Drell Adept Weapon choice
#51
Posté 10 avril 2013 - 06:01
#52
Posté 10 avril 2013 - 06:09
Reave and nades stagger, so you can play agressive and close to enemy
No points in pull...
#53
Posté 10 avril 2013 - 06:26
I also bring an Acolyte with power mod on the side. You can carry a ton of weight on a Pull-less build, with recharge over DR on Reave.
#54
Posté 10 avril 2013 - 06:35
Now for the drell: You want to use warp III/IV as it will take his weapon damage up to the heavens when there is a primed enemy.
I found that this buil is most effective: http://narida.pytalh...enadeCapacity5/
#55
Posté 10 avril 2013 - 06:36
Keep it light and rely on powers to do most of the work.
#56
Posté 12 avril 2013 - 06:13
RecoonHoodie wrote...
If some of you don't know old weapons (all weapons that are non-DLC) aren't affected by the mods that give extra weight. When you mod your Weap with heavy barrel, exit weapon selection screen and go to character screen and select the character you are with. Here you go now you have extra damage and no weight.
Now for the drell: You want to use warp III/IV as it will take his weapon damage up to the heavens when there is a primed enemy.
I found that this buil is most effective: http://narida.pytalh...enadeCapacity5/
I am gona try now this Build
Gona switch out my Talon power Magnifier with piercing, lets see if it's more efficient.
Again, I dont like the Harrier!!!! its just OP and everyone is spamming it
Modifié par Dembed, 12 avril 2013 - 06:14 .
#57
Posté 12 avril 2013 - 06:24
#58
Posté 12 avril 2013 - 09:02
(Executioner needs no piercing mod. It has .5 meters of penetration already.)
and/or
Hurricane w/ high-velocity barrel and power magnifier
#59
Posté 12 avril 2013 - 09:21
ewhalen wrote...
I fail to understand why people want to put big, heavy guns on kits like this. A pistol or SMG with a power magnifier will work wonders.
1) Reave + warp ammo + drell assassin weapon damage (4a/5b/6b) gives you a massive boost to weapon output thanks to warp ammo's 120% boost vs primed targets. The bigger the weapon, the bigger the DPS boost.
2) The drellderp also has solid encumbrance bonuses making it fairly easy to carry a BW and still be able cast Reave at a rate that allows you to maintain weapon DPS.
3) He's much less dependant on recharge speed than most other adepts since one of powers is a grenade (i.e. off cooldown). Furthermore, 200% cooldown is generally overrated unless you're a vanguard.
That's three+ solid reasons to help you understand why a big gun works on a kit like this. Go out and try it.
#60
Posté 12 avril 2013 - 09:23
#61
Posté 12 avril 2013 - 09:32
#62
Posté 12 avril 2013 - 09:41
Cerberus = Acolyte and Hurricane with power mods.
I don't play the DA versus Geth.
#63
Posté 12 avril 2013 - 09:42
ewhalen wrote...
I fail to understand why people want to put big, heavy guns on kits like this. A pistol or SMG with a power magnifier will work wonders.
If you dont spec pull he has one fast cooldown power and grenades. Drells also have higher capacity than most and if you spec Reave for recharge over the mostly pointless DR, bringing a Claymore is no problem. Power magnifier makes sense, but I'd rather carry a power weapon, especially since biotic explosions don't benefit. If you do the Acolyte > Pull > Reave thing then yea.
Modifié par RamsenC, 12 avril 2013 - 09:44 .
#64
Posté 12 avril 2013 - 09:54
#65
Posté 12 avril 2013 - 10:07
Typhoon, Claymore, Talon, Wraith, Graal, Paladin, Harrier, Hurricane, Arc Pistol, Crusader, Acolyte, PPR (yes, even with the glitch), Raider.
Weapons I didn't like at all:
All sniper rifles.
My top 5 Platinum choices are (in order):
Hurricane
Wraith
Harrier
Crusader
Typhoon
#66
Posté 13 avril 2013 - 03:38
me0120 wrote...
Weapons I've liked on the Drell Adept (Gold):
Typhoon, Claymore, Talon, Wraith, Graal, Paladin, Harrier, Hurricane, Arc Pistol, Crusader, Acolyte, PPR (yes, even with the glitch), Raider.
Weapons I didn't like at all:
All sniper rifles.
My top 5 Platinum choices are (in order):
Hurricane
Wraith
Harrier
Crusader
Typhoon
Typhoon? wow... I will not argue with you in that, but I would never equip such a heavy gun on him. I like to spam powers all day
#67
Posté 13 avril 2013 - 04:32
this.Shampoohorn wrote...
ewhalen wrote...
I fail to understand why people want to put big, heavy guns on kits like this. A pistol or SMG with a power magnifier will work wonders.
1) Reave + warp ammo + drell assassin weapon damage (4a/5b/6b) gives you a massive boost to weapon output thanks to warp ammo's 120% boost vs primed targets. The bigger the weapon, the bigger the DPS boost.
2) The drellderp also has solid encumbrance bonuses making it fairly easy to carry a BW and still be able cast Reave at a rate that allows you to maintain weapon DPS.
3) He's much less dependant on recharge speed than most other adepts since one of powers is a grenade (i.e. off cooldown). Furthermore, 200% cooldown is generally overrated unless you're a vanguard.
That's three+ solid reasons to help you understand why a big gun works on a kit like this. Go out and try it.
i coulkd use this kit right now w/ warp rounds 3 and do wonders.
narida.pytalhost.com/me3/classes/#Adept/Drell/PALNR/ATRaider10AP5BH5//ShotgunRailAmp3/AdrenalineModule3/ShockTrooperUpgrade5/
#68
Posté 13 avril 2013 - 04:42
talon: armor piercing mod + power damage





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