Take the Bioware ME3MP map survey yet? Only up for 1 week!!!
#301
Posté 11 avril 2013 - 10:04
#302
Posté 11 avril 2013 - 10:13
Jos Hendriks wrote...
Is it useless though? Or does it lead to a small crevice in the dark where there's exterior environmental controls? Or a vent? We will never know.Zero132132 wrote...
Also, in the future, put less random, useless ladders to nowhere. I mean, if you're not too busy. Still wish I knew who originally designed White so I could ask about that...
I like seeing things like that seemingly random, useless ladder. They also frustrate me.
I always want to find the path to there and find out what's there.
#303
Posté 11 avril 2013 - 10:25
least favorite: rio
#304
Posté 11 avril 2013 - 10:42
#305
Posté 11 avril 2013 - 10:47
#306
Posté 11 avril 2013 - 10:53
Jos Hendriks wrote...
- What are the primary elements that factor into your rating of levels? Suitability for your playstyle? Plenty of ammo/grenades? Defensible locations? Aesthetic? Gameplay variations like hazards?
- What if anything would you want to see more of in the future out of all the levels and elements in the levels? What do you want to see less of?
- First priority is how confident I am my entire team will succeed on the map, not just me. I can carry any difficulty just fine, but there are those few maps where even I worry if I'm alone on wave 10. Goddess is my favorite map because of the aesthetics and I'm the most comfortable on that map whether I'm carrying or I have a good team. I'm a sniper and I like to get the jump on the enemy instead of cloaking right in their faces. The layout of this map offers plenty of opportunities for ambushes while being well aware of where the enemy is located. The openness there I enjoy using to my advantage instead of letting it become an obstacle.
- I would like to see more layered and open maps, such as Goddess, White and Vancouver, where some places offer favorable sniping locations whereas others are better for close range. I dislike excess obstacles on maps such as Reactor, because I feel like I'm spending more of my time peeking through corners and trying to cheat my shots through tiny openings instead of actually fighting the enemy.
#307
Posté 11 avril 2013 - 11:33
Nah.Nitrocuban wrote...
Should we feel a little sorry for the dev that made Condor?
Poor guy must be crying his eyes out right now.
#308
Guest_Air Quotes_*
Posté 11 avril 2013 - 11:35
Guest_Air Quotes_*
Jos Hendriks wrote...
Nah.Nitrocuban wrote...
Should we feel a little sorry for the dev that made Condor?
Poor guy must be crying his eyes out right now.
FTFY.
#309
Posté 11 avril 2013 - 11:41
If not for glitches my least favorite would be London ...but glitchiness gives Condor that title
#310
Posté 12 avril 2013 - 12:18
Jos Hendriks wrote...
Nah.Nitrocuban wrote...
Should we feel a little sorry for the dev that made Condor?
Poor guy must be crying his eyes out right now.
I actually put Condor down as my favorite map once I thought about it. It's just a stunning map, has predicable spawns, and great lanes of fire.
#311
Posté 12 avril 2013 - 12:20
#312
Posté 12 avril 2013 - 12:50
Least favorite is London.
#313
Posté 12 avril 2013 - 12:54
#314
Posté 12 avril 2013 - 01:00
Least Favorite Maps: Condor and London (London feels good just no good cover and hard to reach ammo boxes)
#315
Posté 12 avril 2013 - 02:07
- Aesthetics are important too, as I love a nice skyline and/ or inclement weather as I kill da rweepers. Its so relaxing...
- I would like larger (not necessarily more open), dynamic maps with random variables affecting the environment and game-play. (i.e. not open like London, and not random like the bugs on Glacier hazard). Dynamic like floating platforms (think collector base) and random like exploding buildings (think exploding buildings).
p.s. those bugs on Glacier hazard are not random...
p.p.s. ironically the maps I rated the highest in the survey, I also rated as easiest to complete (and I'm the type that prefers a challenge). I wonder if more people voted like that...
#316
Posté 12 avril 2013 - 02:16
#317
Posté 12 avril 2013 - 02:18
Least favorite: Condor (Hazard Reactor gets an honorable mention.)
#318
Posté 12 avril 2013 - 02:22
NYG1991 wrote...
I picked dagger hazard. Jade and goddess are up there though. The only map I really don't like at condor and hydra cause of the glitches.
So didn't like 2 maps because of glitches but you like dagger hazard meatime...it has major ammo box glitches.
#319
Posté 12 avril 2013 - 02:24
Goddess: like it both visually (looking out at Thessia) and because while it has sightlines which can rip you apart, you can use corners and smart positioning to use those sightlines against the enemy, and dodge back before getting ripped to shreds. As with most open maps, Geth are the worst faction here.
Hazard White: seriously, the snowstorm combined with power visual effects make you blind: I was playing the Cabal there the other day and I could see virtually nothing if I had Focus up. I pretty much refused to go outside.
Reactor (Vanilla and Hazard): always my favorite map. The mobs can funnel to you through the center, they can flank you, but you can flank them. It's a map where people tend to get pinned down, but which, in my opinion, requires movement.
London: tricky sightlines. I don't mind it so much as I did at the beginning EXCEPT that many of the hack circles are completely indefensible. I've seen teams use over 10 rockets to hold a hack circle.
Giant: the actual best map for sniping. I play U/U a lot and a number of the maps are nightmares for sniping, it's all quickscoping at point blank (you can quickscope on PC, after a fashion.) Rio comes in second. Giant's become a bit of a farm and people want to sit near the landing point, but I just refuse. Still a good map, but seeing it a bit too much, so like it less than I used to when it wasn't so much on rotation.
Modifié par Taritu, 12 avril 2013 - 02:29 .
#320
Posté 12 avril 2013 - 02:53
oldharryold wrote...
most favorite: vanilla white
least favorite: rio
#321
Posté 12 avril 2013 - 03:21
When you guys work on ME4 multiplayer, please consider including some of the ME3 "classic" maps, with an ME4 flavour.
#322
Posté 12 avril 2013 - 03:25
#323
Posté 12 avril 2013 - 05:58
Ok so that's not going to happen. still nice to dream though right?
In the survey I voted for hazard giant as a favorite. Don't know what I was thinking.
If I was to re-do the survey I'd probably pick hazard ghost.
It has a great layout, visually, it's the best of them. Reminds me of Blade Runner- one of my favorite movies.
Least favorite - Condor due to glitches, and London. Some of those objectives are insane.
Perhaps in future games, credits/XP earned could be scaled a bit for difficulty?
Make the objectives/maps harder sure, but with increased reward for completing it.
#324
Posté 12 avril 2013 - 06:11
Least fav's are Condor and London (mainly due to those open hacking missions..they are just brutal)..i like the overall look of all of the maps tho...
Modifié par Clips7, 12 avril 2013 - 06:13 .
#325
Posté 12 avril 2013 - 07:15
SterlingPhoenix wrote...
When you guys work on ME4 multiplayer, please consider including some of the ME3 "classic" maps, with an ME4 flavour.
Yes, good idea - I hope this happens too!





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