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Dragon Age: Inquisition Multiplayer classes


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#26
Mulsanne Blue

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Gregolian wrote...

Agent599xx wrote...
I wish people would be more willing to give MP a chance, it really can be fun :D

I give MP a chance...  it's the reason I own these games:
Image IPB
Image IPB

Some games should still solely be a single player experience.  That's just my opinion though.  And I have stupid conspiracy theories running around in my head now involving a certain other BW game.


I was speaking more in terms of Bioware. Guess I should have been more clear! :) My husband plays BF3 co-op and it looks cool, but that game is a prime example of why I do not like player VS player MP. And the price point for the map pack was crazy!!  Admittedly, I do not know much about Halo...

#27
Vortex13

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Agent599xx wrote...

Beerfish wrote...

MP is going to be included.

Here is a chance to discuss it and perhaps have an effect on it.

There for good topic.

There are a lot of possibilities for mp. I'd rather start discussing the actual playable races to include in mp before getting into the mp classes themselves.


Playable races would be awsome! They have the capability to do this, as we saw in ME3. I think it would be great to start talking about potential races, weapons, and powers.


I would like to see Bioware take the playable races aspect a step further then ME did. In ME every race had to have the same humanoid, bipedal form because every kit was based off the same skeleton. Since the game is still in production I would love to see the use of multiple 'non human' frames as playable races, alongside the humans, elves, and dwarves. 

Sylvains, Golems, Werewolves, Malibarri, Qunari, Awakened Darkspawn, ect. The Dragon Age universe is filled with diverse races that (IMO) should be playable.

#28
Gregolian

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Agent599xx wrote...
I was speaking more in terms of Bioware. Guess I should have been more clear! :) My husband plays BF3 co-op and it looks cool, but that game is a prime example of why I do not like player VS player MP. And the price point for the map pack was crazy!!  Admittedly, I do not know much about Halo...

I was in middle school I think when the first Halo came out so that's why I always end up buying it.

However, co-op is something that, outside of this series:
Image IPB

Is sorely missing in the gaming community.

HOWEVER, I really think DA gets it's strength from being a SP game.  I can't think of any sort of MP that won't either feel tacked/weird/forced, OR, feels like a WoW ripoff.

And I still personally hold the belief that ME3 had such a poor story and dialogue moments because the team was trying to force MP into the game too

Modifié par Gregolian, 10 avril 2013 - 10:34 .


#29
JerZey CJ

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Well, I might as well be the first poster other than the OP to post a kit idea. Assuming ME3 rules, I've only included three powers. This is a single player specialization idea from my thread.

Psychokinetic Warrior
: Use the powers of Phychokinesis(aka telekinesis, but "phychokinesis" just sounds so much cooler) to attack with your weapon.
Info: Psychkinetic Warriors are mages who have taken their skill in the art of telekinesis and put it to use in even deadlier ways by manipulating weapons with it. They are, however, limited to only one handed swords, as other weapons are too heavy or unbalanced for proper use with telekinesis and lack the agility and maneuverability of single handed blades. To further differentiate themselves from other mages, they have taken to wearing light armor often seen on Rogues to help protect them in their front line position, while still providing room for them to manuever and cast their spells.
Restrictions: Restricted to using one handed swords and light armor
Range: Close to medium range
Impale: launch your blade through the air, impaling it into an enemy, doing moderate damage
Cyclone: Spin your sword around yourself, doing low damage, but causing knockback to all nearby enemies
Spin: Send your sword spinning out in a wide arc in front of you, doing damage to all enemies in its path.

Modifié par JerZeyCJ2, 10 avril 2013 - 10:46 .


#30
Malanek

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Vortex13 wrote...

I would like to see Bioware take the playable races aspect a step further then ME did. In ME every race had to have the same humanoid, bipedal form because every kit was based off the same skeleton. Since the game is still in production I would love to see the use of multiple 'non human' frames as playable races, alongside the humans, elves, and dwarves. 

Sylvains, Golems, Werewolves, Malibarri, Qunari, Awakened Darkspawn, ect. The Dragon Age universe is filled with diverse races that (IMO) should be playable.

ME3 introduced Volus and then the Geth Juggernaut and Krogan Warlord, all were differently sized and actually shifted the camera depending on their height.

I see no reason why any possible DA multiplayer wouldn't have some more exotic possibilities.
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#31
Enigmatick

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Where is this multiplayer confirmed?

#32
Vortex13

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Malanek999 wrote...

Vortex13 wrote...

I would like to see Bioware take the playable races aspect a step further then ME did. In ME every race had to have the same humanoid, bipedal form because every kit was based off the same skeleton. Since the game is still in production I would love to see the use of multiple 'non human' frames as playable races, alongside the humans, elves, and dwarves. 

Sylvains, Golems, Werewolves, Malibarri, Qunari, Awakened Darkspawn, ect. The Dragon Age universe is filled with diverse races that (IMO) should be playable.

ME3 introduced Volus and then the Geth Juggernaut and Krogan Warlord, all were differently sized and actually shifted the camera depending on their height.

I see no reason why any possible DA multiplayer wouldn't have some more exotic possibilities.


True. I would just like to see something like a playable Malibarri in terms of variety. Don't make EVERYTHING a biped, especially when the lore has very interesting non-biped, non-human things that have a set precedence of being allies to the PC.

#33
JerZey CJ

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Enigmatick wrote...

Where is this multiplayer confirmed?

When EA announced that all titles published under them must have an online/multiplayer aspect. Granted, we have been told that DA2 met these onlines requirements, so DA3 may not need actual multiplayer, so this is just for fun.

#34
Vortex13

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JerZeyCJ2 wrote...

Well, I might as well be the first poster other than the OP to post a kit idea. Assuming ME3 rules, I've only included three powers. This is a single player specialization idea from my thread.

Psychokinetic Warrior
: Use the powers of Phychokinesis(aka telekinesis, but "phychokinesis" just sounds so much cooler) to attack with your weapon.
Info: Psychkinetic Warriors are mages who have taken their skill in the art of telekinesis and put it to use in even deadlier ways by manipulating weapons with it. They are, however, limited to only one handed swords, as other weapons are too heavy or unbalanced for proper use with telekinesis and lack the agility and maneuverability of single handed blades. To further differentiate themselves from other mages, they have taken to wearing light armor often seen on Rogues to help protect them in their front line position, while still providing room for them to manuever and cast their spells.
Restrictions: Restricted to using one handed swords and light armor
Range: Close to medium range
Impale: launch your blade through the air, impaling it into an enemy, doing moderate damage
Cyclone: Spin your sword around yourself, doing low damage, but causing knockback to all nearby enemies
Spin: Send your sword spinning out in a wide arc in front of you, doing damage to all enemies in its path.


Very cool, very cool. I like how you made a Mage/Rogue hybrid vs the more Warrior/Mage hybrid of the Spirit Warrior. What types of armor/accessories do you picture for this class. 

When I was brainstorming my Sylvain class I thought it would be cool if the armor/customization of the character actually applied different stats in addition to aesthetics.

#35
Enigmatick

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JerZeyCJ2 wrote...

Enigmatick wrote...

Where is this multiplayer confirmed?

When EA announced that all titles published under them must have an online/multiplayer aspect. Granted, we have been told that DA2 met these onlines requirements, so DA3 may not need actual multiplayer, so this is just for fun.



I don't see the fun in pushing multiplayer ideas into a single player RPG, but i'll leave you to it. 

#36
Malanek

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Vortex13 wrote...

Malanek999 wrote...

Vortex13 wrote...

I would like to see Bioware take the playable races aspect a step further then ME did. In ME every race had to have the same humanoid, bipedal form because every kit was based off the same skeleton. Since the game is still in production I would love to see the use of multiple 'non human' frames as playable races, alongside the humans, elves, and dwarves. 

Sylvains, Golems, Werewolves, Malibarri, Qunari, Awakened Darkspawn, ect. The Dragon Age universe is filled with diverse races that (IMO) should be playable.

ME3 introduced Volus and then the Geth Juggernaut and Krogan Warlord, all were differently sized and actually shifted the camera depending on their height.

I see no reason why any possible DA multiplayer wouldn't have some more exotic possibilities.


True. I would just like to see something like a playable Malibarri in terms of variety. Don't make EVERYTHING a biped, especially when the lore has very interesting non-biped, non-human things that have a set precedence of being allies to the PC.

What is a Malibarri? A dog? I imagine there would be some limits like things have to fit through doorways and be able to open, activate things, use items etc.

I'm not completely convinced they should have playable dogs as things like opening doors becomes a bit of a stretch plus the inventory system would have to be completely reworked.

#37
Vortex13

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Malanek999 wrote...

Vortex13 wrote...

Malanek999 wrote...

Vortex13 wrote...

I would like to see Bioware take the playable races aspect a step further then ME did. In ME every race had to have the same humanoid, bipedal form because every kit was based off the same skeleton. Since the game is still in production I would love to see the use of multiple 'non human' frames as playable races, alongside the humans, elves, and dwarves. 

Sylvains, Golems, Werewolves, Malibarri, Qunari, Awakened Darkspawn, ect. The Dragon Age universe is filled with diverse races that (IMO) should be playable.

ME3 introduced Volus and then the Geth Juggernaut and Krogan Warlord, all were differently sized and actually shifted the camera depending on their height.

I see no reason why any possible DA multiplayer wouldn't have some more exotic possibilities.


True. I would just like to see something like a playable Malibarri in terms of variety. Don't make EVERYTHING a biped, especially when the lore has very interesting non-biped, non-human things that have a set precedence of being allies to the PC.

What is a Malibarri? A dog? I imagine there would be some limits like things have to fit through doorways and be able to open, activate things, use items etc. 

I'm not completely convinced they should have playable dogs as things like opening doors becomes a bit of a stretch plus the inventory system would have to be completely reworked.


No nothing like opening doors. Think of the more exotic races as specialty classes; really good in one area at the expense of other areas. As a Malibarri Warhound for example you would be very fast and be able to avoid damage due to your size, but you wouldn't be able to open doors, pull levers or climb ladders. Same way how a Sylvain or a Golem can pick up human or smaller sized enemies in combat, but their size would prevent them from entering a barracks to aid their dwarf warrior for example. 

Having things like this would really help the classes feel unique, and (IMO) help encourage varied parties. I have played enough 4 Geth Infiltrator games in ME 3 to want to avoid overlapp as much as possible.

#38
JerZey CJ

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Vortex13 wrote...

JerZeyCJ2 wrote...

Well, I might as well be the first poster other than the OP to post a kit idea. Assuming ME3 rules, I've only included three powers. This is a single player specialization idea from my thread.

Psychokinetic Warrior
: Use the powers of Phychokinesis(aka telekinesis, but "phychokinesis" just sounds so much cooler) to attack with your weapon.
Info: Psychkinetic Warriors are mages who have taken their skill in the art of telekinesis and put it to use in even deadlier ways by manipulating weapons with it. They are, however, limited to only one handed swords, as other weapons are too heavy or unbalanced for proper use with telekinesis and lack the agility and maneuverability of single handed blades. To further differentiate themselves from other mages, they have taken to wearing light armor often seen on Rogues to help protect them in their front line position, while still providing room for them to manuever and cast their spells.
Restrictions: Restricted to using one handed swords and light armor
Range: Close to medium range
Impale: launch your blade through the air, impaling it into an enemy, doing moderate damage
Cyclone: Spin your sword around yourself, doing low damage, but causing knockback to all nearby enemies
Spin: Send your sword spinning out in a wide arc in front of you, doing damage to all enemies in its path.


Very cool, very cool. I like how you made a Mage/Rogue hybrid vs the more Warrior/Mage hybrid of the Spirit Warrior. What types of armor/accessories do you picture for this class. 

When I was brainstorming my Sylvain class I thought it would be cool if the armor/customization of the character actually applied different stats in addition to aesthetics.

Thanks. I also had "Trickster: Throw your blade at an
enemy and purposefully miss, catching them off guard with a critical
backstab as the blade returns back to you." but left it out of the MP version of the kit because I thought it might be too similar to Impale. Probably rogue armor with mage hoods. But I'd imagine them wearing something like mage robes but "tighter" that is too say, less flow-y and no skirt with leather pieces for protection. So, maybe something like a long coat/open mage robe with a leather chest piece and grieves and some sort of light armor on the shoulders and a gauntlet on the sword hand.

#39
Vortex13

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Updated my OP with a new class, let me know what you think.

#40
Giga Drill BREAKER

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MP sucks and DA3 will suck if it has MP, just like ME3

#41
Guest_Puddi III_*

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Without knowing the context of DA3's multiplayer it's hard to know what would fit.

Still. Shapeshifter.

#42
Vortex13

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Filament wrote...

Without knowing the context of DA3's multiplayer it's hard to know what would fit.

Still. Shapeshifter.


It's true, DA MP could be a Facebook trading card game for all we know. I was just thinking about the possiblities of MP should it follow a similar path to ME 3. 

Shapeshifter mages would be pretty fun, I would love to be able to turn into a swarm of rats and eat people a la Dishonored.

#43
Vortex13

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I was trying to think up some more races/classes. I was thinking of doing a Malibari Warhound, a werewolf, or maybe a golem.

What are some ideas you would like to see?

#44
Xhon12

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Vortex, I think your ideas are good and the characters are well done. But, if there's multiplayer (which I hope there is) in DA:I, I hope we can build our own characters just like in SP mode.

Then again, your designes are good!

#45
Vortex13

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Xhon12 wrote...

Vortex, I think your ideas are good and the characters are well done. But, if there's multiplayer (which I hope there is) in DA:I, I hope we can build our own characters just like in SP mode.

Then again, your designes are good!


I'm with you 110% on creating our characters and putting points into a selection of powers and abilities and the being able to take said powers and abilities and switch then out (if we want to) between missions, thus increasing replayability as well as providing variety in parties using the same classes. 

For example say you and I are playing as Mages; I would like to see DA:I give us both complete access to the Mage power pool. I go with a healer focused Mage and you go with a Primal specced Mage, we play a couple of games and then I decide I want to go into the Entropy so I respec. The next game we get partied with another Entropy Mage, but due to every play having access to the entire power pool, the powers me and the other Entropy Mage have brought to battle are different.

I will admit that my ideas are pretty 'limited' like the ME 3 kits are, but think of my listed abilities as powers and abilities in ADDITION to the standard powers, kinda a specialization class

#46
sirus1988

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I don't want multiplayer in this game.. mainly because a lot of COD players will buy it just for the multiplayer. And most of those players say and do alot of things that are hurtfull to others :(

#47
10K

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DinoSteve wrote...

MP sucks and DA3 will suck if it has MP, just like ME3


ME3 didn't suck because of MP. ME3 sucked because of it's story. Heck, a lot of people now buy ME3 just because of MP and that's sad given it's SP was suppose to be the prime purpose of the game.

#48
BouncyFrag

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sirus1988 wrote...

I don't want multiplayer in this game.. mainly because a lot of COD players will buy it just for the multiplayer. And most of those players say and do alot of things that are hurtfull to others :(

If there was a case to be made for that it would have happened with the ME3 multiplayer since it is a shooter and that hasn't happened. Every now and then you'll run into a jerk on a microphone but overall its a good community to play with and not even remotely like the COD mp.

#49
Airell

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EA said they want multiplayer in all there games. So DA: I will have mp

#50
Lokiwithrope

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Only if the gameplay is similar to ME3 where we roll in squads, but we have DA's leveling system.