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Is Leviathan worth it for Dominate?


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#1
Urdnot Trex

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I've been looking into the DLCs and which to get. I'm def. going for the Citadel. I see that both Omega and Leviathan get good mods and guns. But I'm more interested in the bonus powers for my adept. 

Is Leviathan a good bonus power for my bioslploding adept? Or flare/lash?

#2
capn233

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I have Leviathan and I have never used Dominate.

RedCaesar has used it quite a bit.

#3
RA RA XD

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Leviathan is worth it regardless of whether you want dominate or not. None of the DLC bonus powers are good for the adept. Dominate will neither proc, nor detonate explosions. Flare has a prohibitively long CD and lash is completely redundant with all your other powers.

If you want a good adept bonus power, warp ammo or barrier would be my suggestions. Both fill gaps in the adepts biotic arsenal of powers.

#4
RedCaesar97

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I am going to echo what RA RA XD wrote and say that in my opinion you are better off with Barrier/Fortification or Warp Ammo as a bonus power for your Adept. Dominate is okay, but I think it works best on an Engineer. Dominate will not set up or detonate biotic explosions, something the Adept can already do pretty easily with the default power set.

So for the Adept, I would recommend Barrier or Fortification for some damage protection and extra power damage, or Warp Ammo for extra weapon damage when you are shooting between casts.

#5
Urdnot Trex

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So dominate isn't useful or fun to use?

#6
CoffeeHolic93

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Urdnot Trex wrote...

So dominate isn't useful or fun to use?


See for yourself. 

#7
Urdnot Trex

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Alright we'll right now I'm investing in warp ammo on my venom shotgun. What is reccownded at rank 6? I'm up to Priority the Citadel II. I hear there are lots of phantoms so should I go with the bonus to barriers armor and health or the lifted target bonuses?

#8
RedCaesar97

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Urdnot Trex wrote...

Alright we'll right now I'm investing in warp ammo on my venom shotgun. What is reccownded at rank 6? I'm up to Priority the Citadel II. I hear there are lots of phantoms so should I go with the bonus to barriers armor and health or the lifted target bonuses?


I would recommend the extra damage to lifted targets. It applies to enemies affected by all biotics including Warp, so it will help you more against bigger targets. Warp > Shoot > Throw for detonation if they are still alive.

A fully-charged Venom blast should kill Phantoms outright, but even it does not, follow it up with a Singularity or Pull to lift them into the air before finishing them off.

#9
capn233

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Lifted bonus does not work correctly in SP. Also Venom is a projectile weapon and doesn't suffer armor damage reduction, so armor weakening is of no use to it anyway. Go Damage.

#10
Vicious Mello

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Leviathan is worth it because Leviathan is awesome.

#11
RA RA XD

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You use the venom on the adept ? Do you have no sense of mercy ?

As a general rule: if Shep is a biotic, always have your warp ammo doing additional damage to targets under the effects of biotics.

I usually have Liara providing squad warp spec'd for additional health/armour/barrier damage at rank 6, seeing as her power damage outfit can boost the damage to around 40%, so the rest of the squad will be doing 20% additional damage (assuming the 50% reduction in effectiveness is taken after factoring in power damage bonuses). With Blood pack punishers, she and EDI take down reapers like no other.

Modifié par RA RA XD, 15 avril 2013 - 06:40 .


#12
Urdnot Trex

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RA RA XD wrote...

You use the venom on the adept ? Do you have no sense of mercy ?


hahaha yeah I actually got the weapon pack just for the acolyte to strip shields. Then I tried out this puppy. Dear God was it amazing! The Reapers are trying to kill everything in the galaxy... Do I reeeeeally need to show a little mercy?
:innocent:

#13
capn233

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RA RA XD wrote...

As a general rule: if Shep is a biotic, always have your warp ammo doing additional damage to targets under the effects of biotics.

The lifted target bonus does not work in SP.

#14
IanLai

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levithan give a better story ending. it tell u more about what is repeaer and its creator
but not a good game play. bug at the ladder(u can't climb the ladder while it is the only path ) . the game play is short
Dominate is suck . not work for armor unit, or synthetic .

omega is fun flare as a bouns power is good. enjoyable game play . but the story is not ineresting

Citadel actual story line is not bad. but not relevant to the main story. it gives u more interesting event between your teammate , add some mini game. but the mini game not interesting.
the only interesting min game is something like multi-play killing stuff.

i recommend you buy omega more than levithan. u can just go to wiki to serach about levithan details

Modifié par IanLai, 14 avril 2013 - 05:36 .


#15
capn233

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Dominate works on armored organic targets. It doesn't work on Synthetics, but it is still somewhat overpowered anyway.

#16
AnOldManWithAIDS

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Vicious Mello wrote...

Leviathan is worth it because Leviathan is awesome.


YES.

Also for the dominate question, I think the best addon power hands down is lash that you get from Omega, the biggest perk with it is that it reaches around walls and can be build to a ~1 second cooldown.

Modifié par AnOldManWithAIDS, 15 avril 2013 - 06:43 .


#17
RA RA XD

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capn233 wrote...

RA RA XD wrote...

As a general rule: if Shep is a biotic, always have your warp ammo doing additional damage to targets under the effects of biotics.

The lifted target bonus does not work in SP.


It apparently works against targets under the affects of warp, which is even better if you ask me.

#18
AnOldManWithAIDS

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If you have AI hacking use dominate to control all but two units in the game. I think best use is on infiltrator/soldier b/c they don't really have to worry about the cool down trigger but also engineer be AI + Organic hack combo platter.

#19
RedCaesar97

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RA RA XD wrote...

capn233 wrote...

RA RA XD wrote...

As a general rule: if Shep is a biotic, always have your warp ammo doing additional damage to targets under the effects of biotics.

The lifted target bonus does not work in SP.


It apparently works against targets under the affects of warp, which is even better if you ask me.

Just from my eyeball tests, the lifted target bonus of Warp Ammo does work against all enemies affected by biotics (including Warp), but it does not appear to deal as much damage as expected. Without some sort of tool to extract the actual damage numbers, I have no idea if it is actually working as expected or not.

#20
capn233

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RA RA XD wrote...

It apparently works against targets under the affects of warp, which is even better if you ask me.

It does not, or it is not applied correctly.

RedCaesar97 wrote...

Just from my eyeball tests, the lifted target bonus of Warp Ammo does work against all enemies affected by biotics (including Warp), but it does not appear to deal as much damage as expected. Without some sort of tool to extract the actual damage numbers, I have no idea if it is actually working as expected or not.

Lifted targets (pull, singularity) take damage from minor collisions which makes it hard to test via eyeball.  Targets under Warp receive Warp DOT.

Here is a link from when peddroelmz was testing it originally.  The lifted bonus did not appear to be applied in SP.

Also, your own test showed that primed targets weren't receiving the correct damage if lifted damage worked.

#21
Urdnot Trex

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I keep hearing things about Lash being a worthwhile power. Is it really worth it as a bonus power? Vs flare or dominate?

#22
RedCaesar97

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Urdnot Trex wrote...

I keep hearing things about Lash being a worthwhile power. Is it really worth it as a bonus power? Vs flare or dominate?


Lash does not do much that Pull and Singularity cannot do. It can lash only 1 target at a time, BUT:
1) It has an evolution that will increase the damage of biotic detonations by 50%
2) A rank 6 evolution allows it to lash enemies through shields or barriers (unless they have armor, like Geth Pyros or Banshees).

Lash does have a tendency to yank enemies behind you at weird angles sometimes, whereas Pull and Singularity lift enemies in a controlled manner.

Also fun, if you time it right, if you take Lash and use Javik's Slam you can create a double biotic explosion. Here is a video showing Shepard using Slam and Aria using Lash to create double detonations.

Note that I am still not sure how useful Lash is on an Adept, considering you already have Pull and Singularity. I have not actually used it enough to be a reliable source of information on it, so make your own judgement call.

Modifié par RedCaesar97, 15 avril 2013 - 04:34 .


#23
Urdnot Trex

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RedCaesar97 wrote...

Urdnot Trex wrote...

I keep hearing things about Lash being a worthwhile power. Is it really worth it as a bonus power? Vs flare or dominate?


Lash does not do much that Pull and Singularity cannot do. It can lash only 1 target at a time, BUT:
1) It has an evolution that will increase the damage of biotic detonations by 50%
2) A rank 6 evolution allows it to lash enemies through shields or barriers (unless they have armor, like Geth Pyros or Banshees).

Lash does have a tendency to yank enemies behind you at weird angles sometimes, whereas Pull and Singularity lift enemies in a controlled manner.

Also fun, if you time it right, if you take Lash and use Javik's Slam you can create a double biotic explosion. Here is a video showing Shepard using Slam and Aria using Lash to create double detonations.

Note that I am still not sure how useful Lash is on an Adept, considering you already have Pull and Singularity. I have not actually used it enough to be a reliable source of information on it, so make your own judgement call.


what with lash's quick cooldown, couldn't one easily pull off quick explosions with lash -> throw?

#24
RedCaesar97

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Urdnot Trex wrote...
what with lash's quick cooldown, couldn't one easily pull off quick explosions with lash -> throw?

If the enemy remains affected by Lash long enough, then yes you can. I am unsure how long the detonation window on Lash is, though.

But if your only concern is "quick combos" then Pull/Singularity > Throw can be just as quick. And even Warp > Throw is very quick. But I assume that one or more of evolutions of Lash make it better in your opinion.

Try it yourself, see what you think. It costs only 5000 credits to change your bonus power each time, so you have room to experiment.

If you want to reassign all your powers, the first respec is free, the next is 5000 credits, the next is 10,000 credits, and so on; you can always save, re-assign powers/change bonus powers, try a mission or two, then reload your save.

#25
Urdnot Trex

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RedCaesar97 wrote...
If you want to reassign all your powers, the first respec is free, the next is 5000 credits, the next is 10,000 credits, and so on; you can always save, re-assign powers/change bonus powers, try a mission or two, then reload your save.


Yes, but its really a matter of what DLC I download and beat first. This is my first play through of ME3(a little late albeit) and I started out on a dry insanity run and wanted to see if I could struggle my way through (am a ME2 expert by now).
So far Insanity is a cakewalk after so much multiplayer. But I'm finding out about so many interesting and unique additions in DLC and I want to try them all out, but have very limited cashflow to deal with. 

Thats my dilemma. Not so much one of number crunching, rock paper scissors, but more keeping things fun and spicing it up.