Okay, first off, this is where I'm coming from:
Prior to ME3, I avoided every possible press-release, advert, developer interview - all of it - so that I could avoid the slightest spoiler about the game. I wanted to play it without knowing what was going to happen next. And hey - the advertising was targeted at people who might not pick up the game, or might not even know about it; there was no point advertising it to someone like me who had pre-ordered the CE already...
(I did something similar with DX:HR, having only seen one trailer that convinced me the devs knew what they were doing. It is a
LOT of fun to play a game with no fore-knowledge of where it is going.)
So, as a result, I never saw or heard any of the so-called pre-release-lies. I went into ME3 with high expectations, yes, but those expectations were based on what I'd seen ME2 and ME1 do.
And although the original ending disappointed me, it didn't inspire me to a hulk-like rage...
So, let's get going:
mahler5 wrote...
Basically, why forgive an inferior product that almost completely invalidated nearly every choice from the previous games...
- I disagree that choices were invalidated. Squadmates that died in previous games stayed dead. Heck, I had Ashley in my squad and as my LI, and she could have died in ME1! Having seen how Bioware played it in ME2, I was expecting my choices to
colour my gameplay experience rather than direct the plot - and the genophage arc followed that prediction, but took it far further than I would have expected!
mahler5 wrote...
...left enough plot holes to sink an aircraft carrier...
- I didn't notice too many plot holes, and those that I did, I was more than willing to fill them in with my own headcanon for the sake of the experience. I did it to explain Project Lazarus in scientific terms, so carried on doing it here.
mahler5 wrote...
...ended on such a sour note as to warrant the one of the largest backlashes in gaming history?
- Okay, yeah, the original ending was pretty bad. It left 'What next?' entirely up to the imagination, with very little in-game direction of what to think. However, the EC epilogue did a good job of fixing that, and as a Controller I was happy to decide the rest of the post ME3 universe for myself. I enjoy the Control ending too, which is a bit of a help, for the themes of self-sacrifice and self-identity that it invokes.
Overall, then I think the answer is: I enjoyed 99% of the original game, and by now I enjoy closer to 99.9% (the Catalyst still bothers me a bit, as does Destroy's mandatory Synthetic death penalty. And I still wish Harbinger had actually spoken at some point...) But I still love the Mass Effect universe, I still enjoy playing ME3, and the Citadel DLC was absolutely brilliant.
And Paragon-Control is a happy enough ending for me.
(PS Before anyone jumps down my throat claiming Control will lead to a Reaper dictatorship - I did mention headcanon above, didn't I? Yeah, I thought I did. I decide what happens post-Control in my universe, and it isn't that.)
Modifié par JasonShepard, 12 avril 2013 - 10:16 .