I actually found DA2 much easier,nothing but button mashingIn Exile wrote...
The Six Path of Pain wrote...
So you never tanked,set traps,scouted ahead with stealth,or combined spells ever in Origins?
A tank wasn't needed in DA:O because mobs were super easy to clear out. In DA2 mobs have HP sponges, which force you to manage aggro somewhat. And boss battles in DA2 have lots of waves and lock you into a particular space, which doesn't let you use the environment to manage aggro either, so that means tanking actually has value.
But in DA:O tanking wasn't required at all. A 3 mage party could clean out everything. I liked to bring a squishy rogue just to make things kind of hard on nightmare. DA2 was much harder and actually required you to have a more balanced party, especially if you didn't roll a rogue PC (who was stupidly broken).
Edit:
And traps were completey useless and scouting was pointless.
It is so refreshing to play DA2 after ME3. What DA3 should keep from DA2.
#101
Posté 11 avril 2013 - 04:47
#102
Posté 11 avril 2013 - 05:15
The Six Path of Pain wrote...
I actually found DA2 much easier,nothing but button mashing,and no traps and scouting were not pointless.As I said before it it helped me a lot in many encounters.
I can't understand how it would be possible to (i) actually need help in DA:O encounters; and (ii) if you did need help, how it could possibly come from traps.
#103
Posté 11 avril 2013 - 05:39
Example:I set up a sleeping gas trap,then using Dog(since he speeds up when he's in combat)I lure them in while my rouge remains in stealth mode.When the trap is activated and they fall asleep I come out of Stealth then start backsrabbing them,while the rest of my team comes out from where ever the hell you put them and start attacking from the front.I could also take this oppurtunity to cast a spell like Mass Paralysis to paralyze them when they awakenIn Exile wrote...
The Six Path of Pain wrote...
I actually found DA2 much easier,nothing but button mashing,and no traps and scouting were not pointless.As I said before it it helped me a lot in many encounters.
I can't understand how it would be possible to (i) actually need help in DA:O encounters; and (ii) if you did need help, how it could possibly come from traps.
#104
Posté 11 avril 2013 - 05:41
The Six Path of Pain wrote...
Example:I set up a sleeping gas trap,then using Dog(since he speeds up when he's in combat)I lure them in while my rouge remains in stealth mode.When the trap is activated and they fall asleep I come out of Stealth then start backsrabbing them,while the rest of my team comes out from where ever the hell you put them and start attacking from the front.I could also take this oppurtunity to cast a spell like Mass Paralysis to paralyze them when they awaken...Though I will admit during some battles like the ones during"The Battle of Denerim"traps don't really come in handy.So I guess we're both correct in a sense
But what about that encounter couldn't be solved with (i) fireball mooks (ii) mass paralysis, (iii) fireball again?
#105
Guest_Puddi III_*
Posté 11 avril 2013 - 05:50
Guest_Puddi III_*
#106
Posté 11 avril 2013 - 05:52
Filament wrote...
Well actually you could still run a three-mage party in DA2 well enough (and on nightmare). It's the "team glass cannon" in the DA2 builds section.
I haven't found mages to be anywhere as useful in DA2 as in DA:O, because of the way CCs work and how much more effective assassin DPS is.
#107
Posté 11 avril 2013 - 06:02
Could you rephrase that,because I don't know what your trying to get at?In Exile wrote...
The Six Path of Pain wrote...
Example:I set up a sleeping gas trap,then using Dog(since he speeds up when he's in combat)I lure them in while my rouge remains in stealth mode.When the trap is activated and they fall asleep I come out of Stealth then start backsrabbing them,while the rest of my team comes out from where ever the hell you put them and start attacking from the front.I could also take this oppurtunity to cast a spell like Mass Paralysis to paralyze them when they awaken...Though I will admit during some battles like the ones during"The Battle of Denerim"traps don't really come in handy.So I guess we're both correct in a sense
But what about that encounter couldn't be solved with (i) fireball mooks (ii) mass paralysis, (iii) fireball again?
#108
Posté 11 avril 2013 - 07:17
Ieldra2 wrote...
Well, well, what have we here.... if you call my opinion absurd, the least you could do is give some reasons why you think so.DinoSteve wrote...
Ieldra2 wrote...
It is so refreshing to play DA2 after ME3. What DA3 should keep from DA2.
Thats it, thats the most absurd thing I have ever read on these forums.
I never thought this day would come.
Because its DA2.
#109
Posté 11 avril 2013 - 07:52
The Six Path of Pain wrote...
Could you rephrase that,because I don't know what your trying to get at?In Exile wrote...
The Six Path of Pain wrote...
Example:I set up a sleeping gas trap,then using Dog(since he speeds up when he's in combat)I lure them in while my rouge remains in stealth mode.When the trap is activated and they fall asleep I come out of Stealth then start backsrabbing them,while the rest of my team comes out from where ever the hell you put them and start attacking from the front.I could also take this oppurtunity to cast a spell like Mass Paralysis to paralyze them when they awaken...Though I will admit during some battles like the ones during"The Battle of Denerim"traps don't really come in handy.So I guess we're both correct in a sense
But what about that encounter couldn't be solved with (i) fireball mooks (ii) mass paralysis, (iii) fireball again?
That that combinaiton killed almost everything in da:o.
#110
Posté 11 avril 2013 - 08:10
The state of things - most noticeable in the ME trilogy excepting the ending - that what feels good is also considered morally good and always results in the best outcome, the message "follow your heart and everything will be ok", regardless of common sense or realistic expectations. To some degree, this is present in most stories, but ME really smothers you with it to the point that it perpetually appears to ask "Do you really want to do this? You know no good will come of it" if you act differently.Dabrikishaw wrote...
What is this "feel-good morality" you keep talking about?
The DA stories let me follow what I think is good with much less interference in form of emotional manipulation than the ME trilogy, and for that I commend them. Characters react to what I do, and that's as it should be, but the games themselves are largely silent (compare the three times ME3 gives you the "opportunity" to reveal the possibility of sabotage to Bakara).
Modifié par Ieldra2, 11 avril 2013 - 08:12 .
#111
Posté 11 avril 2013 - 08:16
I don't know if DA2 has more total dialogue, but it certainly has much less autodialogue and many, *many* more appearances of the dialogue wheel. I feel I get to choose what I say in DA2's first chapter almost as many times as in the whole of ME3, *and* I usually have more options available.AlanC9 wrote...
Ieldra2 wrote...
Dialogue:
Granted, DA2's dialogue is not as rich as DAO's, due to the limitations of a voiced protagonist, but re-playing DA2 after a two-year absence and after playing ME3 makes me appreciate it. I can actually roleplay! I have choices that illustrate the personality of my character, I have options dependent on what I did earlier. After the sparsity of choices and the character-derailing autodialogue in ME3 this feels like paradise.
How does DA2 get there, anyway? More total dialogue, cuts to non-PC lines, less cutscenes?
#112
Posté 11 avril 2013 - 08:18
more of that.. yea!
#113
Posté 11 avril 2013 - 08:47
ibbikiookami wrote...
No, I think the opposite. It's such a limitating game, I think they should delete DAII from existence and make DAIII based on DAO this time.
Agreed, but they've decided to stick with mostly DA2 features from what I've heard so far. It's like they're on a sinking ship called DA2, and the DAO ship passes by but they refuse to get on it.
Modifié par DuskWarden, 11 avril 2013 - 08:49 .
#114
Posté 11 avril 2013 - 08:48
In Exile wrote...
Filament wrote...
Well actually you could still run a three-mage party in DA2 well enough (and on nightmare). It's the "team glass cannon" in the DA2 builds section.
I haven't found mages to be anywhere as useful in DA2 as in DA:O, because of the way CCs work and how much more effective assassin DPS is.
Just watch Arelex's team glass cannon videos. The most difficult encounters on nightmare difficulty cleared in mostly seconds using a 3 mage party. They're just as OP as ever when built correctly.
#115
Posté 11 avril 2013 - 09:32
I also felt like I had more control over Hawke's personality than Shepard's.
#116
Posté 11 avril 2013 - 09:49
#117
Posté 11 avril 2013 - 09:55
#118
Posté 11 avril 2013 - 10:15
marktcameron wrote...
I was literally bored to death halfway through the da 2 campaign. You can not pay me enough to replay that game.
Well, if you're literally dead I wouldn't expect you to be playing many games.
#119
Posté 11 avril 2013 - 02:10
Wulfram wrote...
marktcameron wrote...
I was literally bored to death halfway through the da 2 campaign. You can not pay me enough to replay that game.
Well, if you're literally dead I wouldn't expect you to be playing many games.
Someone propped his corpse up and is hitting the keyboard with his hands.
DuskWarden wrote...
Agreed, but they've decided to stick with mostly DA2 features from what I've heard so far.
Well, that's great news, but I don't want to get my hopes up.
#120
Posté 11 avril 2013 - 02:25
Scelous wrote...
DuskWarden wrote...
Agreed, but they've decided to stick with mostly DA2 features from what I've heard so far.
Well, that's great news, but I don't want to get my hopes up.
*sigh* What do you dislike in DAO?
Modifié par ibbikiookami, 11 avril 2013 - 02:27 .
#121
Posté 11 avril 2013 - 02:56
DuskWarden wrote...
Just watch Arelex's team glass cannon videos. The most difficult encounters on nightmare difficulty cleared in mostly seconds using a 3 mage party. They're just as OP as ever when built correctly.
I'm not saying mages aren't powerful. I just don't find them as OP as DA:O, and I find them less useful for bosses vs. a rogue assasin. At least, based on my playstyle.
I'll take a look, though.
#122
Posté 11 avril 2013 - 02:57
#123
Posté 11 avril 2013 - 03:28
ibbikiookami wrote...
*sigh* What do you dislike in DAO?
Well sir, let's start with equipment. And I know people's opinions will vary wildly on this, but here are my own thoughts. I'm 32 years old, and the older I have gotten, the whole "find better equipment" thing is less and less appealing. The reason being is because it has really started feeling like busy work. I search all the chests and I get five new weapons. Okay. Now I need to go to my inventory and scan to see which one gives the highest fraction of damage. Aha! This one does .000238 points more of damage. Okay, now let me check my old weapon and the other new weapons against those of my companions.
There's no challenge to it; it's not like you're doing tactical positioning, or using abilities, or in this case, even managing your money (resources). It's just an issue of opening up the Excel spreadsheet and comparing and contrasting. And then you walk further on, find a new weapon, and then do the accounting all over again.
That's been a huge element in RPGs -- WoW comes to mind, with its "+.000285 to Intellect" stuff. I just find it dry, and soul-crushing, and busy work. A good friend of mine likes the whole compare and contrast, so good for him. But that's one reason I preferred DA2, and how I just had to buy companion armor upgrades. My god I preferred that. It was so much nicer.
Oh, and people refer back to Baldur's Gate, and I didn't really have a problem with that, because I preferred the more basic "+1 sword," "+2 sword," over breaking down the weapon bonuses to minutiae. So I liked DA2's gear options.
As mentioned in that other thread you responded to me in, I also prefer DA2's storyline. I like that it wasn't a run-of-the-mill "save the world" plot, and I liked the episodic nature of it. I appreciated the change of pace. I won't go more into that since I already made a lengthy post about all that. And by the way, I think the idea of trying to conquer or destroy the world, as you suggested, sounds awesome. That would be another plot to try out, not necessarily from Bioware, and I would love to see that in effect. It's one reason why I kickstarted a certain RPG where the premise is trying to bring about the apocalypse.
I liked that the main character was voiced. I wasn't entirely sure about the main character being voiced when I first tried Mass Effect, but I've really grown to love it. The voicing really helps with the immersion, as it helps to make the main character seem more alive, versus just standing there, slack-jawed, telepathically communicating.
One of the biggest points of contention is the combat. I remember when I first tried the Dragon Age 2 demo, before the main game came out, and I was put off by the ninja combat. Hawke was flying around and twirling in the air, and I was just like, "What the f...?" But, after playing DA:O and DA2 over again, DA2's combat has really grown on me.
I just finished replaying Awakening yesterday. For me, the combat in DA:O went like this: "Move five feet, pause. Heal party member, pause. Move character into flanking position (no tactic script for that), pause. Move mage out of melee scuffle, pause." Meanwhile, all the characters are jogging as if moving through molasses and slowly, slowly swinging their swords.
Obviously DA2 takes the extreme opposite approach, with characters swinging around Final Fantasy 7 Cloud broadswords at the speed of light. It's the reason why I was put off initially. But the tactics remained the same in DA2 -- I still needed to guard my mages, I still tried to flank, I still needed to manage my party's health -- but I found that I wasn't needing to pause every half a minute. The tactics system was definitely improved in DA2, but that doesn't need to be unique to DA2; they could import that tactics system regardless. However, the speed difference, the fact that I wasn't needing to pause, move forward, pause, attack, pause, really helped the flow of combat and helped to keep the immersion.
I just replayed DA2 as an assassin, my first time trying that. The visceral feel I got from watching Hawke frantically slice up enemies was great. I also love the way mages use their staves -- it's very cinematic. Compare that to DA:O, where they slowly, slowly bring their sword down. Hit. Slowly bring it down again. The one thing I loved and miss from DA:O combat are the executions, when party members would slice off enemies' heads and such. That was very enjoyable.
I think that's a good word to describe DA2's combat: cinematic. It's definitely more cinematic than DA:O, and I found I preferred DA2 because of that.
I liked how much cleaner and streamlined the ability trees looked. I generally prefer more options -- more options are always better, I say -- but with the mages, there were certain spells in DA:O that just weren't worth using. It was better to just cut them out. And again, the ability trees looked much cleaner in DA2.
The DA:O skills were mostly worthless, and a flawed attempt to add more depth. I tried playing a poisoner in DA:O, and despite putting points into poison, I found I could manage just fine using the poisons I would find in loot. Crafting really wasn't necessary. Same with potions. The one thing I did like from the skill tree was the stealing, as I enjoy stealing in video games. Pickpocketing was nice. But oh well.
Anyway, those are some of the things I preferred. There's still more. Also, I don't want to seem like I'm glossing over DA2's flaws, because there were very real flaws. The repetitive, re-used environments. My god. When I recently replayed DA2, I was once again struck at how egregious and lazy those maps were. God they were bad. Also, the waves of combat, with enemies jumping from rooftops and coming out of sewers and popping out of bowls of rice; just blah. Although replaying DA:O, I was surprised at how much wave combat was in DA:O, particularly with the deep stalkers. So that was annoying as well.
Modifié par Scelous, 11 avril 2013 - 03:33 .
#124
Posté 11 avril 2013 - 03:34
Thats not to say I haven't had problems with aspects of the games - the ending of ME3, reused environments, appearing enemy waves in DA2. But quite honestly Bioware games are still very enjoyable.
I like both DA:O and DA2 and I'm unsure which style I would prefer for DA3:I so I'm going to sit back and watch what the devs come up with.
#125
Posté 11 avril 2013 - 05:24
The combat would be fast but have tactics return like Origins.
If people are expecting combat to be like Origins or DA2 for the next game they are going to be disappointed.





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