Having looked deeply into the Toolset, I find no way of using Bioware's version of SpeedTree for making new trees.
I know that the UDK includes a special version of SpeedTree for use in any new creation made with the UDK. Does Bioware offer anything similar?
If not, how are we to create truly unique outdoor mods with no access to making new vegatation models? Is there a pipeline that exists for bringing in other types of tree geometry for placement using the level editor?
Psmith
Creation of Custom SpeedTrees
Débuté par
GregoryBruce
, janv. 15 2010 07:10





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