LuckyBullet95 wrote...
Glacier quite a linear layout compared to something like Condor, Godess, White or Dagger but it's just so close quartersis difficult to go 4 seconds without finding an enemy which is something I love. Vancouver, too each his own. I find it hard to navigate, think there's an excess of coverr and the ammo boxes are pathetic. But yeah everyone's entitled to their opinion.
True, glacier has a really fast pace, which trips up defensive or inexperienced players, however drop me with any of the human vanguards into that place and it's great. I guess my dislike for it is because I play U/U/G (sometimes P) almost exclusively for varietys sake, whereas goddess and white are excellent for any class.
True but for some reason I only play either long range or short range. The thing your meant to do with an Assault Rifle or Pistol I just don't do. Hard cover is something I rarely use. The cover issue for me though is more tied to the one button to rule them all, X/Spacebar/A was overused whilst other buttons like Select/Back could've been used to revive and L3 would've been used to Sprint which es isn't ideal but it is... wlel was a common button layout.
Ew didn't think of that, yeah the one button is a massive pain, I can totally see the frustration on vancouver for that, especially around the ammo boxes if someone goes down restocking at one you can end up in cover, apart from the nice floor one near the extraction area which you can just sprint over without much issue.. A good solution for consoles would be clicking the left thumbstick for sprint and leaving cover as A.
Spencercl wrote...
But that is a positive to me, the map is harder than other maps that makes me move and engage guerilla style. Other that on platinum you can just hold the landing zone reasonably easily as long as your team stays aware of enemies on the upper balcony. Different tactics for different maps is the spice of combat.
Haha you filthy sadist you!
Joking aside, guerilla movement is great, it's why overall the addition of the bomber and dragoon was so good because it encouraged a mobile team, same with ghost hazard. With a decent team yeah condor is reasonable, but with PUGs or friends you are introducing to the game it can be frustrating and many of the times death will feel cheap even if you were keeping an eye out. A map that does this well is dagger, there are tons of crossfire opportunities for the enemy but it always feels fair, like it was your fault.
Still I can totally see what they were aiming with for condor, several levels of engagements to retreat or cycle through in a vertical ramp of holdout spots. With some tweaking it could have been one of the most loved maps, it's a bit of a shame to see what it is right now.
Also what do you think about condor/collectors/platinum?