Venom man4 wrote...
I'm sure you don't make the game as you go along. Bioware had to have the game wrote up from start to finish before they actually began making it.
Sure they could of changed things as they wen't back and played it, but I don't think it was like. Ok guys the game is all done except the ending, what do you want to do for it?
Of course they didn't just "go with the flow" per say, but you can tell - that they ran into "what were we thinking" or "how can we accomplish this" under such restraints, budget priority (like come on, Chobot? Seriously Bioware?) and timelines, etc.
You can see the inconsistency throughout ME3, even ME2. Was this influenced because of change in writers? Possibility, but I would assume Drew would leave certain things for the team to work with, maybe he did, but they or EA didn't think it suited their goal(s).
Personally, I think the reason a lot of the story elements seem inconsistent, is because of what they did with ME2. If it wasn't as character driven and so focused on trying to
please everyone, then I believe the trilogy would of been better off. As of right now, I see the trilogy working better as standalone games. Plus, that SM mechanic going into ME3 most of been hectic. So many characters (which were well done, considering the amount), but I'd Bioware try to prioritize what they'd rather focus on - either story, or make the trilogy very character driven, as ME2 - where ME3 tried to do both and failed because of too many elements of ME2 and too little impact from choices in ME1 and 2.
Modifié par spirosz, 12 avril 2013 - 12:17 .