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Checkout my new preferred build for the Female Quarian Engineer


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#1
Dorick

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The build is at the end of the demonstration

Its a weapon build designed to make use of the quarian ADAS rifle. 

I'm not a fan of cryo blast, since it doesnt prime armor, and doesnt do any of its damage up front, so I skipped in favor of fitness, then I added a shield booster and cyclonic mod. This was very helpful during the solo. Most of the mooks died pretty fast just using incinerate, I think using cryo blast wouldve just taken me longer.

The turret was actually pretty helpful specced for shock and flamethrower. 

Quarian Female Engineer

#2
stysiaq

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Let me be the first PC player to remind you that you play at scrubby 30fps where enemies heal you and throw Snickers bars instead of grenades.

But seriously, I know your name, you're trying to lure the weaker players like myself into an elaborate trap of tears, confusion and frustration.

Respeccing right now.

#3
capn233

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I play mine with 0 in turret. She does ok.

Cryo Blast may not prime armor for a combo, but it debuffs armor. And potentially increases Incinerate damage.

#4
Dorick

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stysiaq wrote...

Let me be the first PC player to remind you that you play at scrubby 30fps where enemies heal you and throw Snickers bars instead of grenades.

But seriously, I know your name, you're trying to lure the weaker players like myself into an elaborate trap of tears, confusion and frustration.

Respeccing right now.

I think you'll like this build. I've been trying to find a way to play both the QFE and the ADAS in a platinum solo, and this build felt right. The added survivability is the synergy between a decoy turret, a staggering, homing rifle, a stagger from fire explosions, and her extra fitness/shield booster. 

#5
Dorick

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capn233 wrote...

I play mine with 0 in turret. She does ok.

Cryo Blast may not prime armor for a combo, but it debuffs armor. And potentially increases Incinerate damage.

The debuff to armor might not be what you think it is. Cryo blast gives 25% to everything, but the armor debuff is toward armor defense. So if you are using piercing ammo IV, two piercing mods, or a projectile weapon like the ADAS, you are only getting the benefits of the 25% debuff. The debuff only lasts 5 seconds if you take AoE in rank 4. 

#6
stysiaq

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Have you got more video footage? I'm kinda stuck in the "sentry turret is cancer" line of thinking and the video you posted doesn't show much.

#7
Dorick

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stysiaq wrote...

Have you got more video footage? I'm kinda stuck in the "sentry turret is cancer" line of thinking and the video you posted doesn't show much.

Well, I'm not sure what to say, the whole game I use turret and it causes bombers to waste time attacking it, this causes groups to bunch up, which is good for me because I have incinerate set for AoE and it also means multiple targets take damage from the fire explosion. When I take down the first prime, notice that he turns his attention to the turret I tossed next to him. Then right afterwards the prime behind him wastes his time on the next turret. 

I find it as useful as a decoy you can throw. 

#8
Geist.H

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If you are using the Adas, the turret's stun should be redundant, might as well pick Cryo with duration/debuff to kill bosses faster and increase your team damage output.

Have you got more video footage? I'm kinda stuck in the "sentry turret is cancer" line of thinking and the video you posted doesn't show much.


All pet powers are vastly underpowered, indeed.

I find it as useful as a decoy you can throw.


I agree, but  it's still shamedful that all perks beyond the AoE stun are basically a waste of points once you start playing above silver.

Modifié par Geist.H, 10 avril 2013 - 06:17 .


#9
Deerber

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Dorick wrote...

The build is at the end of the demonstration

Its a weapon build designed to make use of the quarian ADAS rifle. 

I'm not a fan of cryo blast, since it doesnt prime armor, and doesnt do any of its damage up front, so I skipped in favor of fitness, then I added a shield booster and cyclonic mod. This was very helpful during the solo. Most of the mooks died pretty fast just using incinerate, I think using cryo blast wouldve just taken me longer.

The turret was actually pretty helpful specced for shock and flamethrower. 

Quarian Female Engineer


Stopped reading here, sorry.

#10
capn233

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Dorick wrote...

The debuff to armor might not be what you think it is. Cryo blast gives 25% to everything, but the armor debuff is toward armor defense. So if you are using piercing ammo IV, two piercing mods, or a projectile weapon like the ADAS, you are only getting the benefits of the 25% debuff. The debuff only lasts 5 seconds if you take AoE in rank 4.

I know what armor weakening is.  I also know that QFE is one of the few engineers that can easily benefit from Freeze Combo at the end of Incinerate 6...

And even with Claymore and no weight capacity in passive the CD's are reasonable on all those skills.

#11
Dorick

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Deerber wrote...

Dorick wrote...

The build is at the end of the demonstration

Its a weapon build designed to make use of the quarian ADAS rifle. 

I'm not a fan of cryo blast, since it doesnt prime armor, and doesnt do any of its damage up front, so I skipped in favor of fitness, then I added a shield booster and cyclonic mod. This was very helpful during the solo. Most of the mooks died pretty fast just using incinerate, I think using cryo blast wouldve just taken me longer.

The turret was actually pretty helpful specced for shock and flamethrower. 

Quarian Female Engineer


Stopped reading here, sorry.

Oh yea it deerber, I forgot how ignorant I was for not wanting to put 6 ranks into a power I dont need. The armor defense debuff isnt necessary for the ADAS, since its a projectile weapon. 

i have to cast cryo blast on every mook? no i dont, because I could choose to kill them instead of spending a power debuffing them first. 

I clearly didnt need it on those primes either, they both died super fast using just the ADAS to take their shields, and incinerate to break the armor. 

Deerbers just here to let me know how wrong I am. 

#12
Geist.H

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I know what armor weakening is. I also know that QFE is one of the few engineers that can easily benefit from Freeze Combo at the end of Incinerate 6...


Yes, her Incinerate damage output with Freeze vulnerability is decent, even though the Paladin does it a million times better.

But what do you want, Power Creep is what happened.

But if someone has to skip a power on the FQE, skip the Turret, Cryo has a very low CD, can be used as an emergency CC, allows you to use whatever ammo or weapon mod you fancy by negating armor and is beneficial to your team's damage output.

i have to cast cryo blast on every mook? no i dont, because I could
choose to kill them instead of spending a power debuffing them first. 

I
clearly didnt need it on those primes either, they both died super fast
using just the ADAS to take their shields, and incinerate to break the
armor. 

Deerbers just here to let me know how wrong I am.


Bosses die a lot faster with Cryo Blast applied, Adas or not. I completed the Adas challenge with the FQE about 5 or 6 times by now, the difference is HUGE.

Freeze combo and 25% damage increase absolutely destroy armor, and your teammates benefit from it on top of it.

I would never trade those for the turret, heck if I'm to spec in the turret, it's up to the 4th perk, everything else does to little to justify the points cost.

Modifié par Geist.H, 10 avril 2013 - 06:28 .


#13
Dorick

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capn233 wrote...

Dorick wrote...

The debuff to armor might not be what you think it is. Cryo blast gives 25% to everything, but the armor debuff is toward armor defense. So if you are using piercing ammo IV, two piercing mods, or a projectile weapon like the ADAS, you are only getting the benefits of the 25% debuff. The debuff only lasts 5 seconds if you take AoE in rank 4.

I know what armor weakening is.  I also know that QFE is one of the few engineers that can easily benefit from Freeze Combo at the end of Incinerate 6...

And even with Claymore and no weight capacity in passive the CD's are reasonable on all those skills.

Yea, but to get the benefits of 6a in incinerate, you have to shoot one power, hope it lands, wait for the recharge, then fire a second move. Instead of all that, why dont I just get 100% more damage from incinerate by firing it twice? Because then I could take the extra 50% damage to armor too.
Edit: you are also stuck having to always use cryo blast if you want the damage bonus, whereas I can fire 6B and always get the armor bonus. 

Modifié par Dorick, 10 avril 2013 - 06:30 .


#14
capn233

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Geist.H wrote...

Yes, her Incinerate damage output with Freeze vulnerability is decent, even though the Paladin does it a million times better.

His is bugged vs health though. ;)

#15
Dorick

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Geist.H wrote...

I know what armor weakening is. I also know that QFE is one of the few engineers that can easily benefit from Freeze Combo at the end of Incinerate 6...


Yes, her Incinerate damage output with Freeze vulnerability is decent, even though the Paladin does it a million times better.

But what do you want, Power Creep is what happened.

But if someone has to skip a power on the FQE, skip the Turret, Cryo has a very low CD, can be used as an emergency CC, allows you to use whatever ammo or weapon mod you fancy by negating armor and is beneficial to your team's damage output.

I tried the build using cryo blast, much prefer the turret. The turret can prime, and its a decoy vs the geth. I dont know why people discredit decoys. 

#16
kipac

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I go 6/6/6/5/3.
Cryo blast is my favorite tech power simply because I like snow and ice.
I like its ice breking sound too.

I don't like Snap Freeze because it's a gas and it sounds like Sasquatch farting. *pshhhhh*

#17
megawug

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Cryo + incinerate combo is the reason I use the Adas on her.  Love the ice crackling.
:blush:

Modifié par megawug, 10 avril 2013 - 06:29 .


#18
capn233

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Dorick wrote...

Yea, but to get the benefits of 6a in incinerate, you have to shoot one power, hope it lands, wait for the recharge, then fire a second move. Instead of all that, why dont I just get 100% more damage from incinerate by firing it twice? Because then I could take the extra 50% damage to armor too. 

Because the target is taking extra damage from all sources maybe?  Including the weapon which you are presumably firing.

#19
Geist.H

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I tried the build using cryo blast, much prefer the turret. The turret can prime, and its a decoy vs the geth. I dont know why people discredit decoys.


Smart positioning/Spatial awareness > decoys.

Doesn't work against Collector because they kill it instantly, also each cast used to redeploy it is one less Freeze combo Incinerate. Huge loss of DPS.

Now that Tech combos are easy to spam, there is no use for decoys, you just blow up stuff and mooks become frozen/start break dancing with fire. No need to spam CB, keep it for mini-bosses/bosses.

I play this class since launch, wrote one of the first major guide about it which I kept updated, I would have agreed with you if we were still in the pre-tech combos buff era, or when the turret could "derp mode" bosses.

Now it's just a waste of skill points with the stun as its sole redeeming factor.

I suggest that you give Cryo another, REAL try, because not spotting the tremendous difference in terms of raw damage output against armored targets between a Cryo and Cryo less... Well let's say that it's not going to help your credibility.

Modifié par Geist.H, 10 avril 2013 - 06:40 .


#20
Knockingbr4in

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Turret up to anything more than Shock is a waste of time and points.

#21
Dr. Tim Whatley

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I dunno about skipping cryo blast. Yes it can work, but missing out on 25% more damage and the boost to incinerate is too much to ask me to give up.

#22
CoffeeHolic93

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Not to nitpick or anything, but... The debuff only lasts five seconds? Five seconds is a LONG time in this game.

#23
Dorick

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@geist
5 seconds where i can do a quarter more damage with the ADAS? Why wouldnt I just shoot two incinerates?

Modifié par Dorick, 10 avril 2013 - 06:34 .


#24
Dorick

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Geist.H wrote...

I tried the build using cryo blast, much prefer the turret. The turret can prime, and its a decoy vs the geth. I dont know why people discredit decoys.


Smart positioning/Spatial awareness > decoys.

Doesn't work against Collector because they kill it instantly, also each cast used to redeploy it is one less Freeze combo Incinerate. Huge loss of DPS.

Now that Tech combos are easy to spam, there is no use for decoys, you just blow up stuff and mooks become frozen/start break dancing with fire.

Ok, this is silly, you're telling me a decoy wouldnt have helped vs the Geth? 
I wasnt fighting collectors, also, wave 7 on up of collectors have primes and other geth units. 
Not a huge loss of DPS, since I dont use cryo blast, I just shoot two armor damage incinerates, combined with a gun that removes shields. The decoy lets me shoot more without having to reposition, and it helps me hit groups. 

#25
Dorick

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b00g13man wrote...

I dunno about skipping cryo blast. Yes it can work, but missing out on 25% more damage and the boost to incinerate is too much to ask me to give up.

Just go with the extra 50% damage on incinerate and fire it twice for "100% more damage" instead of firing cryo blast once and incinerate once.