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Are Phantoms Bosses? (Poll)


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#26
White Flag

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The greatest ammo sponges are bosses of the factions. IMO, of course.

#27
Original Twigman

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Tokenusername wrote...

Original Stikman wrote...

Tokenusername wrote...

How does half that list not apply to every enemy in the game?


they all do... except bosses....

if you use those on bosses its going to take forever to kill them.... :blink:

brb, i am going to scropion/falcon this enemy to death

brb, i am going to charge falcon punch this Prime to death, even though most of the time he knocks me out of my heavy melee animation

brb, I am going to acolyte this atlas to death

you get the idea

My BV does punch primes, and Geth Turbo flamer trivialize any armor, frequently in a single cast.

This seems to be a fundamental difference in our definition of a "boss". Unless we all agree on what is indicative of being a "boss", no one will ever come to a conclusion on the topic.


the flamer thing was a joke.... many of us know that flamer will take out a boss' armor in one cast

BV punching a prime takes forever.... especially when they knock you out of your HM... you also have to take breaks from punching Atlas and Banshees... and its very difficult to do it to a preatorian

I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that  one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.

#28
Original Twigman

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ThelLastTruePatriot wrote...

Adding lol in front of everything makes you look like a dumb arse.


thanks

#29
RoZh2400

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Seeing as one of the mods called them a sub-boss when explaining some of the mechanics of stasis (forgot which thread, will try to look for it), i would consider them....sub-boss.

#30
lightswitch

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Obviously they are not.

#31
Draining Dragon

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Boss means difficult enemy.

It doesn't mean bullet sponge.

#32
Tokenusername

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Original Stikman wrote...

I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that  one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.

You're basicly saying that Phantom isn't a bullet spounge, thus is not a boss. Imo, bosses are the most objectivly dangerous units of the faction. Phantoms use stealth and speed in place of traditional bullet munching, but the latter isn't inherently more effective.

#33
NYG1991

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For Cerberus I consider phantoms to be the bosses of that faction.

Their speed and accuracy with the palm cannon makes them harder to avoid than an atlas.
Their dodge gives them some crazy 90% DR
They can insta kill
They can also cloak which makes it easy to lose track of.

I'm not sure what defines a "boss" enemy but they are the biggest threat Cerberus brings to a fight. Atlases are bigger and stronger but they're slower and have multiple weak points. I have a much easier time bringing them down than I do phantoms with most kits.

Current wave budget on gold is 3-4phantoms : 2 atlases iirc. I'd happily reverse that.

#34
GallowsPole

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minibosses

/poll

#35
stysiaq

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On host, yes.

Off host, no.

so, it's 0.75 * non-boss + 0.25 * yes-boss.

#36
JediHarbinger

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They are more than just a boss.

Phantoms are more like ***** who deserve to be tied up and ****** mercilessly near their friggin ******* with a splintered log!

What a piece of **** those ******* ***** are.

Their dr bubble can withstand a biotic hammer slam on host?! Well **** that ****.

Makes no sense.

Worse enemy unit ever! I loathe them...

**** them!

#37
Original Twigman

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Tokenusername wrote...

Original Stikman wrote...

I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that  one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.

You're basicly saying that Phantom isn't a bullet spounge, thus is not a boss. Imo, bosses are the most objectivly dangerous units of the faction. Phantoms use stealth and speed in place of traditional bullet munching, but the latter isn't inherently more effective.


so... mauraders are bosses?

they can hit at any distance. If a squishy class is too close, a single people's elbow and the shots after = dead.

I'm going to have to clarify a bit further it seems.

You can stasis a phantom.... whether you are a bullet sponge or not... why in the world would you be able to stasis/or subnet a boss?

has nothing to do with health, just the amount of things that trivialize them as it does with all other lower-tier enemies is a lot different than what trivializes a boss. The commonalities that make phantoms moot are much greater with other mooks as opposed to bosses

#38
me0120

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The only real way to answer this is whether they get 2.5x or 1.4x damage from headshots.

#39
acester1

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They are glass cannon bosses.

#40
Original Twigman

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me0120 wrote...

The only real way to answer this is whether they get 2.5x or 1.4x damage from headshots.


:mellow:

dear god, he is right.

#41
DHKany

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lolthisthread.

#42
AktyNuria

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Phantoms sync-kills like a boss! ha! For this reason - yes they arePosted Image

Also this:

me0120 wrote...

The only real way to answer this is whether they get 2.5x or 1.4x damage from headshots.



#43
mackfactor

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Original Stikman wrote...

Are Phantoms Bosses?


Who cares? "Boss" is just a name we use for a subset of enemies. Your post is just a debate about semantics. What's the point of even discussing this?

#44
Tokenusername

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Original Stikman wrote...

Tokenusername wrote...

Original Stikman wrote...

I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that  one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.

You're basicly saying that Phantom isn't a bullet spounge, thus is not a boss. Imo, bosses are the most objectivly dangerous units of the faction. Phantoms use stealth and speed in place of traditional bullet munching, but the latter isn't inherently more effective.


so... mauraders are bosses?

they can hit at any distance. If a squishy class is too close, a single people's elbow and the shots after = dead.

I'm going to have to clarify a bit further it seems.

You can stasis a phantom.... whether you are a bullet sponge or not... why in the world would you be able to stasis/or subnet a boss?

has nothing to do with health, just the amount of things that trivialize them as it does with all other lower-tier enemies is a lot different than what trivializes a boss. The commonalities that make phantoms moot are much greater with other mooks as opposed to bosses

Mauraders is not objectivly the most dangerous unit. It shoots fast, and can blindside you while ignoreing shield gate and health gates. Their range just makes them stand out from reapers, as that faction is more CQB and CQC oriented.

So are you saying that armor makes bosses? Are then Ravagers, Pyros, Bombers, and Dragoons bosses?

#45
doozerdude

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Lol 90%DR

#46
Original Twigman

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Tokenusername wrote...

Original Stikman wrote...

Tokenusername wrote...

Original Stikman wrote...

I personally didn't say you couldn't kill a boss with these things.... its just such a ridiculous difference that  one Charge+Falcon Punch = dead phantom, but it will takes 6-10 times as long for a boss using the same tactic.

You're basicly saying that Phantom isn't a bullet spounge, thus is not a boss. Imo, bosses are the most objectivly dangerous units of the faction. Phantoms use stealth and speed in place of traditional bullet munching, but the latter isn't inherently more effective.


so... mauraders are bosses?

they can hit at any distance. If a squishy class is too close, a single people's elbow and the shots after = dead.

I'm going to have to clarify a bit further it seems.

You can stasis a phantom.... whether you are a bullet sponge or not... why in the world would you be able to stasis/or subnet a boss?

has nothing to do with health, just the amount of things that trivialize them as it does with all other lower-tier enemies is a lot different than what trivializes a boss. The commonalities that make phantoms moot are much greater with other mooks as opposed to bosses

Mauraders is not objectivly the most dangerous unit. It shoots fast, and can blindside you while ignoreing shield gate and health gates. Their range just makes them stand out from reapers, as that faction is more CQB and CQC oriented.

So are you saying that armor makes bosses? Are then Ravagers, Pyros, Bombers, and Dragoons bosses?



#47
WaffleCrab

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Using common logic and sense, and some basic military knowledge, i would classify them as specialists. along with dragoons, while troopers, centurions guardians are front line troops, nemesis being, well recon or W/e the rest want to call a unit with sniper rifle and the urge to sprint between covers. While i would call Atlasses S&OS(Supression and oversight) units, but sadly, they dont do "command" and oversight in MP as much as in SP, (Surkesh mission for example, relaying info and keeping enemy busy till backup supposedly arrives).

Reason why i am using this terminology, is because they are a military organization afterall.

#48
FlashAK

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megabeast37215 wrote...

On host they are bosses... off host not so much.



#49
Tokenusername

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Tokenusername wrote...

Original Stikman wrote...

has nothing to do with health, just the amount of things that trivialize them as it does with all other lower-tier enemies is a lot different than what trivializes a boss. The commonalities that make phantoms moot are much greater with other mooks as opposed to bosses


So are you saying that armor makes bosses? Are then Ravagers, Pyros, Bombers, and Dragoons bosses?



#50
megabeast37215

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Original Stikman wrote...

me0120 wrote...

The only real way to answer this is whether they get 2.5x or 1.4x damage from headshots.


:mellow:

dear god, he is right.


Yeah... that about sums it up right there.