Gregolian wrote...
Does EVERY game need a MP nowadays?
EA think so.
Gregolian wrote...
Does EVERY game need a MP nowadays?
This is the MP i'm hoping for with DA:I. Being able to play throught he game with a friend but it being completely optional, no feeling of it being forced down your throat if MP isn't your thing.phunx wrote...
This was a long time ago, but they said IF they did MP it'd be more of the Baldur's Gate 2 style. Which means optional co-op, maybe your friend can control one of the companions, or even import their own Inquisitor into your game and is one of your soldiers? I think that sounds really cool.
1varangian wrote...
I'll take co-op multiplayer like Neverwinter Nights. Better yet if there could be a toolset and DM client.
I don't want to see shallow brainless arena multiplayer just "because there has to be MP".
NovaBlastMarketing wrote...
the best MP class ... none at all . Keep the resources for sp
JimmyV99 wrote...
The deciding factor should be what is gained from having MP, what to consider is the fact The Reapers, Geth, Cerberus, and Collectors threatened everyone, not just Shepard and the Normandy. It's not like the Demons, Blood Mages, Darkspawn, & Undead really want to kill everyone? Oh nevermind, it looks like we will be getting multiplayer...
Anyways, In DAO we were presented with the Darkspawn Chronicles, so in DA2 (where I normally played a rogue) I asked the question what if Hawke had died fighting the Orge while escaping Ostagar? What would the game have been like if it were up to Bethany and Carver to save Kirkwall? With those questions I stopped playing my normal rogue and tried play throughs as a male warrior (named Carver) and female mage (named Bethany)
As for Mass Effect, I normally played a male soldier, because I also played other FPS, and the easy answer was if any other skills were needed, the crew-mates were available. But in Multiplayer, I saw amazing skills and powers displayed by the other classes, so I began to play other classes and realized that ripping apart an enemy with the power of my mind was just a much fun as shooting them. The best part was to see the detail, in developing all the classes to the point where I no-longer needed guns (enough fire and electricity will kill anything). But without MP I would have stopped playing Mass Effect 3 and waited for DLC, having never played any other class. I'm glad MP was there to give me a reason to experience first-hand what my crew-mates brought to the fight for myself, as opposed to DA where you can switch control to team-mates.
Another way to look at it is: What was gained from multiplayer in Baldur's Gate? Exactly, Wise & Powerful friends are a good thing!
Modifié par Vortex13, 17 octobre 2013 - 02:48 .
Here the narritive doesn't have to be bogged down for three hours explaining why we have a pary comprised of a Qunari Templar, Werewolf, Sylvain, and Dalish Mage.
Guest_krul2k_*
sandalisthemaker wrote...
ibbikiookami wrote...
... *sigh* Can't they make that as a dlc later for people who actually want multiplayer?
Fast Jimmy wrote...
Here the narritive doesn't have to be bogged down for three hours explaining why we have a pary comprised of a Qunari Templar, Werewolf, Sylvain, and Dalish Mage.
So the solution is a shunted, forced in MP where story and character control, some of the biggest elements in an RPG, are abandoned for a bang, bang, shoot 'em up combat fest? I'd rather forgoe the fantasy party, then. Because at least when that fantasy party is in my head, it can have some semblance of character value and interaction.
I think to speculate on the classes in DA3, it's safer to remember that in ME3 everything was based on skill trees, and proper investment of skill points. In DA2 there are Talents and Attributes, and then in DAO there are also Skills and Specializations. Then upgrades of skills work differently as well, If you play both ME and DA series, I won't need to get into the details, all you need to know is that leveling up within a skill tree in DA2 unlocks a new ability, as opposed to ME2 & ME3 where it only improves an existing ability.
That being the case, what I'd expect some classes for DA MP might look like:
(Common) Warrior/Rogue/Circle-Mage
(Un-Common) Templar/Assassin/Apostate
(Rare) Seeker/GreyWarden-Scout/Keeper/Arcane-Warrior
(Ultra-Rare) Reaver/GreyWarden-Knight/1st Enchanter/Antivan-Crow
I think Blood Mage will become a playable class in later DLC for MP similar to how the Geth needed to be unique in ME3 multiplayer
Now we get to the issue of Weapons and Armor. In ME3 every class got access to every weapon-type, and with no class weapon restrictions, resulting in the game had better flow and options. Personally I hope class exclusive weapons go away, but that means Warriors will have access to staffs and Mages will have access to Sword&Shield (Which makes even less sense) It makes more sense that weapons get more strict with Attributes Required (example: Needs 20+ STR and 20+ STA) and adopting the unethical (Adds % Based on Level) properties. Or they can just not include weapons and armor in MP, but why would they do that?
Lastly the life/death Mechanics are very different between ME and DA, where ME gives a barrier and shield on top of conventional health, and DA has a completely separate resource for actions either stamina or mana.
Don't even get me started on Thermal Clips!
You can strip out the RPG bits of ME3 and left with a decent shooter. Dragon Age will probably be more quest best. Most non shooter RPG MP's are.
I would love to see a ME3 like MP for DA Inquisition. To be honest, it seems like they have been setting up for that anyway.
As for a Class/Kit creation...
QUNARI Archer.
Skills:
Piercing Arrow Assuming a tree that lets you spec for damage or spec for some sort of armor debuff.
Volley: AOE attack I am invisioning a tree where you can speck for AOE size or a damage buff.
Leap: Really some sort of get out of combat ability.
- Sylvan Protector -
Yes! Yes! Yes!
More nature spells ![]()
And a Bard class with a lot of songs.
So sweet ^^
I'd like MP if it was some sort of co-op mode rather than PvP.
I'd like MP if it was some sort of co-op mode rather than PvP.
Same. Co-op modes > Competive modes IMO.
Backed by the power of Frostbite, a Dragon Age: Inquisition multiplayer mode has tremendous potential. I've echoed this sentiment many times. The setting and events of Inquisition also beg for multiplayer attention in the best way possible.
Speaking generally to the OP though, I have to say I'm not a big fan of Class and Race oversaturation. I can't really explain it, but there's a contextually sensitive break point with variety where I can't stop rolling my eyes at what is little more than a novelty.
Give me the four basic races, the three basic classes with the nine basic specializations. I don't need a Treant Leafstormer of Minotaur Hornmauler. Sorry.
I don't want multiplayer in this game.. mainly because a lot of COD players will buy it just for the multiplayer. And most of those players say and do alot of things that are hurtfull to others
It's been awhile since I last played multiplayer ME3 (on PS3), but I remember really wanting a mute option when most of the randoms used their mic's (whether it be just talking or static/background noises/breathing). Please, EA/Bioware, include a mute button for people's mic's in DA:I multiplayer.