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how to make a Cleric Archer?


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#1
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 My character concept is an elfish cleric of Solonor Thelandira focusing on the longbow - sort of like an Arcane Archer, except with divine instead of arcane magic.

But I'm not sure how to go about it. If I go true elf, then I'm going to get multiclass penalties for adding in any Rogue, Fighter, or Swashbuckler levels - so an elf would have to be a single-class cleric until he qualified as Warpriest, giving up the sneak-attack die and extra skill points I'd wanted from an initial Rogue level.

A half-elf would have an easier time with XP penalties, but ... he'd be a half-elf.

Am I better off with the freedom to add a couple of levels in other classes, or am I better off single-classing?

My other dilemma: split points between Dex and Wis, or dump all my points in Wis and get Zen Archery as early as possible?

Zen Archery seems an obvious choice for this character concept, but without a Dex bonus my guy will be utterly helpless in melee (poor AC and no use for Weapon Finesse).

What do people think? I'm just theorycrafting at this point since I can't get the game to run, but I want to have my plans all set once I get the game functional.

Modifié par distinguetraces, 13 avril 2013 - 08:40 .


#2
Tchos

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Well, have you considered the ranger class for your bow specialty? If you pick a wood elf as your race, their favoured class is ranger, so you shouldn't have any problem with XP penalties.

#3
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No, I want a true cleric wielding a bow rather than a ranger with a few divine spells.

#4
Arkalezth

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Multiclassing is always better, except at lower levels sometimes. And nothing is stopping you from making a cleric/AA.

I'd go with 17 DEX for Improved Rapid Shot, and the rest on WIS. It's an archer anyway, and DEX won't increase your melee damage. If you're using Kaedrin's, you can take Intuitive Strike, which works like Finesse, but with WIS.

You might want to check out these sites:

http://nwn2db.com

http://nwn2db.freeforums.org/index.php

#5
Tchos

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I wasn't suggesting ranger instead of cleric.  Ranger for your bow, cleric for your spells.  You would not suffer XP penalties that way, if you are a wood elf.

#6
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Thanks - Best reason I've heard yet to use Kaedrin's!

#7
Arkalezth

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Ah, and don't take Warpriest.

#8
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No? I need something with high BAB progression to get me to 4 attacks per round by level 20, and I don't want to stop my cleric spell progression.

#9
Arkalezth

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distinguetraces wrote...

I don't want to stop my cleric spell progression.

That's the problem with WP. It's generally considered a poor choice for clerics because it delays your casting progression, and you can still get full BAB with Divine Power. Of course, that spell is not permanent, but the 4th attack is done at -15 AB anyway, so it's not like it'll always be a successful hit.

If you really want WP, that won't make you a gimp, but no WP and more cleric tends to be better. If you want it for a natural 4th attack, then keep it to a minimum. Something like Cleric 16/WP 4 at level 20 has 4 natural attacks and is much better than a 10/10 (though arguably worse than a Cleric 20).

In a level 20 build, I'd go for level 9 spells, which requires 17 caster levels. The remaining levels can be spent in different ways. Another option is to play a Favoured Soul, if that's OK with you, and maybe take Divine Might to increase damage. Stormlord also makes good ranged characters, but then you should focus on throwing weapons, rather than bows.

Anyway, Cleric is one of the most powerful classes in the game, so you shouldn't have many problems playing one, even if it's not "perfect". You could even be decent at melee with 8 STR. Also, you may want to install this.

Modifié par Arkalezth, 14 avril 2013 - 01:05 .


#10
Rolo Kipp

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<getting in...>

Does Practiced Spellcaster work for clerics? When I ride in Rolo's skin (wiz/rog) that really helps, fwiw.

<...a little practice>

#11
Arkalezth

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Yes, it's available to all caster classes.

#12
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Hm ... well, now I'm a bit uncertain about whether to add levels of Ranger or Rogue. I had planned 3 or levels of Rogue for the 2d6 sneak attack and extra skill points.

But after the suggestion above I had another look at Ranger. Rapid Shot, extra BAB, and a favored enemy (for waht that's worth) better worth 2 levels than 2d6 of Sneak attack is worth 3?

#13
I_Raps

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Frankly, I never could understand why you wanted to bother with Rogue in any case. As for your question "are 2d6 of Sneak Attack worth it," the answer is simple: no.

If you're really bound to multi-class, I would go with two levels of Fighter instead. The extra BAB, hit points, FORT Save, plus mainly those feats will do you far more good - especially if the feats you take are Rapid Shot and Manyshot, which really make any archer take off.

p.s. Skills, shmills.  That's what the lay people are for.

Modifié par I_Raps, 14 avril 2013 - 09:17 .


#14
Arkalezth

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For damage purposes, take ranger with Improved Favoured Enemy - Undead (who are actually immune to sneak attacks).

With rogue you can open locks and disable traps, but you have an XP penalty as an elf. It also gives you Evasion, but you can get it with cleric as well (or through items in the OC). Or just take the three classes. Really, anything works; just play whatever you like.

#15
Dann-J

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I tried out a rather unconventional cleric archer build last night - a strongheart halfling cleric specialising in the sling.

I gave him a dexterity score of 17 at character creation to ensure he could take everything required to get 'Improved Rapidshot'. From then on I poured my additional ability points into wisdom. Once wisdom was higher than dexterity you could take 'Zen Archery', although I only tested him up to level 12. By then he had 'Good Aim' (+1 attack), 'Weapon Focus: Sling' (another +1 to attack), 'Improved Critical', 'Pointblank Shot', 'Rapid Shot', 'Multishot' and 'Improved Rapidshot'. That gave him +15/+10 to attack without any magic gear or buffs. He chewed through bullets with Rapidshot though.

The advantages of the sling are:

- You can use it with a shield without any attack penalties.
- Strength bonuses automatically get added to the damage roll (slings are treated as having an automatic unlimited 'mighty' property).
- You'll wipe the grin off a skeleton's face with your bludgeoning damage.

By staying as a pure cleric without any ranger levels, his spell progression was maximised and he could tank-up in heavy armour and a shield. Given his high dexterity, 'Weapon Finesse' and a mace would also be useful in melee combat.

Since a halfling's favoured class is rogue, you could add the occasional rogue level if you wanted some sneak attack damage or rogue skills without worrying about XP penalties. You'd slow down spell progression though.

Modifié par DannJ, 16 avril 2013 - 05:30 .