Warp or overload?
#1
Posté 13 avril 2013 - 07:05
Warp with expose and pierce, combined with warp ammo
Or skip warp in favor of overload?
Or both, and skip something else?
I tried several configurations, can't decide...
#2
Posté 13 avril 2013 - 07:06
Spec both all the way to six. I prefer TA to 5 and fitness to 3, but the other way around also works.
#3
Posté 13 avril 2013 - 07:12
#4
Posté 13 avril 2013 - 07:18
#5
Posté 13 avril 2013 - 07:19
#6
Posté 13 avril 2013 - 07:20
#7
Posté 13 avril 2013 - 07:21
#8
Posté 13 avril 2013 - 07:27
#9
Posté 13 avril 2013 - 07:31
Mzzl wrote...
Hmm, without dodge, 3 fitness is a little on the risky side. The 30% power bonus of the TA is not to be missed, and neither is the Damage & stability passive. This is one of the few characters where I still can't settle on an optimal set of choices.
3 fitness and TA DR is enough for gold. For plat slap on a CM.
#10
Posté 13 avril 2013 - 07:35
Mzzl wrote...
Hmm, without dodge, 3 fitness is a little on the risky side. The 30% power bonus of the TA is not to be missed, and neither is the Damage & stability passive. This is one of the few characters where I still can't settle on an optimal set of choices.
Does PPR even uitilize the turian headshot bonus? I use PPR with him personally
He does have a wonderful weapon passive tho. 4/6/6/6/4 might be an option as well for weapon platform lovers
#11
Posté 13 avril 2013 - 07:38
6 Warp - Detonate, Expose, Pierce
5 Overload - Damage, Neural Shock
6 Turian - Stability, Power, Stability
6 Fitness - Shields, Shield Recharge, Shields
Maximum Warp debuff, ability to strip Shields from most Gold organic infantry, high stability and weapon damage, high durability.
Note: Use Warp on undefended units, rather than Overload. Overload is purely for Shield/Barrier damage and tech comboes.
Modifié par OniGanon, 13 avril 2013 - 07:41 .
#12
Posté 13 avril 2013 - 07:38
screw around with fitness and Tech Armor how you like
but the passive tree, warp and overload should all be taken to 6
#13
Posté 13 avril 2013 - 07:39
modok8 wrote...
but the passive tree, warp and overload should all be taken to 6
Exactly. Anyone who doesn't do this is a fool and should be eaten.
#14
Posté 13 avril 2013 - 07:41
For Plat, where you are trying to strip a Phantom's barriers in one blast of OL and conversely your shields will get one-shotted regardless of your level of DR or Fitness, I think 5/6/6/6/3 would work better. My two cents.
#15
Posté 13 avril 2013 - 07:41
#16
Posté 13 avril 2013 - 07:42
66644 all day every day.
#17
Posté 13 avril 2013 - 07:45
5 - Warp - Detonate, Debuff
5 - Overload - Chain, Neural Shock
6 - Weapon, Headshots, Weapon
4 - Fitness - Health & Shields
#18
Posté 13 avril 2013 - 07:47
#19
Posté 13 avril 2013 - 07:47
megabeast37215 wrote...
6 - Tech Armor - Whatever, Power Damage, DR
5 - Warp - Detonate, Debuff
5 - Overload - Chain, Neural Shock
6 - Weapon, Headshots, Weapon
4 - Fitness - Health & Shields
A little bit of DR instead of x6 or x5 modifier to shield damage? Seems like a poor tradeoff.
#20
Posté 13 avril 2013 - 07:48
Use Search function...
Same topic is coming up just about every week..
#21
Posté 13 avril 2013 - 07:52
megabeast37215 wrote...
6 - Tech Armor - Whatever, Power Damage, DR
5 - Warp - Detonate, Debuff
5 - Overload - Chain, Neural Shock
6 - Weapon, Headshots, Weapon
4 - Fitness - Health & Shields
My exact build
#22
Posté 13 avril 2013 - 07:54
Real men don't need tech armour!
#23
Posté 13 avril 2013 - 07:56
#24
Posté 13 avril 2013 - 07:58
HolyAvenger wrote...
megabeast37215 wrote...
6 - Tech Armor - Whatever, Power Damage, DR
5 - Warp - Detonate, Debuff
5 - Overload - Chain, Neural Shock
6 - Weapon, Headshots, Weapon
4 - Fitness - Health & Shields
A little bit of DR instead of x6 or x5 modifier to shield damage? Seems like a poor tradeoff.
It depends on the weapon you're using. I tend to use full-auto weapons with stability issues on him to take advantage of his Turian Passive (Punisher, Indra, LOLhurricane, Harrier to a much lesser degree)... so leaving enemies with a few shields left doesn't bother me too much (where if it was using powerful single shot weapons, it would).
The fact that I always use some type of shield gear on him (Cyclonic or Shield Power Cells and usually Stronghold Package) means I get a lot of mileage out of that DR.
#25
Posté 13 avril 2013 - 07:58
Amusingthree93 wrote...
Real turians don't need anything but tech armour!
Fixed:bandit:





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