Neverblender is now up to version 1.05 as is the mini map tool. More information (with links) can be found here.
TR
Neverblender Update Heads Up
Débuté par
Tarot Redhand
, avril 12 2013 10:41
#1
Posté 12 avril 2013 - 10:41
#2
Posté 21 mai 2013 - 09:04
1.06 has been released. Contains a single bugfix adressing an issue with the "Load Walkmesh materials" Button for walkmeshes.
I also changed the category fom "Game Engine" to "Import-Export". The former seems to be only for the blender game engine.
I also changed the category fom "Game Engine" to "Import-Export". The former seems to be only for the blender game engine.
Modifié par Asymmetric, 21 mai 2013 - 09:05 .
#3
Posté 05 juin 2013 - 08:12
Neverblender currently does not support blender 2.67. I'm working on an update atm.
#4
Posté 05 juin 2013 - 09:16
Neverblender 1.07 released
Changelog:
- Fixed a compatibility issue with blender 2.67
- Fixed a bug in the import script
Project page: http://social.bioware.com/project/8497/#details
Changelog:
- Fixed a compatibility issue with blender 2.67
- Fixed a bug in the import script
Project page: http://social.bioware.com/project/8497/#details
#5
Posté 08 juin 2013 - 09:32
I'm working on some tutorials for neverblender. The first series is
about how to get create some very basic placeables and a tile. It's
really only about how to get it to work at all [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie].
The part for the placeable is finished and can be found on the Neverblender project page or directly here . Let me know what you think, if something is unclear, etc ... any criticism is welcome.
I'll do some more complex & useful models in the later parts.
about how to get create some very basic placeables and a tile. It's
really only about how to get it to work at all [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie].
The part for the placeable is finished and can be found on the Neverblender project page or directly here . Let me know what you think, if something is unclear, etc ... any criticism is welcome.
I'll do some more complex & useful models in the later parts.
Modifié par Asymmetric, 08 juin 2013 - 09:33 .
#6
Posté 08 juin 2013 - 10:49
THANKS for the tutorial! To have things NWN specific, makes it easier to worm yourself into it.
Modifié par TheOneBlackRider, 08 juin 2013 - 10:50 .





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