Out with the Old, in with the New
#1
Posté 13 avril 2013 - 12:35
I mean seriously the biggest innovation from KOTOR to ME3 would have to be the dialogue wheel which is merely a new way to order dialogue options instead of just having them in a list. It is time for something new, anything, a day/night and calendar system, expendable companions, griffon mounts ect.
Blair Brown mentioned that they were waiting for the right moment to blow us..... all away but then they actually need to have something up their sleeve to blow us all away with, improved graphics and the same formula isn't going to do it so I would sincerely hope they have more to show than that. There are plenty of ideas out there on how Inquisition could offer something new and unique without sacrificing the story and characters Bioware has built their success on so what would you like to see?
#2
Posté 13 avril 2013 - 12:53
Mr Mxyzptlk wrote...
From KOTOR to ME3 it would seem Bioware games have changed little and while most of you probably think this is a good thing as change is somewhat terrifying to you is there anyone else out there who would like to see Bioware try something different for a change?
Modifié par Renmiri1, 13 avril 2013 - 12:53 .
#3
Posté 13 avril 2013 - 12:08
#4
Posté 13 avril 2013 - 12:27
#5
Posté 13 avril 2013 - 12:44
#6
Guest_EntropicAngel_*
Posté 13 avril 2013 - 04:53
Guest_EntropicAngel_*
In fact, you'll notice that ME3 was a complete step in a different for the ME series and was largely unliked by some of the fanbase for those types of reasons. In addition, the same thing happened in DA ][: Bioware deviated significantly from Origins and got tons of flak for it.
Why would they try something new when they keep getting bashed for it?
#7
Posté 13 avril 2013 - 05:02
Modifié par Plaintiff, 13 avril 2013 - 05:15 .
#8
Posté 13 avril 2013 - 06:50
EntropicAngel wrote...
In fact, you'll notice that ME3 was a complete step in a different for the ME series and was largely unliked by some of the fanbase for those types of reasons. In addition, the same thing happened in DA ][: Bioware deviated significantly from Origins and got tons of flak for it.
In what way was ME3 a big step in a different direction for the ME series? As far as I know the biggest gripe with the game was the ending which has nothing to do with changing directions, I suppose you could try to argue the auto dialogue (which really wasn't a big change to anything) but then I think this was more people being precious than anything else.
Dragon Age 2 on the other hand I would say the biggest change was the move to the dialogue wheel and the voiced protagonist which can hardly be blamed for the game's negative reception. While I personally prefer the silent PC and dialogue lines that aren't paraphrased I do acknowledge that voiced Protagonists and the dialogue wheel do have their place in certain games (especially those with predefined PCs) and I dare say if you were to put it to a poll I think you might find more people in favour of the dialogue wheel and voiced protagonists than those who are against it. Dragon Age 2 wasn't poorly received because of the changes but more so because it was just a poor game.
Plaintiff wrote...
Yeah, because that's what people are complaining about in Bioware games. Stagnation.
Unlike some people I don't claim to speak for everyone and if you read my first post I even acknowledge that most of the Bioware fanbase are pretty stubborn and irrational when it comes to even the slightest of changes.
#9
Guest_EntropicAngel_*
Posté 13 avril 2013 - 06:55
Guest_EntropicAngel_*
On that score--Meh, I like DA as it is. I'd prefer a return to DA:O, but something in between the two will suffice.
Bioware has a habit of sticking to the same type of gameplay for an IP, and I don't see a reason they should deviate unless they're trying to do a Star Wars--not a bad thing, but it would be a different step.
Modifié par EntropicAngel, 13 avril 2013 - 07:01 .
#10
Posté 13 avril 2013 - 07:18
EntropicAngel wrote...
You should have clarified, OP--you seem to be talking mechanically.
On that score--Meh, I like DA as it is. I'd prefer a return to DA:O, but something in between the two will suffice.
Bioware has a habit of sticking to the same type of gameplay for an IP, and I don't see a reason they should deviate unless they're trying to do a Star Wars--not a bad thing, but it would be a different step.
Not sure, what did you think I was talking about? Not sure it would be fair to say I am just talking about gameplay mechanics as I am not sure gameplay and story are two completely separate entities as they can both draw off and augment each other. I guess if you were thinking I was talking about the story in that Origins was about saving the world while Dragon Age 2 was more personal to Hawke then yeah I guess you can view story and gameplay as 2 separate entities but then I don't really consider this to be a big deal as every game should strive to try and tell a different story.
#11
Guest_EntropicAngel_*
Posté 13 avril 2013 - 07:21
Guest_EntropicAngel_*
That's what Plaintiff and I were talking about.
#12
Posté 13 avril 2013 - 07:28
I'm currently playing Dragon's Dogma and Risen 2, and while they are both enjoyable and worthy games in their own special ways, all I can say is thank God for BioWare games.
BioWare makes AAA games, and in a sea of B titles it is certainly nice to play a game that doesn't endlessly frustrate me with combat/graphics/clunky game mechanics etc. Obviously BioWare will continue to hone their gamemaking skills, and I feel we can certainly trust to their abilities with the Dragon Age franchise.
The only thing that would shock me about the next Dragon Age game is if I wasn't wowed.
#13
Posté 13 avril 2013 - 08:26
EntropicAngel wrote...
People rebelled against the very different story elements of DA ][ and ME3.
That's what Plaintiff and I were talking about.
Just out of curiosity what story elements were these and was it because they were different or because they were poorly realized?
@Bekkael
What would you say are the vital components of a Bioware game? What components draw you to Bioware games?
#14
Guest_EntropicAngel_*
Posté 13 avril 2013 - 08:30
Guest_EntropicAngel_*
Though DA ][ did ge a lot of flak for mechanical elements too, like the quicker combat and flashier animations.
#15
Posté 13 avril 2013 - 08:38
But I expect DA3 to be a party based heroic fantasy RPG and would be disappointed were it not. So my appetite for truly radical change is limited.
#16
Guest_EntropicAngel_*
Posté 13 avril 2013 - 08:54
Guest_EntropicAngel_*
Wulfram wrote...
There are some fairly significant mechanical changes I'd welcome. I'd like to get rid of attributes and gear progression, in the hope of making combat more about the tactical choices you make and less about the fact that you've precisely tweaked your build to give you huge DPS.
But I expect DA3 to be a party based heroic fantasy RPG and would be disappointed were it not. So my appetite for truly radical change is limited.
I disagree, personally. I feel an attribute system is...more "RPG." I can't truly say it has an effect on roleplaying, but it's more your character in combat and less you.
#17
Posté 13 avril 2013 - 08:56
Mr Mxyzptlk wrote...
Blair Brown mentioned that they were waiting for the right moment to blow us..... all away but then they actually need to have something up their sleeve to blow us all away with, improved graphics and the same formula isn't going to do it so I would sincerely hope they have more to show than that.
At this point I could come up with only 1 thing that can "Blow me away". A plot twist which is clever, original, makes sense and is foreshadowed beforehand by giving small bits of information which are dispersed throughout the series.
Graphics, Combat, Special effects... I don't think that I can ever be blown away by those things ever again... Unless DA:I will be released for Virtual Reality Simulator or something.
Modifié par Dagr88, 13 avril 2013 - 08:57 .
#18
Posté 13 avril 2013 - 08:57
#19
Posté 13 avril 2013 - 09:01
#20
Posté 13 avril 2013 - 09:31
Androme wrote...
''Out with the old & in with the new'' is such a stupid quote. Just because something is new does not make it automatically better. Think.
True enough. But done well, new things generlly are better than old ones. Hence the term progress. Just saying.
#21
Posté 13 avril 2013 - 10:46
#22
Posté 13 avril 2013 - 10:55
#23
Posté 14 avril 2013 - 12:48
Androme wrote...
''Out with the old & in with the new'' is such a stupid quote. Just because something is new does not make it automatically better. Think.
Ah but just because something is old doesn't mean it is the pinnacle of greatness either, if it did then there would be no need for progression. How can we expect to evolve if we refuse to try new things and improve on our previous works?
Twisted Path wrote...
Yeah, all that stuff the OP wrote isn't true. If Bioware was sticking to their tried and true formula (not saying that they should,) it would produce better games than Dragon Age 2 and Mass Effect 3.
So what is Bioware's "tried and true formula" and how exactly did ME3 and DA2 deviate from it?
#24
Posté 14 avril 2013 - 03:07
Making our choices meaningless at the end and rushing the game, respectively.
#25
Posté 14 avril 2013 - 10:59
almostinsane99 wrote...
^^
Making our choices meaningless at the end and rushing the game, respectively.
So basically what you are saying is Bioware has deviated from their tried and true formula by not making their games good? Anyone care to give a better answer?





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