Sc2mashimaro wrote...
Cheviot wrote...
Destroy and Refuse force a change on others too. You're condemning either some (EDI, Shep and Geth in Destroy) or almost all (in Refuse) sentient life to death. Besides, change was already forced on the entire human race with the discovery of the Relays.
First, in Refuse, if you do not meta-game it, that's not true. Refuse creates a true "unknown" for Shepard until he does it. Once the action is taken, consequences quickly make it clear that the Organics will not be able to win with that choice, but Shepard cannot know that before taking the action.
In Destroy, EDI and the Geth (Shepard is irrelevant, because you control Shepard's will) are active participants in the war. In war, sometimes soldiers are ordered to lay down their lives or take actions that their commanding officer is aware they are likely to die performing. If choosing Destroy was like firing a nuke at the Reapers, the Catalyst might have said "The Geth and EDI are well within the blast radius, even you are fairly close to the blast zone." to ward you off from firing it. The point is, EDI and the Geth all know that as active participants in this battle and in the war their lives may be asked of them in the name of the mission.
In Refuse, Shepard is bleeding out, and he knows that the Reapers can't be defeated without the Crucible - he knows how difficult it is to destroy even one. He'd have to be very optimistic to think that refusal can lead anywhere good. A Shepard who refuses either distrusts the Catalyst, or thinks the solutions offered are worth the conditions attached to them.
Regarding Destroy, everyone is an active participant in the war, since by the end, the Reapers are everywhere, meaning the battlefield is too, and so everyone is in the blast radius.





Retour en haut




