capn233 wrote...
Dorick wrote...
Geist look at your math.
If what you said is true, then using cryo blast + incinerate =2500
Using incinerate twice at 1500 per hit = 3000 + DoT from having incinerate be your first move.
The double incinerate does more damage than the cryo combo.
Edit: Also, the incinerate acts as both a trigger and a primer, meaning you get more tech combos to offset the loss of some extra gun damage.
You are correct on one very specific point:
Incinerate (armor) + Incinerate (armor)
does more damage than
Cryo Blast + Incinerate (Frozen Vulnerability)
However, you have conitnually neglected several other factors.
If I am running a Claymore X and fire after chilling the target, I get ~412 extra damage (not counting differences in armor weakening). If it has Incendiary Ammo on it, the DOT does extra damage. When I hit it with Incinerate, the resulting Fire Explosion does extra damage.
With a Claymore X, Cryo + Incinerate takes only 3s. Incinerate + Incinerate takes 4.85s. The Cryo combo takes less time...
Ignoring the fact that in a team game Cryo Blast makes even more sense since you are applying a global debuff that increases all damage to the target from all players. But that also means "incinerate as a trigger and primer" is irrelevant as well, because it isn't priming for anything in a QFE solo.
That's a very different playstyle where you give up power DPS for weapon DPS, since you are slowing your recharge. Also, now if cryo blast were to miss its target or get blocked, you will have to wait for both cryo blast cool downs before getting the debuff benefits, that's 6 seconds waiting time.
You could always just use claymore and double incinerate, in fact, if the first shot from claymore is enough to take down shields like in your example, then it would follow that you could take your first shot, and then immediately get the tech combo while doing 6B DPS, which we've already seen is not too far off within the first 2 power moves
ALSO, if you are talking about such large recharge times on powers, then that negates the one fair argument that you should be able to get multiple incinerates off of a single debuff. So you are actually losing DPS by bringing a heavy, harder hitting weapon.
Finally, people keep overlooking the fact that without cryo blast, you can spec full into fitness and turret. while maintining fairly good dps by constantly hitting targets with incinerate.
A lot of this is theoretical, its hard to apply every aspect of it to the real game. One of the things I like most about simply using incinerate is that it seems to kill things, instead of spending time setting up a debuff and trying to hit the same target. Can you imagine trying to hit a bomber with two powers in a row? especially with the heavy cool down of a claymore?? If that bomber doesnt dodge the first or second power, you still have a good chance of being forced to deal with another bomber, hunter, or possibly just missing your second shot. It doesnt matter when you go double incinerate, every shot keeps the same damage bonus.
also, it is totally relevant that incinerate triggers in the solo, because it allows you to shoot with incediary rounds, then trigger. Shoot, incinerate combo, shoot, incinerate combo. No cryo blast to detract from either of those.
Modifié par Dorick, 10 avril 2013 - 11:08 .