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Why were you able to do countless playthroughs with ME2 but not ME3?


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173 réponses à ce sujet

#1
Stardusk

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 A questionnaire/ opinion poll...

I did about 20+ runs on ME2, 1.5 on ME3...

What is your story?

#2
Constant Motion

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I wasn't - it's probably the other way round, for me, when you count new game plusses.

Nice try, though.

#3
Stardusk

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Constant Motion wrote...

I wasn't - it's probably the other way round, for me, when you count new game plusses.

Nice try, though.


I'm basing this on people I have talked to, of course there will be exceptions.

#4
Darkmanx23

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ive played ME3 way more times then ME2 there both good but i like ME3 better though

#5
Mummy22kids

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I've played them equally. I've done the fewest playthroughs on ME.

#6
JamesFaith

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ME1 - I'm student - a lot ot time
ME2 - I'm student and not too much work - still enough time
ME3 - I'm hard working man - minimum free time

Modifié par JamesFaith, 11 avril 2013 - 02:52 .


#7
Objectivity

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I was just thinking about the same thing.

I played ME3 last year and after the first playthough I was worn out. Waited a few weeks and tried to play again with FemShep and got a few hours in and just didn't have any interest. I played the EC and then put it aside.

Last month I started a NG+. I'm about to finish my playthrough with all DLC in the next day or two. I'm enjoying it a lot and plan to have my party after I finish, but not for what I see are the stereotypical reasons. Here are my thoughts as to why.
  • ME3 is a lot more intense - Each mission in ME2 was interesting and challenging, but in ME3 they were draining. The Bioware team did a great job creating the feeling of pressure for most missions.
  • ME3 is extremely bottlenecked - In ME2, once the world opened up, you could play most missions in almost any order. In my first play through, I recruited Tali after getting the Reaper Tech and didn't have time to complete her loyalty mission until after the the suicide mission. ME3, on the otherhand, funnels you to set points. You can only do so much before Palaven and then only so much before Tuchanka then only so much before Thessia. There was little freedom of choice, which made the game seem predictable and like a game.
  • Oddly enough, for a "dark middle chapter," ME2 plays out like a triumphant finale and ME3 plays like the depressing middle. If Return of the Jedi and Empire Strikes Back were flopped, people wouldn't like Empire nearly as much. At the end of ME2, you feel like you're the ultimate badass. You survived a suicide mission. At the end of ME3, you're drained and depressed. You fought an epic battle and no matter which ending you choose you never feel victorious. I don't see that necessarily as a negative... tough choices don't always result in puppies and rainbows. I'm doing the party after the ending as a way to close my saga with a happy coda. To keep with the Star Wars analogy, I need the palate clenser of the dancing on Endor or the award ceremony after destroying the first Death Star.
Stephen King once explained that he can tell within the first few chapters whether an author wrote a book based on a hard outline or if they let the characters guide the action through the plot. ME2 felt like a journey where the author knew the destination but not how the characters would get there, ME3 came across as an outline where ever action was a bulletpoint to be checked off. Great stories are possible through both methods, but when you're on a strict outline with characters that are already loved it creates friction when actions are taken that only make sense in terms of propelling the plot.

#8
themikefest

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I will just say that I've done more playthroughs with ME3 then with ME2

#9
haildodge

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I've been working throughout the ME series. I completed ME1 2x, ME2 3x, and ME3 1.3x.

I agree with Objectivity on all three reasons
  • ME3 missions intense/draining: ME2 has more casual fights in cool environments.
  • Less freedom/non-linearity in ME3. ME3 has some choices, but each choice is made a fixed order.
  • ME2 better end sequence leaves you feeling bad-ass. Maybe I just really enjoyed the music in the Collector Base-- it is the only track I bought from the ME2 soundtrack.
I would also add:
  • ME3 recycles the powers/abilities from ME2, whereas ME2 powers/abilities play differently from ME1.
  • With ME3, you know too much of the ending after the first play through. Now perhaps I am too blame for reading about ME3 alternative endings online after my first play through-- but reading ME2 endings-- the fact I could end the game with anywhere from 2 to 12 (?) squadmates encouraged me to try again.


#10
Guest_Aotearas_*

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Origin.

It kept blocking me from using my DLCs.

So all I have is two playthroughs. Though I have to admit, the fact that all those choices from previous games do exactly miniscule difference in the end as opposed to having some real game changing properties really blew away my motivation too.

#11
CDR David Shepard

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I've played both ME2 and ME3 the same amount of times.

I can't play ME3 without playing through ME1 and ME2 first.

I've played ME1 more times than ME2 and ME3 simply because I had that game before I knew about ME2 and ME3.

I bought ME2 and ME3 together.

#12
Bayonet Hipshot

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I played ME2 SP way more than ME3 SP for a couple of reasons :-

- The difficulty was better. On Insanity ME2 is way better ME3.
- ME2 had a lot more gameplay than ME3, more combat
- ME2 had a more squad members than ME3
- ME2 has less BS and less autodialogue than ME3
- ME2 had a lot more freedom when it comes to playing. You can pick a lot of your missions, ME3 just pushes you around everywhere
- ME2 has better sidequests than ME3

Modifié par The Sin, 11 avril 2013 - 03:51 .


#13
Lhawke

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I've finished me3 a few times but not even a fraction of the time I've played through me2.

Me2's shepard was far more interesting to me. I thought the missions were better. The launch of the final mission still has me hooked.
Me3 shepard is incredibly boring to me. I love the actual combat and I think I've played all classes but not all up to the end. Which is a first for me I usually finish a character I start.
So I suppose Shepards change or lack of personality is why I haven't played me3 nearly as much as me2. Plus all the many and lengthy cutscene dramas which I alt-tab out of.

#14
Stardusk

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Neofelis Nebulosa wrote...

Origin.

It kept blocking me from using my DLCs.

So all I have is two playthroughs. Though I have to admit, the fact that all those choices from previous games do exactly miniscule difference in the end as opposed to having some real game changing properties really blew away my motivation too.


I wanted to do an ME3 run again, origin...I can't play the game because it crashes every time after the DLC check.

#15
Bayonet Hipshot

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Lhawke wrote...

I've finished me3 a few times but not even a fraction of the time I've played through me2.

Me2's shepard was far more interesting to me. I thought the missions were better. The launch of the final mission still has me hooked.
Me3 shepard is incredibly boring to me. I love the actual combat and I think I've played all classes but not all up to the end. Which is a first for me I usually finish a character I start.
So I suppose Shepards change or lack of personality is why I haven't played me3 nearly as much as me2. Plus all the many and lengthy cutscene dramas which I alt-tab out of.


The last point :- Too many cutscenes. ME3 felt more like an interactive movie to be honest when you compare it to ME2 

#16
Bayonet Hipshot

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Stardusk wrote...

Neofelis Nebulosa wrote...

Origin.

It kept blocking me from using my DLCs.

So all I have is two playthroughs. Though I have to admit, the fact that all those choices from previous games do exactly miniscule difference in the end as opposed to having some real game changing properties really blew away my motivation too.


I wanted to do an ME3 run again, origin...I can't play the game because it crashes every time after the DLC check.


I think its safe to say that Biower has given up on all SP support a long time ago..

#17
XCPTNL

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Lots of reason, but mainly because there was no MP in ME2. In ME3 the SP almost felt like something you had to get done before enjoying MP. After the SP turned out to be really bad in the end there was no reason to play it again for the story. And there never was a reason to play it again for the combat either. I haven't even played Leviathan, Omega or Citadel DLC yet despite owning them... I'm just lacking motivation to do so.

#18
Seifer006

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ME1 - 8x
ME2 - 8x

ME3...twice. Paragone/Renegade and there's no difference. The lackluster of the choices is beyond disappointment. The Rachni Queen and the Artificial one was glaring...

$80 I spent for the CE and the game wasn't worth it. Thankfully MP kept me busy. Here's to EA winning the 2nd year in the Row "Worst Company in America"

there's been numerous other threads of "how many playthroughs of ME3" the majority of the answers have been once...

Modifié par Seifer006, 11 avril 2013 - 04:20 .


#19
Constant Motion

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haildodge wrote...

ME3 recycles the powers/abilities from ME2, whereas ME2 powers/abilities play differently from ME1.

I think that's a little unfair. First off - where ME2 completely revamped the system, ME3 goes "right, that's good," and instead expands it. It follows on, and continues, and allows you to continue levelling up your Shepard from exactly where you left off. They're not overhauling those powers because you're generally expected to be carrying them forwards.

Secondly, the actual gameplay, the process of using those powers - it's like night and day. Cooldown, three different evolutions, and the sheer variety is like nothing either of its predecessors ever managed to do. Power classes can have their powers zip right back, they can combine almost all their powers for AoE bonuses,

ME3 offers gameplay variety. Choices in loadout, powers, evolutions are so, so much more meaningful than they ever were in either of its predecessors. ME3 "recycles" the abilities specifically because ME2 did such a good job of revamping them. It was, and remains, an excellent system.

Like you, though, I do largely agree with Objectivity's points. I just think accusations that it was "recycled" are kind of mean-spirited - it's a loaded word, makes it sound like the developers were being lazy, when frankly, I'd contend that ME3's gameplay is anything but.

ETA: Returning to the thread subject, I will also point out, in case it needed pointing out, that ME2's been out for three years, and ME3's only been out for one.

Modifié par Constant Motion, 11 avril 2013 - 04:46 .


#20
skan5

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ME1 was 9 times. ME2 was 7. ME3 was 1.2-ish.

First run through was a mostly Paragon, second was started with a mostly Renegade, lots of choices were on the extreme ends. But Shep sounded and said the same time thing regardless, so I stopped bothering.

The amount of auto dialogue was my straw.

Also complete lack of combat music. I still sometimes wonder if that's a bug. The character themes playing on the squadmate's recruitment missions, the suicide run, or even virmire music as you go through it, added a lot. So much of ME3 was mute in terms of music outside the cutscenes and events for me. Had to be a bug, right?

#21
Guest_Lathrim_*

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I played ME 3 or 4 times, ME2 10+ and ME3... one and a half.

#22
Constant Motion

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skan5 wrote...

Also complete lack of combat music. I still sometimes wonder if that's a bug. The character themes playing on the squadmate's recruitment missions, the suicide run, or even virmire music as you go through it, added a lot. So much of ME3 was mute in terms of music outside the cutscenes and events for me. Had to be a bug, right?

Probably - there's been plenty when I've played!

Modifié par Constant Motion, 11 avril 2013 - 04:59 .


#23
Zjarcal

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Who says I can't?

Typical of Stardusk to do loaded questions.

skan5 wrote...

So much of ME3 was mute in terms of music outside the cutscenes and events for me. Had to be a bug, right?


What? :blink:

Modifié par Zjarcal, 11 avril 2013 - 05:06 .


#24
HolyAvenger

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a) endings suck

B) MP is awesome and serves a lot more of my combat-oriented gameplay needs

#25
Guest_Lathrim_*

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Zjarcal wrote...

skan5 wrote...

So much of ME3 was mute in terms of music outside the cutscenes and events for me. Had to be a bug, right?


What? :blink:


I've had random sound cuts from time to time in my short playtime with ME3's SP. 'Twas kind of annoying.