Granted, DA2's dialogue is not as rich as DAO's, due to the limitations of a voiced protagonist, but re-playing DA2 after a two-year absence and after playing ME3 makes me appreciate it. I can actually roleplay! I have choices that illustrate the personality of my character, I have options dependent on what I did earlier. After the sparsity of choices and the character-derailing autodialogue in ME3 this feels like paradise.
Characters:
Also, the characters aren't railroaded into becoming stereotypical good guys/gals in the end. There is no stereotypical feel-good morality the game smothers me with. I want more characters like Anders! I want more like Isabela! Actually, I want more characters as compelling as most of the DA2 cast....and I want them to keep their edges and not get streamlined for maximum player approval or some traditionalist moral message.
I still hate DA2's re-used locations and enemy wave mechanic. I also hate its combat and I hope DA3 will give me a less insane version, but as for roleplaying - I've always said this was one aspect done well in DA2, and after ME3 this is all the more apparent! I only wish for less misleading dialogue wheel options (my eternal complaint) and a somewhat more serious middle personality option for my protagonist.
I wonder....does anyone else feel the same?
Modifié par Ieldra2, 10 avril 2013 - 02:09 .





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