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Take the Bioware ME3MP map survey yet? Only up for 1 week!!!


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#1
Guest_Ghostknife72_*

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Glad to see BioWare is interested in our opinions still.

The survey was pretty detailed and they give you the option to post your own comment at the end of each map rating.

My two cents:

1) Favorite Map: Toss up between Hydra and Glacier Seeker Swarm
2) Least Favorite: Condor 


Edit: Link to survey for the lazy, like me: blog.bioware.com/2013/04/10/mass-effect-3-multiplayer-map-survey/

Modifié par Ghostknife72, 11 avril 2013 - 03:53 .


#2
Jos Hendriks

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My personal favourite will always be Goddess. I just love the way the spaces in that level work out. My least favourite is Glacier mostly because I like levels with a bit more opportunity for longer range encounters. I'm seeing a lot of Ghost Hazard as a favourite in here, but only few elaborate on why beyond it looking pretty. Does the hazard make a big difference in how much you enjoy that particular level?
I do like how people end up on both sides of the fence on some of the levels, Hydra especially.


A couple questions that weren't asked in the poll but that I'm personally interested in knowing your opinions on:

- What are the primary elements that factor into your rating of levels? Suitability for your playstyle? Plenty of ammo/grenades? Defensible locations? Aesthetic? Gameplay variations like hazards?

- What if anything would you want to see more of in the future out of all the levels and elements in the levels? What do you want to see less of?

Modifié par Jos Hendriks, 11 avril 2013 - 02:39 .


#3
Jos Hendriks

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Thank you for the replies so far. I don't mean to detract from the actual survey, so please do complete that if you haven't!

GohanOwns wrote...
Sir, i do not mean to be rude, but geth on goddess platinum is a nightmare.

It sure is. You expected a cakewalk? :)

mistervirginia wrote...
edit: the re-design of White was genious, btw.  whomever did the re-design should work on all the maps lol.  also, they deserve a big raise [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

You are too kind, thank you!

#4
Jos Hendriks

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Beerfish wrote...

So, the big question is why all of this interest in mp map building at this point in time. I would think it would be very early for any ME4 kind of thing. Perhaps ME3 mp was such a success they are going to fast track an ME4 mp before the sp game comes out? (Much howling would ensue). Or this is feeback for Dragon Age mp.

Give it up Jos!

Because we're done building things for ME3 MP. The poll is there so we can get a more detailed and concentrated look at what people liked and disliked.
My personal questions are there because I like learning, and the best way to learn is a combination of trying new things and the opinions and insights of others. It is all knowledge worth carrying forward, regardless of where/when/how it gets used eventually. That, and I'm honestly very interested in what you all think of the levels, which is why I'm also looking forward to the poll results. I built the MP levels for everyone playing, after all. :)

#5
Jos Hendriks

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Zero132132 wrote...
Also, in the future, put less random, useless ladders to nowhere. I mean, if you're not too busy. Still wish I knew who originally designed White so I could ask about that...

Is it useless though? Or does it lead to a small crevice in the dark where there's exterior environmental controls? Or a vent? We will never know.

#6
Jos Hendriks

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Nitrocuban wrote...

Should we feel a little sorry for the dev that made Condor?
Poor guy must be crying his eyes out right now.

Nah. :)

#7
Jos Hendriks

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Mzzl wrote...
You probably won't read this after 13 pages, but I don't mind talking to myself.

Nope, I'm reading all of it. Thanks for sharing your thoughts. :)

#8
Jos Hendriks

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ElusiveOneN7 wrote...

I take it Jos Hendriks does all the maps then? Pretty talented dude for sure. I would go on about how awful Condor is, but if the same guy who made it is also responsible for Hazard Ghost, then hes cool with me. I won't lie though, I only liked the visual change, as the rain itself eating my shields didn't make the match more exciting, it was just another thing to worry about.

If I could suggest, maps really need more foliage. The Prime Evil map from the Armax Arena is a perfect visual template on what my favorite map could look like. Also, rain makes everything better.

I cannot take credit for all the levels. Next to the fact that any level takes an artist or 2, an audio designer and QA next to level design, I've made/worked on all of the DLC levels. Vancouver and Rio were mostly done by other designers, and the Ghost and Glacier hazards were also done by another designer, but all the other DLC levels were largely mine. (including the edits to White and Glacier)