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Question about Tech Burst/Explosions


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41 réponses à ce sujet

#1
LanceCucumber

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Can these be chained? For example if you are a paladin for example and cryo blast and someone hits with incinerate causes the explosion, does the incinerate prime for another explosion if i were hit with say energy drain?

I only ask because in a round last night with another paladin and SE and the explosions were non stop and literally one right after another with no other primers that i could see...it was a very fast game and one of the more fun ive had in a while.

#2
Lord Chun

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No can't be chained. When the explosion happens all effects disappear

Second part of your post. That's from having a really low cool down 

Modifié par Lord Chun, 10 avril 2013 - 04:17 .


#3
KingGuy420

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No, but I have double primed with my Paladin before. Snap Freeze, Shoot with Incendiary Ammo, use Incinerate to detonate Cryo Explosion, get Fire Explosion instead, shoot Incinerate again, get original Cryo Explosion. Don't know what causes this to happen but that's about the closest thing to what your talking about.

#4
LanceCucumber

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Thanks

It just seemed like the cryo would pop and as soon as i tagged anything with shields with energy drain it would then fire burst

#5
Lord Chun

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KingGuy420 wrote...

No, but I have double primed with my Paladin before. Snap Freeze, Shoot with Incendiary Ammo, use Incinerate to detonate Cryo Explosion, get Fire Explosion instead, shoot Incinerate again, get original Cryo Explosion. Don't know what causes this to happen but that's about the closest thing to what your talking about.


This happened because the Incidiary rounds took over the as the primer and since he was still frozen you got a cryo explosion too.

#6
LanceCucumber

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Also no one was using indendiary ammo...we all had mic's and I thought thats what it might be but no consumables were being used

#7
Lord Chun

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LanceCucumber wrote...

Thanks

It just seemed like the cryo would pop and as soon as i tagged anything with shields with energy drain it would then fire burst

Do you have incineration spect for radius and ED or radius would explain it as other enimmes closes by

#8
dragaaan

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Lord Chun wrote...

No can't be chained. When the explosion happens all effects disappear

Second part of your post. That's from having a really low cool down 


sure about that? i could swear i have chained snapfreeze-inc-snapfreeze and gotten one cryo and one fire explosion... i was soloing so there wasnt anyone else involved but maybe i just got something mixxed up

#9
Lord Chun

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dragaaan wrote...

Lord Chun wrote...

No can't be chained. When the explosion happens all effects disappear

Second part of your post. That's from having a really low cool down 


sure about that? i could swear i have chained snapfreeze-inc-snapfreeze and gotten one cryo and one fire explosion... i was soloing so there wasnt anyone else involved but maybe i just got something mixxed up

Well I could be wrong but I have never experienced it myself and I have over 600 hrs. But I could be wrong just wait someone will pop in and say I'm wrong

#10
LanceCucumber

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LanceCucumber wrote...

Thanks

It just seemed like the cryo would pop and as soon as i tagged anything with shields with energy drain it would then fire burst

Do you have incineration spect for radius and ED or radius would explain it as other enimmes closes by

ED yes Incinerate not 100% at work atm but that could be why, it was always in a group

Modifié par LanceCucumber, 10 avril 2013 - 04:28 .


#11
Shampoohorn

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AoE power primers and detonator tests


Chain Overload detonates a Tech Combo with each chain

#12
KingGuy420

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Lord Chun wrote...

KingGuy420 wrote...

No, but I have double primed with my Paladin before. Snap Freeze, Shoot with Incendiary Ammo, use Incinerate to detonate Cryo Explosion, get Fire Explosion instead, shoot Incinerate again, get original Cryo Explosion. Don't know what causes this to happen but that's about the closest thing to what your talking about.


This happened because the Incidiary rounds took over the as the primer and since he was still frozen you got a cryo explosion too.


Awesome, I was always under the impression that one Primer overwrites the other and an explosion negates all primers in play.

I always assumed it was something like a different part of the enemy was frozen while another part was on fire like the Atlas' Chassis' since that's the enemy it most commonly happens on for me.

#13
Deerber

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Lord Chun wrote...

No can't be chained. When the explosion happens all effects disappear

Second part of your post. That's from having a really low cool down 


KingGuy420 wrote...

No, but I have double primed with my Paladin before. Snap Freeze, Shoot with Incendiary Ammo, use Incinerate to detonate Cryo Explosion, get Fire Explosion instead, shoot Incinerate again, get original Cryo Explosion. Don't know what causes this to happen but that's about the closest thing to what your talking about.


Yes, they can be chained. Get your facts straight before posting, guys.
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#14
NuclearTech76

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You can flame shield to prime then snap freeze to fire explode, any target chilled by that SF are primed for cryo explosion. IDK that you can detonate and reprime a single target with a power outside of maybe the AJA's bubble.

#15
capn233

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Deerber wrote...

Yes, they can be chained. Get your facts straight before posting, guys.

Yeah.

You cannot chain identical combos, but you can chain combos that are different.

edit: what NucTech said about bubble, it is the exception for some reason.

Modifié par capn233, 10 avril 2013 - 05:00 .


#16
DaveT

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I pretty sure that I have read the BEs can be chained, so I would have assumed TEs can as well. You can prime a target with Annihilation Field, then burst with Warp, but Warp also primes allowing a second burst with Throw.

I always assume that if they are still glowing, I can cause a BE, unless using the same power. I know that isn't 100% true, but it is pretty close given what I have seen in game.

#17
capn233

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You cannot chain identical combos. That means you can't detonate a BE and prime for a BE at the same time except with the Justicar's bubble.

edit: if you got two BE's from the Annihilation Field - Warp - Throw it was because you stepped out of range and reprimed with AF.

Modifié par capn233, 10 avril 2013 - 05:03 .


#18
NuclearTech76

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capn233 wrote...

Deerber wrote...

Yes, they can be chained. Get your facts straight before posting, guys.

Yeah.

You cannot chain identical combos, but you can chain combos that are different.

edit: what NucTech said about bubble, it is the exception for some reason.

Guessing it's from the high initial force of the deployment then it takes a sec to prime with warp effect. Bubble detonates everything when first cast also and has some insane force which I can't recall off the top of my head.

#19
capn233

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NuclearTech76 wrote...

Guessing it's from the high initial force of the deployment then it takes a sec to prime with warp effect. Bubble detonates everything when first cast also and has some insane force which I can't recall off the top of my head.

Yes I think it is because "Bubble" and "Bubble Warp" count as two different powers and are cast separately. *shrug*
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#20
NuclearTech76

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DaveT wrote...

I pretty sure that I have read the BEs can be chained, so I would have assumed TEs can as well. You can prime a target with Annihilation Field, then burst with Warp, but Warp also primes allowing a second burst with Throw.

I always assume that if they are still glowing, I can cause a BE, unless using the same power. I know that isn't 100% true, but it is pretty close given what I have seen in game.

No. You can explode them with throw then move them back in to the AF but all target detonated have to be reprimed. Bubble is the only thing off the top of my head that reprimes after detonating.

#21
Cryos_Feron

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I also have a question:

Can you overwrite a level 6 Tech-Prime with a level 1 ammo-Tech-Prime ?

For example when I put Disruptor Ammo on my Turian Saboteur and use Sabotage with Backfire.

Thanks.

(edited)
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#22
Teh_Ocelot

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796.jpg

 

You probably would have been better served opening a new thread for this...


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#23
Salarian Master Race

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You probably would have been better served opening a new thread for this...

 

Thread necro, that's a bannu

 

We already have a thread for this, use the search function.  Spam, that's a bannu



#24
Teh_Ocelot

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I found this online, might be helpful, though it doesn't explicitly say, I'm going to say that ammo primers would overwrite other tech primers, but that's 100% conjecture.

 

Edit: Apparently most of that vvvv is wrong. #inDeerberwetrust

 

Fire Explosions can only be primed on a target that is down to their health or armor bar. If they have shields or barriers they will NOT catch "on fire" and cannot be detonated.

 

Tech Explosions can be primed on anything as far as I know, however they only do 50% damage against armor and rarely stun enemies in armor, even ones as small as Dragoons.

 

Cryo Explosions can only be detonated when the enemy is frozen COMPLETELY SOLID. If they're just chilled (AKA can still move) then the cryo explosions won't work. The Cryo explosion also won't activate if they're in the PROCESS of freezing (havent ragdoll'd yet). Snap Freeze bypasses both of these limitations and allows cryo explosions to happen on chilled targets and targets in the process of freezing, but only two classes have access to snap freeze.

 

All ammo powers capable of setting up a combo count as a level 1 power. The combos set up by them will be weaker than a combo set up by a level 6 power. Phasic rounds leave an electric effect on enemies but do NOT set up tech bursts. Warp rounds do not set up or detonate combos. AP, Drill and Explosive rounds also obviously do neither.

 

"Tech" effects will always override biotic priming on a target. Don't shoot something capable of being affected by your ammo if you have a teammate trying to biosplode it. While the visual effect and damage of their biotic power will still be active, the "priming" will always be overriden. (Ex, if a target is under the effect of both Dark Channel and Incindiery ammo, hitting it with throw will ALWAYS result in a fire explosion, not a biotic explosion.)

 

Hitting a target that is on fire with any sort of ice power will put it out and will NOT result in a combo explosion. Strangely, hitting a frozen target with fire will NOT thaw it out and will in fact cause an explosion.

 

Targets caught in the radius of a combo explosion will NOT be primed for another one. (AKA targets lit on fire by a fire explosion can't be detonated right away)

 

All explosions are weaker in multiplayer than in singleplayer, however some powers not availiable in singleplayer like electric slash or snap freeze has power evolutions to increase the strength of combo detonations.

 

Power Combos have hidden modifiers that may or may not be not present in singleplayer to the degree present in multiplayer.

Biotic Explosion (Armor=200%, Barrier=200%, Shields=100%) (Launches targets with 500N of force)

Cryo Explosion (Armor=100%, Barrier=100%, Shields=100%) (Chills protected targets weakening Armor by 50% and slowing movement speed by 15% for 6 seconds. Freezes unprotected targets for 6 seconds.)

Fire Explosion (Armor=200%, Barrier=100%, Shields=100%) (Sets unprotected targets on fire for damage-over-time and panic (if applicable))

Tech Burst (Armor=100%, Barrier=100%, Shields=200%) (May stun targets similar to overload without neural shock)


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#25
Cryos_Feron

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interesting! I wish I would have had this 1,5 years ago -
I had to find out all these things in the meantime through the hard way ;)

but it does not answer the question.

I would also like to know this for fire (level 6 meets level 1 incendiary rounds)