Are Phantoms Bosses? (Poll)
#26
Posté 13 avril 2013 - 06:36
#27
Posté 13 avril 2013 - 06:38
Tokenusername wrote...
My BV does punch primes, and Geth Turbo flamer trivialize any armor, frequently in a single cast.Original Stikman wrote...
Tokenusername wrote...
How does half that list not apply to every enemy in the game?
they all do... except bosses....
if you use those on bosses its going to take forever to kill them....
brb, i am going to scropion/falcon this enemy to death
brb, i am going to charge falcon punch this Prime to death, even though most of the time he knocks me out of my heavy melee animation
brb, I am going to acolyte this atlas to death
you get the idea
This seems to be a fundamental difference in our definition of a "boss". Unless we all agree on what is indicative of being a "boss", no one will ever come to a conclusion on the topic.
the flamer thing was a joke.... many of us know that flamer will take out a boss' armor in one cast
BV punching a prime takes forever.... especially when they knock you out of your HM... you also have to take breaks from punching Atlas and Banshees... and its very difficult to do it to a preatorian
I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.
#28
Posté 13 avril 2013 - 06:38
ThelLastTruePatriot wrote...
Adding lol in front of everything makes you look like a dumb arse.
thanks
#29
Posté 13 avril 2013 - 06:41
#30
Posté 13 avril 2013 - 06:43
#31
Posté 13 avril 2013 - 06:43
It doesn't mean bullet sponge.
#32
Posté 13 avril 2013 - 06:44
You're basicly saying that Phantom isn't a bullet spounge, thus is not a boss. Imo, bosses are the most objectivly dangerous units of the faction. Phantoms use stealth and speed in place of traditional bullet munching, but the latter isn't inherently more effective.Original Stikman wrote...
I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.
#33
Posté 13 avril 2013 - 06:45
Their speed and accuracy with the palm cannon makes them harder to avoid than an atlas.
Their dodge gives them some crazy 90% DR
They can insta kill
They can also cloak which makes it easy to lose track of.
I'm not sure what defines a "boss" enemy but they are the biggest threat Cerberus brings to a fight. Atlases are bigger and stronger but they're slower and have multiple weak points. I have a much easier time bringing them down than I do phantoms with most kits.
Current wave budget on gold is 3-4phantoms : 2 atlases iirc. I'd happily reverse that.
#34
Posté 13 avril 2013 - 06:45
/poll
#35
Posté 13 avril 2013 - 06:46
Off host, no.
so, it's 0.75 * non-boss + 0.25 * yes-boss.
#36
Posté 13 avril 2013 - 06:50
Phantoms are more like ***** who deserve to be tied up and ****** mercilessly near their friggin ******* with a splintered log!
What a piece of **** those ******* ***** are.
Their dr bubble can withstand a biotic hammer slam on host?! Well **** that ****.
Makes no sense.
Worse enemy unit ever! I loathe them...
**** them!
#37
Posté 13 avril 2013 - 06:51
Tokenusername wrote...
You're basicly saying that Phantom isn't a bullet spounge, thus is not a boss. Imo, bosses are the most objectivly dangerous units of the faction. Phantoms use stealth and speed in place of traditional bullet munching, but the latter isn't inherently more effective.Original Stikman wrote...
I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.
so... mauraders are bosses?
they can hit at any distance. If a squishy class is too close, a single people's elbow and the shots after = dead.
I'm going to have to clarify a bit further it seems.
You can stasis a phantom.... whether you are a bullet sponge or not... why in the world would you be able to stasis/or subnet a boss?
has nothing to do with health, just the amount of things that trivialize them as it does with all other lower-tier enemies is a lot different than what trivializes a boss. The commonalities that make phantoms moot are much greater with other mooks as opposed to bosses
#38
Posté 13 avril 2013 - 06:51
#39
Posté 13 avril 2013 - 06:52
#40
Posté 13 avril 2013 - 06:52
me0120 wrote...
The only real way to answer this is whether they get 2.5x or 1.4x damage from headshots.
dear god, he is right.
#41
Posté 13 avril 2013 - 06:57
#42
Posté 13 avril 2013 - 06:57
Also this:
me0120 wrote...
The only real way to answer this is whether they get 2.5x or 1.4x damage from headshots.
#43
Posté 13 avril 2013 - 06:58
Original Stikman wrote...
Are Phantoms Bosses?
Who cares? "Boss" is just a name we use for a subset of enemies. Your post is just a debate about semantics. What's the point of even discussing this?
#44
Posté 13 avril 2013 - 07:00
Mauraders is not objectivly the most dangerous unit. It shoots fast, and can blindside you while ignoreing shield gate and health gates. Their range just makes them stand out from reapers, as that faction is more CQB and CQC oriented.Original Stikman wrote...
Tokenusername wrote...
You're basicly saying that Phantom isn't a bullet spounge, thus is not a boss. Imo, bosses are the most objectivly dangerous units of the faction. Phantoms use stealth and speed in place of traditional bullet munching, but the latter isn't inherently more effective.Original Stikman wrote...
I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.
so... mauraders are bosses?
they can hit at any distance. If a squishy class is too close, a single people's elbow and the shots after = dead.
I'm going to have to clarify a bit further it seems.
You can stasis a phantom.... whether you are a bullet sponge or not... why in the world would you be able to stasis/or subnet a boss?
has nothing to do with health, just the amount of things that trivialize them as it does with all other lower-tier enemies is a lot different than what trivializes a boss. The commonalities that make phantoms moot are much greater with other mooks as opposed to bosses
So are you saying that armor makes bosses? Are then Ravagers, Pyros, Bombers, and Dragoons bosses?
#45
Posté 13 avril 2013 - 07:00
#46
Posté 13 avril 2013 - 07:02
Tokenusername wrote...
Mauraders is not objectivly the most dangerous unit. It shoots fast, and can blindside you while ignoreing shield gate and health gates. Their range just makes them stand out from reapers, as that faction is more CQB and CQC oriented.Original Stikman wrote...
Tokenusername wrote...
You're basicly saying that Phantom isn't a bullet spounge, thus is not a boss. Imo, bosses are the most objectivly dangerous units of the faction. Phantoms use stealth and speed in place of traditional bullet munching, but the latter isn't inherently more effective.Original Stikman wrote...
I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.
so... mauraders are bosses?
they can hit at any distance. If a squishy class is too close, a single people's elbow and the shots after = dead.
I'm going to have to clarify a bit further it seems.
You can stasis a phantom.... whether you are a bullet sponge or not... why in the world would you be able to stasis/or subnet a boss?
has nothing to do with health, just the amount of things that trivialize them as it does with all other lower-tier enemies is a lot different than what trivializes a boss. The commonalities that make phantoms moot are much greater with other mooks as opposed to bosses
So are you saying that armor makes bosses? Are then Ravagers, Pyros, Bombers, and Dragoons bosses?
#47
Posté 13 avril 2013 - 07:04
Reason why i am using this terminology, is because they are a military organization afterall.
#48
Posté 13 avril 2013 - 07:05
megabeast37215 wrote...
On host they are bosses... off host not so much.
#49
Posté 13 avril 2013 - 07:13
Tokenusername wrote...
Original Stikman wrote...
has nothing to do with health, just the amount of things that trivialize them as it does with all other lower-tier enemies is a lot different than what trivializes a boss. The commonalities that make phantoms moot are much greater with other mooks as opposed to bosses
So are you saying that armor makes bosses? Are then Ravagers, Pyros, Bombers, and Dragoons bosses?
#50
Posté 13 avril 2013 - 07:21
Original Stikman wrote...
me0120 wrote...
The only real way to answer this is whether they get 2.5x or 1.4x damage from headshots.
dear god, he is right.
Yeah... that about sums it up right there.





Retour en haut







