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Dragon Age: Inquisition Multiplayer classes


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#1
Vortex13

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 Yeah so I thought I'd try my hand at brainstorming some multiplayer characters for Inquistion. 

PLEASE NOTE: These classes are based on the assumption that the MP will function similar to ME 3's MP.

I will try and include powers and their descriptions, as well as different armor and weapons that can be equipped. This is a work in progress so please bear with me. Also if anyone has any ideas for a class please list then.

- Sylvan Protector -

These spirit possessed trees are typically mindless rage filled monsters, but occasionally a more rational spirit can enter this plane, and a Sylvan capable of reason and logic is born. Normally concerned with tending to their seeds, these creatures can be convinced or provoked into action, bringing their long reach and innate power over plant life to the fore. 

Skills

Entangling Grasp - The Sylvan stretches its long hands into the ground causing roots to erupt and constrict nearby enemies. Initially the power will only hold foes in place but later upgrades will allow for the roots to grow barbs, inflicting damage over time.


Rejuvination - The Sylvan can enter a brief period of hibernation in order to regain lost health. While the power is active the ent cannot move or attack.

Barrage - The Sylvan digs into the ground and picks up a boulder to throw at enemies.

Ancient Forest Dweller - The Sylvan is at home in the forests of Thedas resulting in an increase to attack speed when in wooded areas, but suffers a decrease to attack speed when in 'claimed' areas such as castles, the Deep Roads, or Desert plains.

Fade Born - Being a spirit of the Fade, Sylvans are resistant to physicall damage, but take increased damage from Magic.

Pros: Long reach, high damage, able to pick up man sized (or smaller) enemies in combat.

Cons: Slow moving, susceptible to fire, can't enter into small areas (man sized or smaller)

Equipment: Two slots

Ironbark - This armor slot enables the Sylvan to take increased punishment before falling.

Razor Thorns - This armor slot coats the Sylvan in sharp thorns, that inflict damage back to melee attackers.

Large Seed - This accessory slot is the Sylvan's most prized possession, and equipping it increases its damage output.

Heart of Rage - This accessory slot allows the Sylvan to become enraged at its enemies. Fire and embers crackle across its body in response to the Sylvan fury, massively reducing fire damage done to it.





- Awakened Darkspawn - (Mage)

Given sentience by a mysterious ritual these new Awakened Darkspawn are thrust into a world that fears and hates them. Most turn to evil acts, and more still seek to hide away from the world, but a very select few actually seek to aid the people of Thedas. Asking for no forgiveness for thier race's deeds, and offering no apology, these intelligent Darkspawn stand as an enigma on the battlefield.

Skills

Summon Child - This dark magic sings to one of the few remaining Children of the Mother left in Thedas compelling it to come to the aid of the Awakened and his allies. Starting as a simple grub with little defenses, the Child will slowly mutate as it kills and feeds on enemies. The stages of growth continue until it has reached 'adulthood', at wich point it will regenerate health from devoured enemies; if the Child dies a new grub must be summoned. (This summoning power is different from other summoning powers in that the 'pet' is permanent unless slain, and the summoned creature 'levels up' on the field.)



Tainted Magic - Similar to Blood Magic, this power allows the Darkspawn to draw upon his curse to add a poisoning effect to any spells he casts (fire blast will now carry a poison DoT effect as well for example). Performing this action injures the Darkspawn; the poison debuff has no effect on enemy Darkspawn.

Song of the Old Gods - Being an Awakened Darkspawn means that the call of the Old Gods no longer compels him to follow, but the memory of the song still lingers. With this power the Awakened forces a group of enemies to 'hear' the Calling of the Old Gods. Enemies afflicted with this skill are slowed and halt their attacks as the strange sensation passes over them. Magic wielding foes have their cool downs reset and enemy Darkspawn are driven into a frenzy, targeting their own allies.

Corruption - The danger of the Taint is an ever present threat the allies of the Awakened must be aware of. This passive ability is the chance on nearby Non-Darkspawn being poisoned by the Awakened, friend or foe. The chance of spreading the Taint is inverse to the amount of health the Awakened has. (For gameplay the effect is a DoT poison debuff).

Awakening - Being freed from the Old Gods' calling has granted the Awakened an innate resistance to mental attacks, like fear, sleep ect.

Pros: Very good at debuffing/poisoning large groups of enemies. Has a unique summoned pet.

Cons: Potential hinderence to the party, due to the Taint.

Equipment: (Three slots)

Ancient Grey Warden Armor - This armor slot bestows a set of Grey Warden armor to the Awakened. This armor, worn by defenders against the Blights, lowers the possiblity of the Awakened spreading the Taint.

Emissary Robes: Worn by Darkspawn Emissaries, this armor slot decreases the amount of life required to fuel the Awakened's Tainted Magic skill.

Blighted Blade: This weapon slot grants the Awakened a sword caked in corruption, allowing him to poison foes with melee attacks, as well as increasing his martial prowess.

Tevinter Archmage Staff: This weapon slot increases the magic damage dealt.

Gift of the Architect: This bauble given to the Awakened after the ritual, raises the wearer's mana pool.

Lessons from the Mother: Knowledge gained from the defeat of the Mother enables the Awakened to better control the Child. This accessory slot grants the summoned pet increased damage and armor.

Modifié par Vortex13, 12 décembre 2013 - 06:25 .

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#2
Gregolian

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Does EVERY game need a MP nowadays?

In games like ME (even though I played it and enjoyed it some) and other games that are very single player heavy the MP feels tacked on.

#3
Guest_EntropicAngel_*

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You know, if EA and Bioware were still wondering about whether or not to put multiplayer in...

This isn't helping.

#4
Maria Caliban

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If it's like ME 3 MP where you can pick your map, I don't like the idea of being explicitly better in one type of terrain over another.

Gregolian wrote...

Does EVERY game need a MP nowadays?

No. But some of us like MP and would like it if Dragon Age had an MP component.

Modifié par Maria Caliban, 10 avril 2013 - 06:30 .


#5
Gregolian

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Maria Caliban wrote...

Gregolian wrote...

Does EVERY game need a MP nowadays?

No. But some of us like MP and would like it if Dragon Age had an MP component.

IF they do MP I hope it isn't tacked on and clunky feeling the way Tomb Raider was and that the SP doesn't suffer like it does with so many games that have an MP component.

#6
Guest_npc86_*

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Gregolian wrote...

Maria Caliban wrote...

Gregolian wrote...

Does EVERY game need a MP nowadays?

No. But some of us like MP and would like it if Dragon Age had an MP component.

IF they do MP I hope it isn't tacked on and clunky feeling the way Tomb Raider was and that the SP doesn't suffer like it does with so many games that have an MP component.


I'm not a multiplayer fan but I wouldn't have an issue with multiplayer as long as it doesn't affect the single-player. Mass Effect 3's requirement that I play the multiplayer to increase my galactic readiness in order to get the best ending in singleplayer (before the EC DLC) was annoying, when I just wanted to play the singleplayer.
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#7
Gregolian

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AWT42 wrote...

Gregolian wrote...

Maria Caliban wrote...

Gregolian wrote...

Does EVERY game need a MP nowadays?

No. But some of us like MP and would like it if Dragon Age had an MP component.

IF they do MP I hope it isn't tacked on and clunky feeling the way Tomb Raider was and that the SP doesn't suffer like it does with so many games that have an MP component.


I'm not a multiplayer fan but I wouldn't have an issue with multiplayer as long as it doesn't affect the single-player. Mass Effect 3's requirement that I play the multiplayer to increase my galactic readiness in order to get the best ending in singleplayer (before the EC DLC) was annoying, when I just wanted to play the singleplayer.

I agree with this sentiment as well.  It's at least PARTIALLY responsible I think for the reason that I lost interest in Mass Effect 3 shortly after finding Garrus.

#8
Iakus

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Gregolian wrote...

Does EVERY game need a MP nowadays?

In games like ME (even though I played it and enjoyed it some) and other games that are very single player heavy the MP feels tacked on.


What?  Nothing says "narrative driven choice based rpg" like pwning darkspawn with your pals, right? Image IPB

I mean, what's a few hours of content removed from the single player game compared to that?

#9
Killdren88

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I do not want multiplayer. Dragon age is a Singleplayer game. I don't want Horde mode I don't want chantry Vs mage sympathizers team deathmatch I want Singleplayer. It takes away development time and resources away from Singleplayer which is the intended focus of the game. The only way I would except any form of multiplayer is if it is made by an entirely different entity. Meaning that after the initial game comes out it comes as an added add on for you so those who want multiplayer get it without being a pain for those who desire only a Singleplayer game.

#10
Gregolian

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iakus wrote...

Gregolian wrote...

Does EVERY game need a MP nowadays?

In games like ME (even though I played it and enjoyed it some) and other games that are very single player heavy the MP feels tacked on.


What?  Nothing says "narrative driven choice based rpg" like pwning darkspawn with your pals, right? Image IPB

I mean, what's a few hours of content removed from the single player game compared to that?

At first I was like:
"This guy is being serious"

And then I saw the emoticon and second line and was like "DAMNIT, I still can't spot sarcasm"

#11
Noctis Augustus

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... *sigh* Can't they make that as a dlc later for people who actually want multiplayer?

#12
Enigmatick

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Can you all please stop making threads about hypothetical game mechanics in a hypothetical game mode, it just to same threads over and over and over again.

#13
NovaBlastMarketing

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the best MP class ... none at all . Keep the resources for sp

#14
Beerfish

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MP is going to be included.

Here is a chance to discuss it and perhaps have an effect on it.

There for good topic.

There are a lot of possibilities for mp. I'd rather start discussing the actual playable races to include in mp before getting into the mp classes themselves.

#15
JerZey CJ

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Gregolian wrote...

Does EVERY game need a MP nowadays?

In games like ME (even though I played it and enjoyed it some) and other games that are very single player heavy the MP feels tacked on.

According to EA, they do. Really wish BW would get bought by Zenimax so they could have a good publisher that allows RPG devs to take the time they need.

#16
Gregolian

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JerZeyCJ2 wrote...

Gregolian wrote...

Does EVERY game need a MP nowadays?

In games like ME (even though I played it and enjoyed it some) and other games that are very single player heavy the MP feels tacked on.

According to EA, they do. Really wish BW would get bought by Zenimax so they could have a good publisher that allows RPG devs to take the time they need.

Grrrrrrrr at EA and their obsession with MP and first day DLC.

#17
sandalisthemaker

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ibbikiookami wrote...

... *sigh* Can't they make that as a dlc later for people who actually want multiplayer?



#18
Vortex13

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Well there certainly are some strong feelings on the inclussion of MP.

I personally am a fan of the concept, as well as a fan of good story driven games so I can see both sides of the discussion.

For the sake of argument lets assume that MP would be something seperate from the main game, a DLC that in no way affects the SP data on the game disk. How would the idea of MP and the various races/classes sound then? Something worth a discussion apart from "NO" maybe?

#19
Vortex13

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Beerfish wrote...

MP is going to be included.

Here is a chance to discuss it and perhaps have an effect on it.

There for good topic.

There are a lot of possibilities for mp. I'd rather start discussing the actual playable races to include in mp before getting into the mp classes themselves.


Im with you on playable races, I would really like to see the non human (human, elf, dwarf) races as playable in the MP; speaking of which; how would a playable Sylvain race sound?

Forget my preleminary skill list I have for it, how would a playable tree ent sound?

I say awesome, and something that is possible within the lore, given the events in DA:O.

#20
Vortex13

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Maria Caliban wrote...

If it's like ME 3 MP where you can pick your map, I don't like the idea of being explicitly better in one type of terrain over another.


True, although I was picturing the maps to be much larger then ME 3; think Battlefield 3 big. With a map of that size you could have variying areas: woodlands, cities, ect. meaning that a Sylvain player could excell in certain areas and be hindered in others.

Plus I wouldn't imagine the penelty would be something ultra drastic, maybe a 10% reduction at most. 

#21
Gregolian

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Vortex13 wrote...

Well there certainly are some strong feelings on the inclussion of MP.

I personally am a fan of the concept, as well as a fan of good story driven games so I can see both sides of the discussion.

For the sake of argument lets assume that MP would be something seperate from the main game, a DLC that in no way affects the SP data on the game disk. How would the idea of MP and the various races/classes sound then? Something worth a discussion apart from "NO" maybe?

I still have trouble wrapping my head around it past something that is basically a "Horde" or "Firefight" mode like one gets in Gears or Halo.

#22
Mulsanne Blue

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Maria Caliban wrote...

If it's like ME 3 MP where you can pick your map, I don't like the idea of being explicitly better in one type of terrain over another.

Gregolian wrote...

Does EVERY game need a MP nowadays?

No. But some of us like MP and would like it if Dragon Age had an MP component.


^This. I was so dreading the MP component of ME3 and I reluctantly tried it out. And I really, really enjoyed it, especially when teamed with my friends. I can say that I like the co-op aspect and had it been PVP, I *probably* would not have liked it as much. So, if DA: I were to include a MP aspect, I would prefer it be similar to ME3 (w/o any effect on SP). I wish people would be more willing to give MP a chance, it really can be fun :D
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#23
Mulsanne Blue

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Beerfish wrote...

MP is going to be included.

Here is a chance to discuss it and perhaps have an effect on it.

There for good topic.

There are a lot of possibilities for mp. I'd rather start discussing the actual playable races to include in mp before getting into the mp classes themselves.


Playable races would be awsome! They have the capability to do this, as we saw in ME3. I think it would be great to start talking about potential races, weapons, and powers.

#24
Gregolian

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Agent599xx wrote...
I wish people would be more willing to give MP a chance, it really can be fun :D

I give MP a chance...  it's the reason I own these games:
Image IPB
Image IPB

Some games should still solely be a single player experience.  That's just my opinion though.  And I have stupid conspiracy theories running around in my head now involving a certain other BW game.

Modifié par Gregolian, 10 avril 2013 - 10:22 .


#25
Vortex13

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Agent599xx wrote...

Maria Caliban wrote...

If it's like ME 3 MP where you can pick your map, I don't like the idea of being explicitly better in one type of terrain over another. 

Gregolian wrote...

Does EVERY game need a MP nowadays?

No. But some of us like MP and would like it if Dragon Age had an MP component.


^This. I was so dreading the MP component of ME3 and I reluctantly tried it out. And I really, really enjoyed it, especially when teamed with my friends. I can say that I like the co-op aspect and had it been PVP, I *probably* would not have liked it as much. So, if DA: I were to include a MP aspect, I would prefer it be similar to ME3 (w/o any effect on SP). I wish people would be more willing to give MP a chance, it really can be fun :D


I agree. I remember playing SWTOR, and Jade Empire, and ME 1 and going "This would be even better if I could play alongside my friends." Others might feel differently, but for me; that's usually the first thing to cross my mind when I am playing a great single player game.