ruggly wrote...
With something as ambitious as what Mass Effect tried to pull off, it definitely could have benefited with more dev time.
And in my opinion, better focused budget - less Chobot.
ruggly wrote...
With something as ambitious as what Mass Effect tried to pull off, it definitely could have benefited with more dev time.
crimzontearz wrote...
OK...I am gonna bite
halo 4
Team of 300 and separate team for MP.....game took 3 years to develop .......AND IT'S A SHOOTER
ME3
Team of 200 and separate team for MP which was added after a delay....took 2 years....and it's a freaking Mass Effect game
Modifié par AlanC9, 11 avril 2013 - 12:40 .
Pie is delicious.Ninja Stan wrote...
I like pie.
Megaton_Hope wrote...
Pie is delicious.Ninja Stan wrote...
I like pie.
BNN999 wrote...
More time doesn't always equal a better game. Diablo 3 took twelve years to develop and it's still mediocre at best.
BNN999 wrote...
More time doesn't always equal a better game. Diablo 3 took twelve years to develop and it's still mediocre at best.
ruggly wrote...
With something as ambitious as what Mass Effect tried to pull off, it definitely could have benefited with more dev time.
I'd feel put off and complain to the chef, but the chef cannot hear me over the chorus of similar complaints.Spartas Husky wrote...
What if the pie has a diahrrea poop cherry on top. Would you still eat the sides of it? Or would it ruin the whole pie?
good question....you gonna ask CDPR how much they are planning to lose to their no DMR policy?AlanC9 wrote...
crimzontearz wrote...
OK...I am gonna bite
halo 4
Team of 300 and separate team for MP.....game took 3 years to develop .......AND IT'S A SHOOTER
ME3
Team of 200 and separate team for MP which was added after a delay....took 2 years....and it's a freaking Mass Effect game
If you're going to go this route, what revenue projections would you have put on the two games during development?
Dookie pie would be a biohazard. Gastroenteritis is not worth the more transitory enjoyment of consuming pie.Spartas Husky wrote...
What if the pie has a diahrrea poop cherry on top. Would you still eat the sides of it? Or would it ruin the whole pie?
crimzontearz wrote...
good question....you gonna ask CDPR how much they are planning to lose to their no DMR policy?AlanC9 wrote...
If you're going to go this route, what revenue projections would you have put on the two games during development?crimzontearz wrote...
OK...I am gonna bite
halo 4
Team of 300 and separate team for MP.....game took 3 years to develop .......AND IT'S A SHOOTER
ME3
Team of 200 and separate team for MP which was added after a delay....took 2 years....and it's a freaking Mass Effect game
Suron wrote...
how come that chart that was floating around with all kinds of possible outcomes, INCLUDING a "YAY WE WON" scenerio where Shepard lives (not by an ambiguous "breath" scene), based off assets gained, decisions made, etc......was trunkated into what we got because they "ran out of time"?
an analogy, if you put quality and customer satisfaction at the forefront profits will come. Many franchises proved as much like TES, Halo, Fallout, GOW, TW and so onAlanC9 wrote...
crimzontearz wrote...
good question....you gonna ask CDPR how much they are planning to lose to their no DMR policy?AlanC9 wrote...
If you're going to go this route, what revenue projections would you have put on the two games during development?crimzontearz wrote...
OK...I am gonna bite
halo 4
Team of 300 and separate team for MP.....game took 3 years to develop .......AND IT'S A SHOOTER
ME3
Team of 200 and separate team for MP which was added after a delay....took 2 years....and it's a freaking Mass Effect game
Non sequitur much?
Modifié par AlanC9, 11 avril 2013 - 01:27 .
AlanC9 wrote...
crimzontearz wrote...
an analogy, if you put quality and customer satisfaction at the forefront profits will come. Many franchises proved as much like TES, Halo, Fallout, GOW, TW and so on
There have been publishers and developers who didn't care about profitability. There's a reason EA's still here, and they're not
and I understand thatSpartas Husky wrote...
AlanC9 wrote...
crimzontearz wrote...
an analogy, if you put quality and customer satisfaction at the forefront profits will come. Many franchises proved as much like TES, Halo, Fallout, GOW, TW and so on
There have been publishers and developers who didn't care about profitability. There's a reason EA's still here, and they're not
And both fail to see the extremes dont work.
Companies are for profit, anyone who says otherwise is an idealist. YOu dont put customers before profit, NEVER. Or you wont be in business for long.
COuntless business disprove your ideals crimzontearz.
However, long term stability is put in jeapordy but putting profit as THE ONLY priority of a business. There has to be a golden mean, a balance.
Profitability first, and satisfaction second.
NOT profitablity first and ONLY. While sustainable in the short term, the abuse to their customers and their own workers will leave long term profitablility in question.
AlanC9 wrote...
There have been publishers and developers who didn't care about profitability. There's a reason EA's still here, and they're not
Modifié par Ninja Stan, 11 avril 2013 - 08:54 .
BNN999 wrote...
I think the market is just doing a poor job right now of getting the incentives lined up properly. The revenue stream for the big name titles is so frontloaded that the publishers would be crazy to sit on a title for too long. Then again, people seem to resent microtransaction based models too. Time to change the variables and find another solution.
Modifié par AlanC9, 11 avril 2013 - 02:27 .