Nah, weak was what I meant. Strong people don't have to kill their enemies, they subjugate them.Riverdaleswhiteflash wrote...
Dark Korsar wrote...
robertthebard wrote...
so you quess that my Warden was weakling just because he was not spare her miserable and deceitful life, and not even trying?I guess your Warden was kind of weak in game then, because I desecrated the ashes, and told her to shut up, and then went back to camp and got laid, by Leliana. That's what strong people do.
so why your Warden did not kill her?
why you thought her worthy of your Warden mercy for that?
and why it makes him strong for that decision?
In my evil playthrough, the rationale for sparing Leiliana was something like "boink-boink-boink, we're doing it like a pair of rabbits." Which I thought was a funnier way to handle the situation than the one you chose, in that you defile her Prophet's remains, she swears never to forgive you, and then back at camp she folds into your arms without a hint of protest or fear.
As for "weak," a better term might be "non-persuasive." Or if that wasn't why, "completely insane" might capture it. (Unless you just didn't like Leiliana. Then, you know, just "homicidal.")
Note, however, that I only did that for the achievement, and in that save, once I get back around to it, I'm also going to keep the Anvil, these were the two things I had yet to do in the main game. I have never had to, nor desired to kill Leliana. Even if I'm not pursuing the romance, I love to listen to her talk.





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