Why were you able to do countless playthroughs with ME2 but not ME3?
#1
Posté 11 avril 2013 - 02:29
I did about 20+ runs on ME2, 1.5 on ME3...
What is your story?
#2
Posté 11 avril 2013 - 02:33
Nice try, though.
#3
Posté 11 avril 2013 - 02:40
Constant Motion wrote...
I wasn't - it's probably the other way round, for me, when you count new game plusses.
Nice try, though.
I'm basing this on people I have talked to, of course there will be exceptions.
#4
Posté 11 avril 2013 - 02:44
#5
Posté 11 avril 2013 - 02:47
#6
Posté 11 avril 2013 - 02:52
ME2 - I'm student and not too much work - still enough time
ME3 - I'm hard working man - minimum free time
Modifié par JamesFaith, 11 avril 2013 - 02:52 .
#7
Posté 11 avril 2013 - 03:01
I played ME3 last year and after the first playthough I was worn out. Waited a few weeks and tried to play again with FemShep and got a few hours in and just didn't have any interest. I played the EC and then put it aside.
Last month I started a NG+. I'm about to finish my playthrough with all DLC in the next day or two. I'm enjoying it a lot and plan to have my party after I finish, but not for what I see are the stereotypical reasons. Here are my thoughts as to why.
- ME3 is a lot more intense - Each mission in ME2 was interesting and challenging, but in ME3 they were draining. The Bioware team did a great job creating the feeling of pressure for most missions.
- ME3 is extremely bottlenecked - In ME2, once the world opened up, you could play most missions in almost any order. In my first play through, I recruited Tali after getting the Reaper Tech and didn't have time to complete her loyalty mission until after the the suicide mission. ME3, on the otherhand, funnels you to set points. You can only do so much before Palaven and then only so much before Tuchanka then only so much before Thessia. There was little freedom of choice, which made the game seem predictable and like a game.
- Oddly enough, for a "dark middle chapter," ME2 plays out like a triumphant finale and ME3 plays like the depressing middle. If Return of the Jedi and Empire Strikes Back were flopped, people wouldn't like Empire nearly as much. At the end of ME2, you feel like you're the ultimate badass. You survived a suicide mission. At the end of ME3, you're drained and depressed. You fought an epic battle and no matter which ending you choose you never feel victorious. I don't see that necessarily as a negative... tough choices don't always result in puppies and rainbows. I'm doing the party after the ending as a way to close my saga with a happy coda. To keep with the Star Wars analogy, I need the palate clenser of the dancing on Endor or the award ceremony after destroying the first Death Star.
#8
Posté 11 avril 2013 - 03:13
#9
Posté 11 avril 2013 - 03:20
I agree with Objectivity on all three reasons
- ME3 missions intense/draining: ME2 has more casual fights in cool environments.
- Less freedom/non-linearity in ME3. ME3 has some choices, but each choice is made a fixed order.
- ME2 better end sequence leaves you feeling bad-ass. Maybe I just really enjoyed the music in the Collector Base-- it is the only track I bought from the ME2 soundtrack.
- ME3 recycles the powers/abilities from ME2, whereas ME2 powers/abilities play differently from ME1.
- With ME3, you know too much of the ending after the first play through. Now perhaps I am too blame for reading about ME3 alternative endings online after my first play through-- but reading ME2 endings-- the fact I could end the game with anywhere from 2 to 12 (?) squadmates encouraged me to try again.
#10
Guest_Aotearas_*
Posté 11 avril 2013 - 03:24
Guest_Aotearas_*
It kept blocking me from using my DLCs.
So all I have is two playthroughs. Though I have to admit, the fact that all those choices from previous games do exactly miniscule difference in the end as opposed to having some real game changing properties really blew away my motivation too.
#11
Posté 11 avril 2013 - 03:33
I can't play ME3 without playing through ME1 and ME2 first.
I've played ME1 more times than ME2 and ME3 simply because I had that game before I knew about ME2 and ME3.
I bought ME2 and ME3 together.
#12
Posté 11 avril 2013 - 03:49
- The difficulty was better. On Insanity ME2 is way better ME3.
- ME2 had a lot more gameplay than ME3, more combat
- ME2 had a more squad members than ME3
- ME2 has less BS and less autodialogue than ME3
- ME2 had a lot more freedom when it comes to playing. You can pick a lot of your missions, ME3 just pushes you around everywhere
- ME2 has better sidequests than ME3
Modifié par The Sin, 11 avril 2013 - 03:51 .
#13
Posté 11 avril 2013 - 03:49
Me2's shepard was far more interesting to me. I thought the missions were better. The launch of the final mission still has me hooked.
Me3 shepard is incredibly boring to me. I love the actual combat and I think I've played all classes but not all up to the end. Which is a first for me I usually finish a character I start.
So I suppose Shepards change or lack of personality is why I haven't played me3 nearly as much as me2. Plus all the many and lengthy cutscene dramas which I alt-tab out of.
#14
Posté 11 avril 2013 - 03:52
Neofelis Nebulosa wrote...
Origin.
It kept blocking me from using my DLCs.
So all I have is two playthroughs. Though I have to admit, the fact that all those choices from previous games do exactly miniscule difference in the end as opposed to having some real game changing properties really blew away my motivation too.
I wanted to do an ME3 run again, origin...I can't play the game because it crashes every time after the DLC check.
#15
Posté 11 avril 2013 - 03:56
Lhawke wrote...
I've finished me3 a few times but not even a fraction of the time I've played through me2.
Me2's shepard was far more interesting to me. I thought the missions were better. The launch of the final mission still has me hooked.
Me3 shepard is incredibly boring to me. I love the actual combat and I think I've played all classes but not all up to the end. Which is a first for me I usually finish a character I start.
So I suppose Shepards change or lack of personality is why I haven't played me3 nearly as much as me2. Plus all the many and lengthy cutscene dramas which I alt-tab out of.
The last point :- Too many cutscenes. ME3 felt more like an interactive movie to be honest when you compare it to ME2
#16
Posté 11 avril 2013 - 03:57
Stardusk wrote...
Neofelis Nebulosa wrote...
Origin.
It kept blocking me from using my DLCs.
So all I have is two playthroughs. Though I have to admit, the fact that all those choices from previous games do exactly miniscule difference in the end as opposed to having some real game changing properties really blew away my motivation too.
I wanted to do an ME3 run again, origin...I can't play the game because it crashes every time after the DLC check.
I think its safe to say that Biower has given up on all SP support a long time ago..
#17
Posté 11 avril 2013 - 04:12
#18
Posté 11 avril 2013 - 04:19
ME2 - 8x
ME3...twice. Paragone/Renegade and there's no difference. The lackluster of the choices is beyond disappointment. The Rachni Queen and the Artificial one was glaring...
$80 I spent for the CE and the game wasn't worth it. Thankfully MP kept me busy. Here's to EA winning the 2nd year in the Row "Worst Company in America"
there's been numerous other threads of "how many playthroughs of ME3" the majority of the answers have been once...
Modifié par Seifer006, 11 avril 2013 - 04:20 .
#19
Posté 11 avril 2013 - 04:44
I think that's a little unfair. First off - where ME2 completely revamped the system, ME3 goes "right, that's good," and instead expands it. It follows on, and continues, and allows you to continue levelling up your Shepard from exactly where you left off. They're not overhauling those powers because you're generally expected to be carrying them forwards.haildodge wrote...
ME3 recycles the powers/abilities from ME2, whereas ME2 powers/abilities play differently from ME1.
Secondly, the actual gameplay, the process of using those powers - it's like night and day. Cooldown, three different evolutions, and the sheer variety is like nothing either of its predecessors ever managed to do. Power classes can have their powers zip right back, they can combine almost all their powers for AoE bonuses,
ME3 offers gameplay variety. Choices in loadout, powers, evolutions are so, so much more meaningful than they ever were in either of its predecessors. ME3 "recycles" the abilities specifically because ME2 did such a good job of revamping them. It was, and remains, an excellent system.
Like you, though, I do largely agree with Objectivity's points. I just think accusations that it was "recycled" are kind of mean-spirited - it's a loaded word, makes it sound like the developers were being lazy, when frankly, I'd contend that ME3's gameplay is anything but.
ETA: Returning to the thread subject, I will also point out, in case it needed pointing out, that ME2's been out for three years, and ME3's only been out for one.
Modifié par Constant Motion, 11 avril 2013 - 04:46 .
#20
Posté 11 avril 2013 - 04:56
First run through was a mostly Paragon, second was started with a mostly Renegade, lots of choices were on the extreme ends. But Shep sounded and said the same time thing regardless, so I stopped bothering.
The amount of auto dialogue was my straw.
Also complete lack of combat music. I still sometimes wonder if that's a bug. The character themes playing on the squadmate's recruitment missions, the suicide run, or even virmire music as you go through it, added a lot. So much of ME3 was mute in terms of music outside the cutscenes and events for me. Had to be a bug, right?
#21
Guest_Lathrim_*
Posté 11 avril 2013 - 04:57
Guest_Lathrim_*
#22
Posté 11 avril 2013 - 04:59
Probably - there's been plenty when I've played!skan5 wrote...
Also complete lack of combat music. I still sometimes wonder if that's a bug. The character themes playing on the squadmate's recruitment missions, the suicide run, or even virmire music as you go through it, added a lot. So much of ME3 was mute in terms of music outside the cutscenes and events for me. Had to be a bug, right?
Modifié par Constant Motion, 11 avril 2013 - 04:59 .
#23
Posté 11 avril 2013 - 05:02
Typical of Stardusk to do loaded questions.
skan5 wrote...
So much of ME3 was mute in terms of music outside the cutscenes and events for me. Had to be a bug, right?
What?
Modifié par Zjarcal, 11 avril 2013 - 05:06 .
#24
Posté 11 avril 2013 - 05:10
#25
Guest_Lathrim_*
Posté 11 avril 2013 - 05:13
Guest_Lathrim_*
Zjarcal wrote...
skan5 wrote...
So much of ME3 was mute in terms of music outside the cutscenes and events for me. Had to be a bug, right?
What?
I've had random sound cuts from time to time in my short playtime with ME3's SP. 'Twas kind of annoying.





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