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Models/Images not showing in Toolset


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#1
vinrioja

vinrioja
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I recently had to reinstall the Toolset, and was finally able to get the databases and SQL to work together long enough to actually start the program.  The problem I'm having now is that the models and images are not showing up in the viewing area. I have in its place a screen capture: <edit: my image didn't show; the viewing area basically creates a screen image of whatever background is behind the toolset>

My guess is that there is still some kind of disconnect with the Toolset and the databases, as the following logs seem to show:

Thu Apr 11 06:27:30 2013, ERROR, ".\\ConnectionData.cpp", 177, "Unable to get campaign info (id:4) information in database ""Provider=SQLOLEDB.1;Integrated Security=SSPI;Persist Security Info=False;Initial Catalog=bw_dragonage_content;Data Source=.\\BWDATOOLSET"""
Thu Apr 11 06:27:35 2013, ERROR, ".\\ConnectionData.cpp", 177, "Unable to get campaign info (id:3) information in database ""Provider=SQLOLEDB.1;Integrated Security=SSPI;Persist Security Info=False;Initial Catalog=bw_dragonage_content;Data Source=.\\BWDATOOLSET"""
Thu Apr 11 06:27:48 2013, INFO, ".\\PluginAPI.cpp", 106, "Initializing toolset."

From Engine_dll_1:

10327    Graphics    Ignoring invalid sampler state in state DefaultState: (7, SAMP_MAXANISOTROPY, 1)    .\\MaterialState.cpp(257)
10389    Graphics    Material Texture Parameter with sampler name [smpShadowPartition1] not found on the shaders -ignoring.    .\\MaterialPass.cpp(1417) ...

10764    Graphics    Ignoring invalid sampler state in state DefaultState: (7, SAMP_MAXANISOTROPY, 1)  
 .\\MaterialState.cpp(257)
10826    Error    Parameter [g_vQuadOffset] was declared in an .mat file but not found on vertex shader [PassThrough.vsh] or pixel shader [IlluminationMask.psh]    .\\MaterialPass.cpp(1715) ....

11513    Error    Parameter [g_vQuadOffset] was declared in an .mat file but not found on vertex shader [ComposeDoF.vsh] or pixel shader [ComposeDoF.psh]    .\\MaterialPass.cpp(1715)
11544    Graphics    A parameter must be a child of a pass!  Ignoring this parameter.    .\\MaterialBuilderXML2.cpp(300)
11591    Graphics    Material Texture parameter with sampler name [smpSceneDepth] specified an invalid stage. Updating its stage based on information obtained from the shader.    .\\MaterialPass.cpp(1406) ....

I've edited the logs as I only wanted to show the jist of what is being reported: The Toolset is looking for components to open without success.  I've tried uninstalling and reinstalling the Toolset and SQL following the various FAQ's and help guides but I end up with the same issue.  What's even more annoying is that the Toolset had been working before the power outage and subsequent data corruption, so I know that it has that capability.  Right now, it seems like the other aspects of the Toolset are useable, but I want to get it back to full-functionality.  Any insights or advice would be appreciated!

Modifié par vinrioja, 11 avril 2013 - 10:49 .