you look at DC as supplementary as opposed to the main source of damage she doesn't have to wait to kill anything she can just get straight in. Warp is quite similar being that she doesn't have to wait for it to cool down to start shooting. I know alot of people play her the cast and forget way which is why there is this common perception that she is slow but when people do significant experimenting with her she is very capable of keeping up. 

It is similar to the TGI and the GI someone experimented with them found out the best way to build them and subsequently the TGI harrier or GI piranah are some of the most common and respected builds. The huntress isn't as straight forward as those two (a little more thinking is required) but she is very deadly nonetheless.

#108
Zjarcal

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HolyAvenger wrote...

Zjarcal wrote...

HolyAvenger wrote...

 

GoldZero1 wrote...

Clearly people haven't tried out warp + incendiary on her if they think that GI or TGI kills everything faster

 

Some people don't like exploiting bugs:whistle:


Honestly, at this point it's better to just pretend Warp has great synergy with fire, it's not like that bug will ever be fixed so we may as well consider it a huge buff to kits with Warp.

 

Why? Just because it won't be fixed isn't a good reason to exploit it. 

I run warp ammo on most of warp-capable kits as there's actually an intended in-game synergy there. The only warp-capable kit I run incendiary on sometimes is TSent. 


Actually it's the same case for me, TSent is the only one Warp kit I use Incendiary ammo on (and I barely even take advantage of the bug since I always detonate as fast as possible), but meh, we're not talking about a game breaking bug here, it's silly to me to take a "high and moral" stance on this one. It'd be like not using power amplifiers on the shadow to enhance Shadow Strike just because it wasn't the intended design.

My point is, warp+incendiary may be a bug but it doesn't make the kits that can exploit that bug more powerful than the most powerful kits in the game, so meh, fair game to me.

Modifié par Zjarcal, 10 avril 2013 - 02:54 .


#109
Deerber

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viper_veteran wrote...

Deerber wrote...

viper_veteran wrote...

Deerber wrote...

viper_veteran wrote...

NuclearTech76 wrote...

viper_veteran wrote...

Deerber wrote...

She's good when the game lasts for 25+ mins. If the game lasts 15 mins, on the other hand... She's not great at best.


Not entirely true; if you were using DC or biotic explosions as your main source of damage then you may have a point but the huntress is a very deadly weapon weilder too even without weapon damage passives.

She's fine but she isn't a drell, turian, infiltrator, grenade class, etc.

She just doesn't have the DPS to keep up with some of the OP kits.


I believe she can her main problem is that she is a certified boss killer grenades/recon mines can take out groups mooks faster than most characters in the game and that is where most of the points come from when playing (if that is what your referring to). However when she gets her dark channel chain going she is pretty efficient at taking down mooks too. The warp + warp ammo plus high powered weapon means she can take down a platinum banshee in 1 clip a brute in half a clip. So she has enough DPS to keep up with the aforementioned classes. The other issue she faces is that tech overrides biotics so most of those characters would have a default advantage over her anyway.


She's no better weapon wielder than any other class with warp. The only thing which raises her above them is the DoT from DC. And if the game clocks at 15 minutes it's very low.


Even those other warp classes can keep up with the right build, weapons at the right levels in the right hands.

Like I said if you are relying on DC to do the majority of the damage. Even so casting DC once is enough to ensure that multiple enemies are primed within the 30 seconds that it lasts and since it jumps from enemy to enemy it means that in most circumstances she doesn't even need to warp. You can just keep on shooting and warp occaisionally for BE. You don't even have to wait for the DC cooldown to finish before you start shooting so it isn't like she will just be standing around waiting for DC to kill the enemy anyway.


Sure they can. If the other players are not good players using powerful setups. Otherwise they can't, since they're average.

So is she if you don't account for the amount of damage DC does. If you do, well... Depends on the time of the match. Won't do much difference in 15 mins. She'll still be slightly more than average.

Thats similar to saying if you dont account for the TGI's TC bonus or the GI HM + TC bonuses. The average time it takes to cast DC is 2+ secs you can shoot immediately after it and it jumps to another enemy once you have killed the primed one without having to recast. When you put a high dps weapon on her it will work in conjunction with DC adding to her total DPS. When you look at DC as supplementary as opposed to the main source of damage she doesn't have to wait to kill anything she can just get straight in. Warp is quite similar being that she doesn't have to wait for it to cool down to start shooting. I know alot of people play her the cast and forget way which is why there is this common perception that she is slow but when people do significant experimenting with her she is very capable of keeping up. 

It is similar to the TGI and the GI someone experimented with them found out the best way to build them and subsequently the TGI harrier or GI piranah are some of the most common and respected builds. The huntress isn't as straight forward as those two (a little more thinking is required) but she is very deadly nonetheless.


What exactly wasn't clear of that period?

#110
HolyAvenger

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Zjarcal wrote...


Actually it's the same case for me, TSent is the only one Warp kit I use Incendiary ammo on (and I barely even take advantage of the bug since I always detonate as fast as possible), but meh, we're not talking about a game breaking bug here, it's silly to me to take a "high and moral" stance on this one. It'd be like not using power amplifiers on the shadow to enhance Shadow Strike just because it wasn't the intended design.

My point is, warp+incendiary may be a bug but it doesn't make the kits that can exploit that bug more powerful than the most powerful kits in the game, so meh, fair game to me.

 

I'm not dictating how anyone else should play the game, but I do find the damage to be quite significant unless you gimp yourself with a bad weapon. 

Sure its not missile-glitching, but I don't need to abuse the bug to beat the game or anything so why exploit something that was clearly never intended. Its not exactly taking a "high and moral" stance to play the game as it was designed. 

#111
NuclearTech76

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viper_veteran wrote...

Thats similar to saying if you dont account for the TGI's TC bonus or the GI HM + TC bonuses. The average time it takes to cast DC is 2+ secs you can shoot immediately after it and it jumps to another enemy once you have killed the primed one without having to recast. When you put a high dps weapon on her it will work in conjunction with DC adding to her total DPS. When you look at DC as supplementary as opposed to the main source of damage she doesn't have to wait to kill anything she can just get straight in. Warp is quite similar being that she doesn't have to wait for it to cool down to start shooting. I know alot of people play her the cast and forget way which is why there is this common perception that she is slow but when people do significant experimenting with her she is very capable of keeping up. 

It is similar to the TGI and the GI someone experimented with them found out the best way to build them and subsequently the TGI harrier or GI piranah are some of the most common and respected builds. The huntress isn't as straight forward as those two (a little more thinking is required) but she is very deadly nonetheless.

Think what you will but the huntress will never be close to a GI in terms of damage.

#112
FateNeverEnds

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She's really good but not even close to my favorite infiltrator.

What I don't like about her is that TC's CD is longer than DC's, so after casting DC while cloaked you have to wait longer than usual to cast Warp and detonate a BE, making it impossible to do BEs on mooks as by the time your CD is over DC has already killed them. With larger enemies sometimes it gives your teammates time to take the kill and with bosses when in biotic squads the long CD many times allows your teammates to over write your DC with their own biotics so when you cast Warp the BE is not yours.

#113
viper_veteran

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NuclearTech76 wrote...

viper_veteran wrote...

Thats similar to saying if you dont account for the TGI's TC bonus or the GI HM + TC bonuses. The average time it takes to cast DC is 2+ secs you can shoot immediately after it and it jumps to another enemy once you have killed the primed one without having to recast. When you put a high dps weapon on her it will work in conjunction with DC adding to her total DPS. When you look at DC as supplementary as opposed to the main source of damage she doesn't have to wait to kill anything she can just get straight in. Warp is quite similar being that she doesn't have to wait for it to cool down to start shooting. I know alot of people play her the cast and forget way which is why there is this common perception that she is slow but when people do significant experimenting with her she is very capable of keeping up. 

It is similar to the TGI and the GI someone experimented with them found out the best way to build them and subsequently the TGI harrier or GI piranah are some of the most common and respected builds. The huntress isn't as straight forward as those two (a little more thinking is required) but she is very deadly nonetheless.

Think what you will but the huntress will never be close to a GI in terms of damage.


Never said she was and she doesn't need to be to outscore one either

#114
Bechter

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If you mean broken as in a Tac Cloak tree that doesn't work properly, that Biower was to lazy/cheap to patch and trys to pass it as a interesting nitch among the inf, then yes I agree with you.

Modifié par Bechter, 10 avril 2013 - 05:41 .


#115
Cyonan

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Bechter wrote...

If you mean broken as in a Tac Cloak tree that doesn't work properly, that Biower was to lazy/cheap to patch and trys to pass it as a interesting nitch among the inf, then yes I agree with you.


It was us that said it was an interesting mechanic, not them.

but clearly they're lazy because they didn't do what you specifically wanted them to.

#116
stysiaq

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Cyonan wrote...

Bechter wrote...

If you mean broken as in a Tac Cloak tree that doesn't work properly, that Biower was to lazy/cheap to patch and trys to pass it as a interesting nitch among the inf, then yes I agree with you.


It was us that said it was an interesting mechanic, not them.

but clearly they're lazy because they didn't do what you specifically wanted them to.


I'm still waiting for this lazy BioWare to implement Varren Sentinel.

#117
Bechter

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Cyonan wrote...

Bechter wrote...

If you mean broken as in a Tac Cloak tree that doesn't work properly, that Biower was to lazy/cheap to patch and trys to pass it as a interesting nitch among the inf, then yes I agree with you.


It was us that said it was an interesting mechanic, not them.

but clearly they're lazy because they didn't do what you specifically wanted them to.


Bioware did state that it was interesting and didn't want to change it because of its nitch. I really don't want to search through the forums for it but it was stated by the Fagnan if memory serves.

Go ahead a defend bioware for releasing a broken character that would take all of one game to test and find the bug. Let alone the fact that it wasn't fixed once Bioware's Quality Control  (the community) found it for them.

#118
Cyonan

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Bechter wrote...

Cyonan wrote...

Bechter wrote...

If you mean broken as in a Tac Cloak tree that doesn't work properly, that Biower was to lazy/cheap to patch and trys to pass it as a interesting nitch among the inf, then yes I agree with you.


It was us that said it was an interesting mechanic, not them.

but clearly they're lazy because they didn't do what you specifically wanted them to.


Bioware did state that it was interesting and didn't want to change it because of its nitch. I really don't want to search through the forums for it but it was stated by the Fagnan if memory serves.

Go ahead a defend bioware for releasing a broken character that would take all of one game to test and find the bug. Let alone the fact that it wasn't fixed once Bioware's Quality Control  (the community) found it for them.


but it was us that first said it was interesting. Yes at some point somebody with the BioWare logo under their name probably said it, but we said it first. You can't blame them for keeping a mechanic that we called interesting and said we wanted to keep in the first place.

If they had fixed it I would be having a conversation about how BioWare homogenized one of the few Infiltrators that actually did something different rather than how they're apparently lazy.

#119
Bechter

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Who is us and who gets to speak for the me3 community as whole on what we want? I'm not going to argue what is "interesting" because that is subjective and different for everyone. The fact is the kit was released with a broken tree and wasn't fixed. You state that it was done for the community but many things that the community wanted was not done by bioware.

I get where you are coming from and my op was harsh and maybe poorly worded. I think Bioware has done many things right but we still need to be critical on there shortcomings and not give them a pass.

Modifié par Bechter, 10 avril 2013 - 06:47 .


#120
weaselshep

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Tokenusername wrote...

Am I the only one still upset about a Biotic Infiltrator? :(


Yes.

#121
waupun warrior

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FateNeverEnds wrote...

She's really good but not even close to my favorite infiltrator.

What I don't like about her is that TC's CD is longer than DC's, so after casting DC while cloaked you have to wait longer than usual to cast Warp and detonate a BE, making it impossible to do BEs on mooks as by the time your CD is over DC has already killed them. With larger enemies sometimes it gives your teammates time to take the kill and with bosses when in biotic squads the long CD many times allows your teammates to over write your DC with their own biotics so when you cast Warp the BE is not yours.

Why not just take the 6th TC evo that lets you cast twice before decloaking?

#122
PsychoticBiotic

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Meh. There are better adepts. Melee is the only area she shines in. If I want to take advantage of Warp Ammo I'll use another adept, like my Drell, who kills way faster. Waiting for Dark Channel to kill for me is boring.

#123
lightswitch

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Bechter wrote...

If you mean broken as in a Tac Cloak tree that doesn't work properly, that Biower was to lazy/cheap to patch and trys to pass it as a interesting nitch among the inf, then yes I agree with you.


there's no way to fix that without breaking the game...

#124
Bechter

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lightswitch wrote...

Bechter wrote...

If you mean broken as in a Tac Cloak tree that doesn't work properly, that Biower was to lazy/cheap to patch and trys to pass it as a interesting nitch among the inf, then yes I agree with you.


there's no way to fix that without breaking the game...


You think AIU breaks the game so you're opinion is invalid. Posted Image

#125
Deerber

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lightswitch wrote...

Bechter wrote...

If you mean broken as in a Tac Cloak tree that doesn't work properly, that Biower was to lazy/cheap to patch and trys to pass it as a interesting nitch among the inf, then yes I agree with you.


there's no way to fix that without breaking the game...


proper TC + warp + incendiary + reegar = one-clip platinum possessed praetorians.

Dammit, Bioware, y u no make it happen? It would have been fun! ...




For the first game or two.