For the record, I have never played MotA. From a purely literary standpoint, however...
FINE HERE wrote...
First, it seemed like she was trying too hard to be likeable.
Fair enough for you, but this is pretty subjective. I could say the same thing for, say, Alistair. He's always joking around like a class clown vying for attention! I don't actually believe that, but it's just an example.
Second, she had conflicting idealogy. (Believed in the absolute truth of the Qun but felt bad for killing a guard that was only doing his duty/role/job? If he ran away or let Tallis and the PC go, that would be him rejecting his duty. And yet she doesn't shed a tear for the assassins she killed at the opening 'Look at how awesome I am!' scene.)
First, having a conflicting ideology is not inherently bad. In fact, I'd say a character without conflicts is pretty bland. No one is black and white. You say that she believes in the "absolute truth" of the Qun, but that is obviously not the case if her actions contradict that belief. Thus, her belief isn't "absolute" even if the character herself says that it is. That's the whole point of inner conflict.
Second, a guard and an assassin are two very different professions. It's entirely logical for a person to feel little to no remorse in killing a murderer but feel the opposite for killing a guard.
Third, You HAVE to keep her with you, no matter how much your ideals clash or how little you like her. My mage Hawke didn't want to spend time with a psychopath that would sow her mouth shut.
Can you leave the DLC at any point? If so, this is sort of your fault. If not...then it's still sort of your fault. You should realize the meta implications of why she's required in the DLC that's about her.
Fourth, the only option the game really gives you to abandon her lets her get away with what she was planning anyway, so that was annoying. You can't stop her or prevent her from succeeding aside from not playing the dlc.
The entiery of Dragon Age 2 is about ultimately not being able to change fate. It's a deconstruction of pretty much every other BioWare narrative where the player character is able to shape the world to, if we're all being honest, an unrealistic degree.
Fifth, she lies to you, and I guess that pissed off a few people.
A lot of beloved characters lie to you. Even if this was the very first time, not wanting the character back because of this would just be petty.
Sixth, the dlc was all about Tallis. Every little bit. It was the Tallis show, not the Hawke show, not the PC's show.
Again, the rest of the game isn't like this. Why would the DLC be? DA2 is a character-driven narrative, but the plot is never really in the hands of Hawke/the player. The appeal of DA2 is the greater characterization of Hawke. If the DLC didn't deliver on that - what with this supposed Qun railroading - then that is definitely a concern, but not one that is Tallis's fault.
Modifié par Maverick827, 12 avril 2013 - 09:07 .