Aller au contenu

Photo

EA did not "interfere" with Bioware (article inside)


  • Veuillez vous connecter pour répondre
249 réponses à ce sujet

#226
Kel Riever

Kel Riever
  • Members
  • 7 065 messages
Eterna5 is fanboi-ing it up with hyperbole. Straw man argument really. Actually provided by BioWare.

Because according to BioWare:

The negativity is the problem.
Secret not to be released statistics show things that magically disprove everything
Love for your work is greater than doing your work.
Trust BioWare

*puke* All of which are basically a list of hamfisted excuses for not doing their job. If BioWare can point you away from talking about that, then strawman it is!

Blaming the people who purchased your game and didn't like it for not liking it....class Act!

#227
LTKerr

LTKerr
  • Members
  • 1 270 messages
LoL... just LoL.

You could say EA doesn't "interfere" with Bioware's games development, but that's just semantics. The facts here are that Bioware is losing its touch (as Twilight God said) and EA is forcing it to release its games too soon which obviously affects the final game. It's like any project: you want to make something that needs at least 1 month but the client wants it in less than 2 weeks, so you must disregard your first idea and create a new one that requires less time, or just cut content. In both cases the project ends up affected. Obvious.

#228
Guest_Fandango_*

Guest_Fandango_*
  • Guests

LTKerr wrote...

LoL... just LoL.

You could say EA doesn't "interfere" with Bioware's games development, but that's just semantics. The facts here are that Bioware is losing its touch (as Twilight God said) and EA is forcing it to release its games too soon which obviously affects the final game. It's like any project: you want to make something that needs at least 1 month but the client wants it in less than 2 weeks, so you must disregard your first idea and create a new one that requires less time, or just cut content. In both cases the project ends up affected. Obvious.



A situation compounded by EA’s custom of stripping away content from the singleplayer experience for paid for DLC.  

#229
jkflipflopDAO

jkflipflopDAO
  • Members
  • 1 543 messages
Gee, the guy that walked in the door as the senior vice president of the company from day1 was treated well in his time there.

Of course you were.

#230
Renmiri1

Renmiri1
  • Members
  • 6 009 messages
Just read the story of a game cancelled by EA. Then tell me anyone working at EA would dare missing a deadline

http://kotaku.com/59...els-nba-live-13

#231
N7-RedFox

N7-RedFox
  • Members
  • 4 007 messages

arial wrote...

 I see alot of people on these forums say the game sucks because "EA forced the release date to early" or "EA was forceing Bioware to put Multiplayer in the game".

To all those who said EA ruined the game, you may find this article of interest


www.escapistmagazine.com/news/view/123200-EA-Gave-BioWare-Complete-Creative-Control


I'm not buying that. Micro-transactions and day 1 DLC. The publisher pressures the devs to add those in even though the game doesn't need them.

As for the endings - maybe Bioware and Bioware alone did frak those up but it doesn't help when you have a publisher demanding that you hit every deadline - constantly breathing down ur neck.

As for the Bioware co-founders both leaving the company. Ever wonder why they did? The answer is quite simple - they no longer felt comfortable doing the jobs they were doing. Why? Take one goddamn guess....

Modifié par N7-RedFox, 12 avril 2013 - 07:23 .


#232
AlanC9

AlanC9
  • Members
  • 35 798 messages

N7-RedFox wrote...

As for the endings - maybe Bioware and Bioware alone did frak those up but it doesn't help when you have a publisher demanding that you hit every deadline - constantly breathing down ur neck.


How would more time have helped, though?

Modifié par AlanC9, 12 avril 2013 - 07:25 .


#233
N7-RedFox

N7-RedFox
  • Members
  • 4 007 messages

AlanC9 wrote...

N7-RedFox wrote...

As for the endings - maybe Bioware and Bioware alone did frak those up but it doesn't help when you have a publisher demanding that you hit every deadline - constantly breathing down ur neck.


How would more time have helped, though?


Well put it this way, there were a lot of other endings up in the air when Bioware was working on the story. And it looks like they weren't entirely done with working out which one was best. In all honesty, given a little more time I think they would have come up with better ones or reconsidered the ones which were cut from the leaked script.

Originally Javik was supposed to have a much bigger role in the story, he was supposed to be the Catalyst - the one who could trigger the Crucible - which totally would have made more sense. But they hastly threw that plot out and swapped it for the Star Brat and his messed up explanations for the Reapers actions. They also cut out an epic boss fight with indoctrinated TIM. And then there was the Haestrom Dark Energy plot which got axed.

So many better endings they had in mind but never really got the chance to complete in their entirety.

Modifié par N7-RedFox, 12 avril 2013 - 11:26 .


#234
AlanC9

AlanC9
  • Members
  • 35 798 messages
IIRC the Catalyst was in the leaked script too, except he was called the Guardian. Don't know about the explanation part.

And that TIM boss fight seems to have been cut for lameness, but that's easy for me to say since I'm not a huge fan of boss fights in the first place; I would have cut the Saren-hopper and human-Reaper fights too.

Modifié par AlanC9, 13 avril 2013 - 12:51 .


#235
Renmiri1

Renmiri1
  • Members
  • 6 009 messages
Apparently Casey Hudson locked himself in a room with Mike Gamble and came up with the last 10 minutes and catalyst ending in a day or two. The ending never got peer reviewed by the other writers. It shows, the plot holes are huge.

It is one reason why Hudson's hiding behind "Artistic Integrity" cracks me up. Because IMHO that is exactly what the last 10 minutes lacked.

Artistic Integrity would have been facing BW or EA bosses demanding the game done by X date and telling them "NO, I'll tell you when it is done" and refusing to do a rush job in two days for the endings. Artistic Integrity would have been respecting your team of writers and getting their input on the endings. Tuchanka, Ranoch and the new Citadel DLC show beyond a shadow of a doubt that when the entire team gets together they can produce great content. Artistic Integrity would have been refusing to produce one of the most important parts of the series - the ending - without all the artists that made the series great.

Modifié par Renmiri1, 13 avril 2013 - 01:23 .


#236
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages

arial wrote...

 I see alot of people on these forums say the game sucks because "EA forced the release date to early" or "EA was forceing Bioware to put Multiplayer in the game".

To all those who said EA ruined the game, you may find this article of interest


www.escapistmagazine.com/news/view/123200-EA-Gave-BioWare-Complete-Creative-Control


Then perhaps it's time we all start admitting to ourselves that after DA2, ME3, and the KOTOR MMO that BioWare's lost something essential.

#237
samgurl775

samgurl775
  • Members
  • 232 messages

Samtheman63 wrote...

nothing in this article says anything about EA not forcing the release date, just that they didnt interfere with the game development, which id of guessed anyway - EA are the publishers

My thoughts exactly.

#238
spirosz

spirosz
  • Members
  • 16 356 messages
Regardless of Bioware having complete control or not, certain executions in the game, is laughable. I've always wondered, was it Bioware decision to hire Chobot, or EA, or mutual agreement on both?

#239
Nightdragon8

Nightdragon8
  • Members
  • 2 734 messages

AlanC9 wrote...

UniqueName001 wrote...
At least for me, I expected the Journal to provide the next step in the quest path.  Saying what system a given planet was in would have been nice; I had to write down a bunch of planet names and scratch them off as I accidentally found them.  


Which planet names were you writing down? IIRC the only scanning missions where you're told the actual planet name are Irune: Book of Plenix and the two Dekunna missions (plus Benning: Evidence, but Benning shows on the map if you can go there at all); these might have been shown on the map the way the N7s are, but Bio probably didn't want to give the impression that they were anything other than scanning goals. (Unless I'm totally misremembering the ambient convos, which is certainly possible.)

There are seven or eight more where you know the cluster but not the planet. Plus 20+ scan missions where you've got no clue where the thing is, and the true sidequests (Grissom Academy, N7s, etc.) and Priority missions, which show on the map so you know exactly where to go. I can see how the missions where you know the cluster  but not the planet might be annoying if you had to leave the cluster partially scanned. Or if you're only scanning to complete sidequests rather than scanning everything to 100%?


Then when I got the object, the journal should have updated with who and where to return it (which also would have indicated that I had in fact found it - eliminating the need to scratch them off).  I had to wander around a lot of places trying to figure out if there was anyone I needed to talk to.


Anyone you've got something to give shows on the map, except for one bugged mission. Though I guess if you want to just turn stuff in without picking up any new quests this wouldn't work, since some people with new business for Shepard will show on the map. Along with squadmates and so forth, of course.

I only found Miranda on the Citidel by looking at the map and noticing that she was in the apartments.  Maybe the quest system would have caught up with that one, I don't know.  And I never did find Ashley at the memorial, although I have no idea if that was a journal issue or some other bug.


I don't think those are missions in the first place.

Anyway, thanks. I can see why the journal might not work for you if that's what you're trying to do with it.


the Elcore diplomats one also... I kept running around till i had to Alt-tab to find a Walkthough to findout where the F@#$ to go. and come to find out that quest is bugged in that, you never get a notice that you "Pick up diplomats" just something and then you get war assests from Turians...

#240
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
Agh... the elcor homeworld, Such a huge dissapointment. When I saw that I was like WTF, we finally get to go to a planet of a not so popular race, this is aAWESOME. ELCOR TANKS IN THE HORIZON, i CAN IMAGINE THEM.... wait wait... quest is bugged, is just a scanning mission.

................................................sniff.

#241
AresKeith

AresKeith
  • Members
  • 34 128 messages

Spartas Husky wrote...

Agh... the elcor homeworld, Such a huge dissapointment. When I saw that I was like WTF, we finally get to go to a planet of a not so popular race, this is aAWESOME. ELCOR TANKS IN THE HORIZON, i CAN IMAGINE THEM.... wait wait... quest is bugged, is just a scanning mission.

................................................sniff.


A good chunk of those fetch quest could have been actual side-missions

#242
phillip100

phillip100
  • Members
  • 1 250 messages

Renmiri1 wrote...

Apparently Casey Hudson locked himself in a room with Mike Gamble and came up with the last 10 minutes and catalyst ending in a day or two. The ending never got peer reviewed by the other writers. It shows, the plot holes are huge.

It is one reason why Hudson's hiding behind "Artistic Integrity" cracks me up. Because IMHO that is exactly what the last 10 minutes lacked.

Artistic Integrity would have been facing BW or EA bosses demanding the game done by X date and telling them "NO, I'll tell you when it is done" and refusing to do a rush job in two days for the endings. Artistic Integrity would have been respecting your team of writers and getting their input on the endings. Tuchanka, Ranoch and the new Citadel DLC show beyond a shadow of a doubt that when the entire team gets together they can produce great content. Artistic Integrity would have been refusing to produce one of the most important parts of the series - the ending - without all the artists that made the series great.

There is an error in your post. The writer who was with Casey Hudson was Mac Walters, not Mike Gamble.

Modifié par phillip100, 13 avril 2013 - 04:32 .


#243
vinak

vinak
  • Members
  • 71 messages
That article sounds a lot like PR BS.

Modifié par vinak, 13 avril 2013 - 05:26 .


#244
Foxhound2121

Foxhound2121
  • Members
  • 608 messages
Electronic Arts' games label boss Frank Gibeau has revealed that he's
not let any solely single-player games pass through his gates.

"We are very proud of the way EA evolved with consumers," he
said. "I have not green lit one game to be developed as a singleplayer
experience.



You really believe that if they "green light" games, they don't interfer or control how Bioware develops?

Is it any surprise that EA stock when up 4% the second the CEO got fired?

#245
noobcannon

noobcannon
  • Members
  • 1 654 messages
ea rushed the game. plain and simple. extended cut anyone?

#246
Little Princess Peach

Little Princess Peach
  • Members
  • 3 446 messages

Suron wrote...

Samtheman63 wrote...

nothing in this article says anything about EA not forcing the release date, just that they didnt interfere with the game development, which id of guessed anyway - EA are the publishers


this times OVER 9000!

seriously though...that.

of course they didn't "interfere" with the game..they're the publisher..not the developer (BIoWare was the dev..obviously)

but if you actually think EA didn't pressure (and albeit force) them to get the game done with a certain window....you're clueless.

if EA didn't pressure it to release by x date (or within a certain window of that date) then why do we constantly here x was cut due to time...y was cut due to time.....

if they didn't pressure the release how come Javik wasn't included (if you believe BioWare) because they "ran out of time"

how come that chart that was floating around with all kinds of possible outcomes, INCLUDING a "YAY WE WON" scenerio where Shepard lives (not by an ambiguous "breath" scene), based off assets gained, decisions made, etc......was trunkated into what we got because they "ran out of time"?

need I go on? don't derp.  derp is bad

seriously? open your eyes....the derp will exit

Javik was already in the main game, they cut him out and then made him into a dlc thats why we got him on the first day if you did not get the collectors edition.

#247
Iakus

Iakus
  • Members
  • 30 421 messages
 Indeed they don't interfere at all.

They only dictate the budget, timetable, and what features it will have  :lol:

#248
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
ME3 was rumored to be released end of 2011 xmas, it was released March 2012.
I'd say BW begged for a delay cause releasing in late 2011 was not possible at all, asking for more time to finish the game. BW wanted like 6 months, EA gave them 3 and this is what we have now.
A rushed game and a lot of lost potential.

#249
Reorte

Reorte
  • Members
  • 6 601 messages

AresKeith wrote...

Spartas Husky wrote...

Agh... the elcor homeworld, Such a huge dissapointment. When I saw that I was like WTF, we finally get to go to a planet of a not so popular race, this is aAWESOME. ELCOR TANKS IN THE HORIZON, i CAN IMAGINE THEM.... wait wait... quest is bugged, is just a scanning mission.

................................................sniff.


A good chunk of those fetch quest could have been actual side-missions

I had a theory that they were just hooks for a future side mission pack DLC. Sadly that turned out to be wrong.

#250
FlamingBoy

FlamingBoy
  • Members
  • 3 064 messages
The question really is do you believe him, unfortunetly I do not based on my dragon age and me3 experiences.

Also these corporate types tend to close ranks when questions are asked