Have you played the game though? I'd wager this makes sense in context.
Dark Souls 2 - Gameplay Footage
#51
Posté 14 avril 2013 - 07:50
Have you played the game though? I'd wager this makes sense in context.
#52
Posté 14 avril 2013 - 07:51
I also thought it was hilarious From Software gave enemies a shield and defense for backstabbing. "Hey, devs, can we please have a shield for backstabs? Huh, huh, huh?".
"Ok. NOT!!!! But we will give your enemies that ability! Trololololol!"
#53
Posté 14 avril 2013 - 07:54
#54
Guest_Puddi III_*
Posté 14 avril 2013 - 08:06
Guest_Puddi III_*
In just the singleplayer sense I see absolutely no merit in not being able to pause "for atmosphere" when anyone can preserve their precious atmosphere just fine by not pausing. Like Sylvius says it's not the devs' responsibility to save me from "ruining" my own gameplay experience.
#55
Posté 14 avril 2013 - 08:32
Multiplayer is seemlessly added yet offline is available. It isn't a logical issue. But really, if you've played you can tell how little significance a pause would have given how gameplay has been worked out, yet the addition of a pause *would* really make the game stand out less. Clichés are horrible. A pause can be a cliche or at least a tired not fresh mechanic. And a detaching one at that given real life doesn't ever pause.
(though I'd not say it'd ruin the experience, but as far as I can tell from the poster I was responding to, he wasn't enjoying what the game was giving to him anyway)
Oh, besides, you can always quit game. It should even save progress as far as souls' (the experience/currency) concerned...
Modifié par eroeru, 14 avril 2013 - 03:30 .
#56
Posté 14 avril 2013 - 09:10
Having zones like Lost Izalith taken out would be nice too. An area where you have to take damage no matter what is kinda bs, and doesn't really add anything to the game.
Tomb of Giants style stuff I'm ok with.
#57
Posté 14 avril 2013 - 09:30
Filament wrote...
I admit I have not. Is it because of Dark Souls' peculiar style of multiplayer? I guess that could make sense, but does that mean you can't play it offline at all?
In just the singleplayer sense I see absolutely no merit in not being able to pause "for atmosphere" when anyone can preserve their precious atmosphere just fine by not pausing. Like Sylvius says it's not the devs' responsibility to save me from "ruining" my own gameplay experience.
Pausing the game grant you time to breath if you're in a tough situation and need some time to think or strategize. It's add to the tension of the gameplay. having no pause.
Like pausing and watching the environment during a boss fight. Without a pause you have to do it while a boss tryi to smack your face. I think it's does add to the gameplay more than people admit. Of course with this in mind. They could simply make the ''pause'' blacken the entire screen.
If they ever give the pause button. Just disable it during boss fight.
For instance there's a lot of monster ( think Capra demon) who charge you right in the bat. Not giving anytime to strategize or think. You have to react right away. With a pause that encounter the first time would have been quite different.
''capra charge at you''
''pause''
Let's see what I can do.. Hmm.. There's a stair and 2 dogs !!
''unpause''
Without pause.
''Capra charge at you''
AHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Modifié par Suprez30, 14 avril 2013 - 09:31 .
#58
Posté 14 avril 2013 - 09:58
eroeru wrote...
^ "quick jump back"... Do you mean something different than is simply pressing the button for "roll", without any directional buttons, in DS?
I swear I saw it once in the gameplay demo. And yepper, in addition to role, since we also saw rolling. Remember enemies quick jump back, almost floating back to avoid strikes? I loved they had that in the AI. Even skeletons in basic Undead Parish did that. They gave it to Ornstein but his was side to side. Used to dodge craploads of my Chaos Fireballs doing that.
I think it'll be a nice addition, as long as they balance that move with equipment load.
#59
Posté 14 avril 2013 - 11:34
#60
Posté 14 avril 2013 - 12:18
oknenah wrote...
Hi my name is Ryan wrote...
The start/ESC key is exactly what I'm talking about. I don't mind at all if the inventory is in real time, but I'd like to have some way to pause the game in case something urgent requires my attention. It's merely a matter of convenience.
There is always sitting at a bonfire and if something THAT urgent arises, so what if you loose a bit of progress in a video game?
Then they could simply add a toggle in the gameplay options which allows the player to pause if they so choose. Those who don't want it can simply leave pausing disabled. Note: I mean, a literal pause button, you should not have the ability to stall gameplay while going through your inventory.
I've had gameplay encounters where I almost defeated a boss (Kalameet, Smough and Ornstein), but due to unforeseen circumstances had to leave the game as is, requiring several more follow up attempts to bring them down. In a game like Dark Souls, where victory is one by the skin of your teeth and where some encounters cannot easily be rectified (Ex: Attacking Forest Covenant for the Darkwood Grain Ring), it's simply a hassle.
Modifié par Il Divo, 14 avril 2013 - 12:20 .
#61
Posté 14 avril 2013 - 12:24
#62
Posté 14 avril 2013 - 01:26
Filament wrote...
I admit I have not. Is it because of Dark Souls' peculiar style of multiplayer? I guess that could make sense, but does that mean you can't play it offline at all?
In just the singleplayer sense I see absolutely no merit in not being able to pause "for atmosphere" when anyone can preserve their precious atmosphere just fine by not pausing. Like Sylvius says it's not the devs' responsibility to save me from "ruining" my own gameplay experience.
Yes, you can play offline. But, for me personally, if I got invaded and was able to "pause" the game - it would ruin it for the invader and what the developers are trying to achieve, IMO.
#63
Posté 14 avril 2013 - 01:31
#64
Posté 14 avril 2013 - 07:39
Can't imagine refusing to play the game down-right because you can't pause it though.
#65
Posté 15 avril 2013 - 01:08
eroeru wrote...
Did you find the game appealing otherwise?
Well, right off the bat the tutorial forced me to die in a ****ing cutscene after I defeated the Vanguard and then punished me for it by halving my health, so that left a bad taste in my mouth. I don't think the "uber difficult" aspect of Demon's Souls was done well at all. It often felt as though I was following a really strict dance routine where if I missed a step I would be forced to start all over, redoing all the steps I'd already mastered which didn't really add to the difficulty, it just made a game I felt was otherwise fairly unremarkable, really tedious to play. I liked the atmosphere and the level design. The combat was no more than servicable and generally pretty easy unless I was hit by some cheap shot that was designed to be unavoidable the first time. Overall, no I didn't really enjoy what I played, and I returned the game before progressing very far (because I wanted a full refund).
okenah wrote...
There is always sitting at a bonfire
Demon's Souls didn't have bonfires and I've never heard of them before now.
okenah wrote...
and if something THAT urgent arises, so what if you loose a bit of progress in a video game?
Because I really shouldn't have to. A basic pause feature is one of the most rudimentary elements of any video game.
Elton John is dead wrote...
Can't imagine refusing to play the game down-right because you can't pause it though.
The inability to pause was merely an example of something that I feel detracted from Demon's Souls. It's just one factor out of many that could possibly influence my decision to skip this game or not.
Modifié par Hi my name is Ryan, 15 avril 2013 - 01:13 .
#66
Posté 15 avril 2013 - 01:20
#67
Posté 18 avril 2013 - 04:13
Video on YouTube.
Also there's a shield design contest again just like there was when the first game released. My personal favs are the ones below.








http://www.gameranx....ns-submissions/
#68
Posté 18 avril 2013 - 07:57
Elton John is dead wrote...
New Dark Souls II gameplay footage:
Video on YouTube.
I loled
That shield is my favorite. It reminds me of Galadriel.
#69
Posté 20 avril 2013 - 05:58


That is my entry to the shield contest - I wanted something simple that you would be able to distinguish easily from 20 feet away in game, something elegant, almost ceremonial. I made it black/gold because it's a pleasing colour combo to my eyes. The idea is that an inexperienced knight had the phoenix emblazoned on his sigil for luck, after he turned undead and was forced to set out from home.
For the phoenix (which took a long time to draw) symbolises the sun, death and rebirth - and I thought that fit well, considering in Dark Souls whenever you die, you are "reborn" from the ashes of the bonfire.
If you like it, please give me a vote!
Also, some good Dark Souls 2 analysis:
Modifié par Saonaji, 20 avril 2013 - 06:01 .
#70
Posté 20 avril 2013 - 06:52
I'm thinking that emblem at top represents day/night cycles in the game. Your encounters will change based on the seasons/time of the day. Dynamic weather might be in the game. I remember the devs talking about the possibility they'll put it in the engine. Seems natural with the icon and sun plays a big part into Dark Souls lore. They weren't happy with how many people sat in hollow with the humanity system so it's definitely something new.
IMO, that's probably why they showed the emphasis on more dark sections in the game and the new torch system. Could you imagine seeing unique enemy encounters at night? They also mentioned it's possible to see bosses midway through a level and implied you could kill them off before the grand encounter happens. That further backs my theory up we'll have seasonal dynamic weather/day/night cycles for different encounters.
Modifié par deuce985, 20 avril 2013 - 06:55 .
#71
Posté 20 avril 2013 - 06:56
#72
Posté 20 avril 2013 - 07:00
In Exile wrote...
I'm shocked to see that PC is the lead platform, even with the console gameplay. Maybe it's easier on the new-gen consoles to just design on the PC and then port? That would be good news for us.
Apparently this will be the norm. PC gaming is going to see a big resurgence this coming generation because both consoles will be on similar architecture. Japanese devs now can't shun the platform because they'll be breaking the game down off PC to both platforms so why not gain extra revenue?
I'm also wondering that if the rumor is true about 720 using ATI again does this mean ATI will dominate on PC over Nvidia? If both consoles use ATI architecture I'm thinking it might be cheaper for them just to optimize on ATI GPUs with the ports...we'll see. Knowing Nvidia though, they're going to throw a lot of money to prevent this.
#73
Posté 20 avril 2013 - 07:31
Saonaji wrote...
*snip*
That is a really cool shield! I like it!
#74
Posté 20 avril 2013 - 09:41
oknenah wrote...
Saonaji wrote...
*snip*
That is a really cool shield! I like it!
Thanks pal. I hate to vote for begs, but if you like it, please do vote and show your friends! I'm in danger of being pushed off the front-page by what is essentially a shameless Silver Knight Shield rip-off with designs from google images slapped onto it to boot.
#75
Posté 20 avril 2013 - 11:33





This one's fun:
Modifié par eroeru, 20 avril 2013 - 12:19 .





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