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I have been toying with the idea of rebalancing all the guns in SP... the only issue is I am not completely sure what all the values in coalesced actually do.
Case in point, many months ago I wanted to see if I could approximate the ME2 version of the Viper. It was simple enough to change the damage, rate of fire, and clip size, but what I couldn't seem to change was in scope accuracy. Could get the scope to "recoil" more, but it strangely didn't seem to affect the bullet trajectory all that much.
After that I just gave up on messing with it.
Now that the game is winding down I was thinking of maybe revisiting rebalancing all the weapons. I can find instructions about how to use gibbed well enough, but not too many straight forward descriptions of how actual fields in the weapon stats actually impact their performance.
Also maybe related, I noticed there is a "base" weapon stat for each weapon class in bioweapon\\sfxgame\\sfxweapon
Is that mainly for AI handling of the weapons? Or are these some sort of shared stats?
Modifié par capn233, 13 avril 2013 - 11:02 .





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