Dark Souls 2 - Gameplay Footage
#26
Posté 11 avril 2013 - 09:40
#27
Posté 11 avril 2013 - 09:41
#28
Posté 12 avril 2013 - 12:39
Il Divo wrote...
^ You had me at dual wielding. Right well, I'm sold.
#29
Posté 12 avril 2013 - 12:56
http://uk.gamespot.c...y-dead-6406777/
Haven't heard this anywhere else. Sites like Gamespot, OXM and IGN have a tendancy to make such lies. The footage wasn't even shown to them personally but if this is true then that would be awesome. I'd imagine there will be limits as to where they go but it adds randomness to the whole experience and means you might not have a chance to prepare.
#30
Posté 12 avril 2013 - 01:07
First playthrough of Dark Souls I was terrified, just waiting for giant insects to show up.
#31
Posté 12 avril 2013 - 01:36
#32
Posté 12 avril 2013 - 01:40
Shepenwepet wrote...
There better be Catarina armor. Or at least some other vegetable-themed armor.
But yeah, can't wait and all that. The game looks delicious.
So true So true.
#33
Posté 12 avril 2013 - 03:24
Might be worth a look if you're interested.
Modifié par ithurtz, 12 avril 2013 - 03:24 .
#34
Posté 12 avril 2013 - 04:01
#35
Posté 12 avril 2013 - 06:27
But, if all pans out, this is easily the Game of the Year 2014 for me.
#36
Posté 12 avril 2013 - 10:22
#37
Posté 13 avril 2013 - 12:39
ithurtz wrote...
The GrandDaddy (or at least i like to think so) of Dark Souls, EpicNameBro has released his Dark Souls 2 Discussion Video
Might be worth a look if you're interested.
GiantDad (aka The Legend) would like a word with you...
He's even got his own song.
Modifié par Elton John is dead, 13 avril 2013 - 12:41 .
#38
Posté 13 avril 2013 - 01:29
Modifié par eroeru, 13 avril 2013 - 01:30 .
#39
Posté 13 avril 2013 - 09:33
Elton John is dead wrote...
ithurtz wrote...
The GrandDaddy (or at least i like to think so) of Dark Souls, EpicNameBro has released his Dark Souls 2 Discussion Video
Might be worth a look if you're interested.
GiantDad (aka The Legend) would like a word with you...
He's even got his own song.
Haha, I love Afro's vids.
Didn't even know there was a Giant Dad song.
#40
Posté 13 avril 2013 - 08:25
http://www.godisagee...2-offline-mode/
There's an offline mode (still) and some content will carry over from Dark Souls 1 such as equipment and covenants (Sunbro covenant better be in it).
http://www.eurogamer...riginals-spirit
Eurogamer confirms that bosses now roam freely (presumably with limits as I can't imagine that chariot rider showing up in a small dungeon to get you). Multiplayer is server based.
http://www.examiner....etails-revealed
The PC is the lead developing platform. From Software confirms that the PC version this time will be good this time around.
Modifié par Elton John is dead, 13 avril 2013 - 08:26 .
#41
Posté 13 avril 2013 - 11:44
#42
Posté 14 avril 2013 - 02:08
#43
Posté 14 avril 2013 - 02:52
Hi my name is Ryan wrote...
I won't be wasting my time on another of these games until From Software realizes that not having a pause function just makes their games even more of a chore to play then they already are.
What. Then don't play the game, Demon Souls, nor Dark souls needed a function of "pause", it would take away from the game, like having a pause menu in Dead Space 1, I would feel like it would lose on the atmosphere.
#44
Posté 14 avril 2013 - 04:25
Elton John is dead wrote...
An action-RPG shouldn't have a pause function unless you hold Dragon Age 2 as the standard for action-RPG's?
A strategic pause a la Dragon Age is clearly not what I'm talking about?
Spirosz wrote...
I would feel like it would lose on the atmosphere.
I can assure you that it wouldn't. And I don't remember much about Dead Space (besides it being a bad game) but I'm pretty sure it had a pause menu (correct me if I'm wrong).
Modifié par Hi my name is Ryan, 14 avril 2013 - 04:27 .
#45
Posté 14 avril 2013 - 04:26
Modifié par Hi my name is Ryan, 14 avril 2013 - 04:26 .
#46
Posté 14 avril 2013 - 04:37
Hi my name is Ryan wrote...
I can assure you that it wouldn't. And I don't remember much about Dead Space (besides it being a bad game) but I'm pretty sure it had a pause menu (correct me if I'm wrong).
I assure you that it would.
And no Dead Space has never had a pause menu. Unless you count the start/ESC key but the actual inventory didn't pause the game.
#47
Posté 14 avril 2013 - 05:25
#48
Posté 14 avril 2013 - 06:57
Hi my name is Ryan wrote...
The start/ESC key is exactly what I'm talking about. I don't mind at all if the inventory is in real time, but I'd like to have some way to pause the game in case something urgent requires my attention. It's merely a matter of convenience.
There is always sitting at a bonfire and if something THAT urgent arises, so what if you loose a bit of progress in a video game?
#49
Posté 14 avril 2013 - 07:37
Hi my name is Ryan wrote...
I won't be wasting my time on another of these games until From Software realizes that not having a pause function just makes their games even more of a chore to play then they already are.
Did you find the game appealing otherwise?
Because this sounds as if you don't get to enjoy Dark Souls' strong points. They all have something to do with making the player care for the game, that's something you can't do with making the gaming experience care-free.
Time does not in actual life ever stop - hence this adds to the immersion.
But if you are simply frustrated by not being able to "rest" inbetween, that's a pseudo-issue. Encounters are scattered in this game. Plenty of places everywhere where you can let your character stay and not die whilst doing so. Encounters are brief and escapable for what I'd gather is this very purpose of needing a breather.
Modifié par eroeru, 14 avril 2013 - 07:59 .
#50
Guest_Puddi III_*
Posté 14 avril 2013 - 07:43
Guest_Puddi III_*





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