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EA did not "interfere" with Bioware (article inside)


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#76
spirosz

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ruggly wrote...

With something as ambitious as what Mass Effect tried to pull off, it definitely could have benefited with more dev time.


And in my opinion, better focused budget - less Chobot.  

#77
AlanC9

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crimzontearz wrote...
OK...I am gonna bite

halo 4
Team of 300 and separate team for MP.....game took 3 years to develop .......AND IT'S A SHOOTER

ME3
Team of 200 and separate team for MP which was added after a delay....took 2 years....and it's a freaking Mass Effect game


If you're going to go this route,  what revenue projections would you have put on the two games during development?

Modifié par AlanC9, 11 avril 2013 - 12:40 .


#78
Megaton_Hope

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Ninja Stan wrote...

I like pie.

Pie is delicious.

#79
PwrdOff

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More time doesn't always equal a better game. Diablo 3 took twelve years to develop and it's still mediocre at best.

#80
Spartas Husky

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Megaton_Hope wrote...

Ninja Stan wrote...

I like pie.

Pie is delicious.


What if the pie has a diahrrea poop cherry on top. Would you still eat the sides of it? Or would it ruin the whole pie?

#81
Spartas Husky

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BNN999 wrote...

More time doesn't always equal a better game. Diablo 3 took twelve years to develop and it's still mediocre at best.


There is something in the lines with moderation. The golden mean so to speak. Taking too  little time, 2 or less... and taking TOO long like a decade is just as terrible too.

So agree 100%, too long can do just as much damage as too short.

#82
ruggly

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BNN999 wrote...

More time doesn't always equal a better game. Diablo 3 took twelve years to develop and it's still mediocre at best.


I've never played any Diablo games, so I can't say.  But didn't Duke Nukem also have the same problem?

#83
Sebby

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ruggly wrote...

With something as ambitious as what Mass Effect tried to pull off, it definitely could have benefited with more dev time.


ME was only ambitious on paper not in practice. The whole hyped "imported choice" feature turned out to be a complete dud that only resulted in interchangable fluff dialogue,cameos and cutscenes and if you were playing Renegade at times you wouldn't even get THAT.

When it comes to choice ME(particularly the sequels) is completely outclassed by Call of Duty: Black Ops 2 where you have the option of not killing the antagonist(in an FPS no less) or a fighting game like Blazblue where you have the option of not fighting someone at certain points in the story.

#84
Indy_S

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Spartas Husky wrote...

What if the pie has a diahrrea poop cherry on top. Would you still eat the sides of it? Or would it ruin the whole pie?

I'd feel put off and complain to the chef, but the chef cannot hear me over the chorus of similar complaints.

#85
crimzontearz

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AlanC9 wrote...

crimzontearz wrote...
OK...I am gonna bite

halo 4
Team of 300 and separate team for MP.....game took 3 years to develop .......AND IT'S A SHOOTER

ME3
Team of 200 and separate team for MP which was added after a delay....took 2 years....and it's a freaking Mass Effect game


If you're going to go this route,  what revenue projections would you have put on the two games during development?

good question....you gonna ask CDPR how much they are planning to lose to their no DMR policy?

#86
Megaton_Hope

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Spartas Husky wrote...

What if the pie has a diahrrea poop cherry on top. Would you still eat the sides of it? Or would it ruin the whole pie?

Dookie pie would be a biohazard. Gastroenteritis is not worth the more transitory enjoyment of consuming pie.

#87
AlanC9

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crimzontearz wrote...

AlanC9 wrote...

crimzontearz wrote...
OK...I am gonna bite

halo 4
Team of 300 and separate team for MP.....game took 3 years to develop .......AND IT'S A SHOOTER

ME3
Team of 200 and separate team for MP which was added after a delay....took 2 years....and it's a freaking Mass Effect game

If you're going to go this route,  what revenue projections would you have put on the two games during development?

good question....you gonna ask CDPR how much they are planning to lose to their no DMR policy?


Non sequitur much?

#88
wolfhowwl

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Suron wrote...
how come that chart that was floating around with all kinds of possible outcomes, INCLUDING a "YAY WE WON" scenerio where Shepard lives (not by an ambiguous "breath" scene), based off assets gained, decisions made, etc......was trunkated into what we got because they "ran out of time"?


Isn't that chart fan-made? 

#89
crimzontearz

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AlanC9 wrote...

crimzontearz wrote...

AlanC9 wrote...

crimzontearz wrote...
OK...I am gonna bite

halo 4
Team of 300 and separate team for MP.....game took 3 years to develop .......AND IT'S A SHOOTER

ME3
Team of 200 and separate team for MP which was added after a delay....took 2 years....and it's a freaking Mass Effect game

If you're going to go this route,  what revenue projections would you have put on the two games during development?

good question....you gonna ask CDPR how much they are planning to lose to their no DMR policy?


Non sequitur much?

an analogy, if you put quality and customer satisfaction at the forefront profits will come. Many franchises proved as much like TES, Halo, Fallout, GOW, TW and so on

#90
AlanC9

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There have been publishers and developers who didn't care about profitability. There's a reason EA's still here, and they're not

Modifié par AlanC9, 11 avril 2013 - 01:27 .


#91
d-boy15

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Doesn't help really...

The main controversy of ME3 is ending and I doubt EA forced writers to do it like that.The rest
of it felt rushed but it's not what cause to problem.

You can argue that EA not interfere bioware but in the end poor design is poor design. doesn't
matter it either bioware or EA anyway.

#92
Spartas Husky

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AlanC9 wrote...

crimzontearz wrote...

an analogy, if you put quality and customer satisfaction at the forefront profits will come. Many franchises proved as much like TES, Halo, Fallout, GOW, TW and so on


There have been publishers and developers who didn't care about profitability. There's a reason EA's still here, and they're not


And both fail to see the extremes dont work.

Companies are for profit, anyone who says otherwise is an idealist. YOu dont put customers before profit, NEVER. Or you wont be in business for long.

COuntless business disprove your ideals crimzontearz.

However, long term stability is put in jeapordy but putting profit as THE ONLY priority of a business. There has to be a golden mean, a balance.

Profitability first, and satisfaction second.

NOT profitablity first and ONLY. While sustainable in the short term, the abuse to their customers and their own workers will leave long term profitablility in question.

#93
crimzontearz

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Spartas Husky wrote...

AlanC9 wrote...

crimzontearz wrote...

an analogy, if you put quality and customer satisfaction at the forefront profits will come. Many franchises proved as much like TES, Halo, Fallout, GOW, TW and so on


There have been publishers and developers who didn't care about profitability. There's a reason EA's still here, and they're not


And both fail to see the extremes dont work.

Companies are for profit, anyone who says otherwise is an idealist. YOu dont put customers before profit, NEVER. Or you wont be in business for long.

COuntless business disprove your ideals crimzontearz.

However, long term stability is put in jeapordy but putting profit as THE ONLY priority of a business. There has to be a golden mean, a balance.

Profitability first, and satisfaction second.

NOT profitablity first and ONLY. While sustainable in the short term, the abuse to their customers and their own workers will leave long term profitablility in question.

and I understand that

in the meantime all the franchises I mentioned are VERY profitable and cut no corners or nick led and dined their customers....

#94
PwrdOff

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AlanC9 wrote...

 
There have been publishers and developers who didn't care about profitability. There's a reason EA's still here, and they're not


I think the market is just doing a poor job right now of getting the incentives lined up properly.  The revenue stream for the big name titles is so frontloaded that the publishers would be crazy to sit on a title for too long.  Then again, people seem to resent microtransaction based models too.  Time to change the variables and find another solution.

#95
KrazyKiko

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I had a brief Twitter exchange with @BioEvilChris about ME3 being rushed; it started after he responded to @ChrisWarcraft congratulating EA for being the winning the worst company bracket again. BioEvilChris responded in defense of EA and, I tended to agree with his support.  I indicated that a rushed ME3 != Bitumen spillage (since BEChris defended EA in that it doesn't spill oil, etc).  He then reminded me that they had already delayed ME3 once (but I already knew that...).  No one will ever admit to it - but as publisher, EA certainly had some skin in the game for its release date.  This certainly set the framework for creativity and set milestones for tasks.  EA may have had given BioWare creative freedom, but ultimately the publisher had a subtle, but dymanic impact of the end product.  I wasn't disappointed it was delayed the first time...I had high hopes for its release and welcomed the delay.  While there are a great many elements I like of the game, it should've been delayed again.  But...the past is the past.  Nothing can be done now.  As I told Chris, I still enjoyed the journey.

#96
mass perfection

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At this point,I'm starting to question the ME3 writers mental condition.

#97
Jagri

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:ph34r:[spam post removed.]:ph34r:

Modifié par Ninja Stan, 11 avril 2013 - 08:54 .


#98
crimzontearz

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sighs...bullfrog

#99
AlanC9

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BNN999 wrote...

I think the market is just doing a poor job right now of getting the incentives lined up properly.  The revenue stream for the big name titles is so frontloaded that the publishers would be crazy to sit on a title for too long.  Then again, people seem to resent microtransaction based models too.  Time to change the variables and find another solution.


Sure. I didn't mean to suggest that the current model's right. Just that it works, and designing without regard to profitability is a proven failure.

Edit: limited sense of "works" there. "works" as in avoiding massive flameouts like ion Storm and G.O.D.

( I lol'd at the last sentence, FWIW)

Modifié par AlanC9, 11 avril 2013 - 02:27 .


#100
chemiclord

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I'm sure EA didn't interfere with the game itself.

While yes, I'm sure EA's deadline contributed to what we got... I suspect that the only impact that deadline had would be that fans would have gotten something more akin to the Extended Cut endings at release.

Would that have been enough to slake the ragethirst from the BSN? I dunno.