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What can Bioware due to enhance sales ?


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#276
MerinTB

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Allan Schumacher wrote...

Merin said...
To spite customers? No. Corporate suits, as you call them, don't give one darn about their customers, only their customers' money. And something that is counter-intuitive but so true about so many executives, so many "smart business people", is that they would rather NOT make a sale than make a sale and share the profit with another.


Perhaps there's more to it than you are aware of. And that I even feel comfortable discussing. For a company that has been trying to recover , the idea of refusing to "[make] a sale and sharing the profit with another" is patently absurd, since as you say EA has little issue sharing their profits with other distributors (they even still sell Sims 3 stuff on Steam to this day).


In the context of the EA / Steam thing?  I'm sure there's vastly more information that I am unaware of than what I am aware of.  I've not personally followed much of it, much of the theorizing, etc.  What I did see was the creation of Origin, and all the distasteful crap that goes with that (starting with the name and the memories it brings of EA buying then dismantling a game company that truly "created worlds") and saw that EA and Steam are having some kind of hissy-fit with each other.  I'm sure Steam, on it's part, is being unreasonable on some levels, too, for it's own business interests.  Color me unsurprised if that is true.

But in the practice of profit maximization, one way to is to cut out as many people you have to pay as possible.  This always leads to disaster, but businesses continue to do it.  One major example - Marvel leaving Diamond to create their own distribution arm - it lead directly to their bankruptcy, and now they have a worse relationship with Diamond as a result (this is ignoring that Diamond is effectively a monopoly and that, Marvel's interests largely being selfish, the industry would likely have been better off if Marvel HAD succeeded.)

EA creating Origin is no different than Marvel creating their own distribution arm.  In both cases it stemmed, I'm sure, from disagreements between the two companies.  And, had Marvel succeeded, it would have brought other publishers under it's distribution arm (why not - extra profits, cuts into Diamond's market (hehehe, they think)) -- but it didn't.

Merin said...
Share money with Steam and help Steam grow to have a larger market share, even if that just helps sell more EA games? EA'd rather not. They'd rather keep more of the proceeds and have less sales, in a bad attempt at having their own digital storefront.


Allan Schumacher wrote...
This is just a conspiracy theory. Both sides drew their lines in the sand. Steam had reservations with us doing the same thing we did in DAO that we continued to do with DA2, for which they pulled DA2 down. When I found out the reason our games were removed, I wasn't particularly thrilled. But as a Steam gamer, I hold both companies "responsible" for not coming to terms. I personally don't think it's good for either company to not have access to each other's goods, but evidently neither were all that keen to budge very far.


I don't think it was a CONSPIRACY, and I don't think EA is trying to cover anything up.  There's spin on both sides, but that's PR, not cover-up.

It's rather insulting to have what I said called a conspiracy theory, as if there are others out there with tin-hats and web sites calling into Coast to Coast.  Profit maximization is a real thing.  Marvel did these exact same thing (as have movie companies... Viacom's creation of Blockbuster was to destroy the video rental business, and it succeeded greatly (a topic for another time.)  Microsoft creating Internet Explorer and giving it away fro free destroyed Netscape.  It's a common business practice to try and kill the companies that could be helping your products because you want more control or don't like the terms (which, in the end, boils down to you wanting to keep more of the profits, i.e. profit maximization.)

Conspiracy theory.  Huh. :pinched:
You'll have to forgive me if I don't travel to RPGCodex for information.  Personal bias - I've had extremely negative experiences with several of their members in other forums, I'd rather not tip-toe into that nest of vipers.

#277
Brockololly

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Allan Schumacher wrote...
Steam achieved its market penetration in large part by mandating that games come with Steam.  If a company wants to do something like this, EA or otherwise, I have little issue with it.  It's not like the Origin requirement is hidden and easy for someone to install if they are actively against using it.

Does it mean that you may not get some games that you otherwise would?  Probably.  It's like when I skip on a game because it has some DRM restriction that I don't care for.  Fortunately, plenty of games to go around IMO.


Here is my question though- why not allow EA's games to be sold on Steam but still require Origin? Ubisoft does it with their Uplay games and for a while before it died off, so did GFWL. Why not EA?

I say that as somebody who mostly doesn't have any major issues with the Origin client but would rather not buy directly from EA for security or costumer service reasons. I just trust Valve more on that side of things.

Allan Schumacher wrote...
This is just a conspiracy theory. Both sides drew their lines in the sand. Steam had reservations with us doing the same thing we did in DAO that we continued to do with DA2, for which they pulled DA2 down. When I found out the reason our games were removed, I wasn't particularly thrilled. But as a Steam gamer, I hold both companies "responsible" for not coming to terms. I personally don't think it's good for either company to not have access to each other's goods, but evidently neither were all that keen to budge very far.


I don't know the reasons for that falling out but as I understand it was at least partially tied to the way DLC was being sold. Namely, it happened around the time Steam allowed free to play games with microtransactions and I think part of the fallout was due to EA wanting to keep their DLC offerings within the game and not offer them directly to the consumer via Steam. Probably amongst other issues.

IF thats the case (and I'm sure there is more to it than just that) then I'd have to agree with Steam, from the POV of a consumer at least. One thing I absolutely loathe and detest about DLC for BioWare games is how its offered. Even if I'm ok with Origin, I cannot simply type in "Dragon Age 2: Legacy" or any other DLC and buy it directly from the Origin client. The DLC doesn't even show up if you search for it. That's pain in the butt number #1. Assuming I can even find it then, I have to go to BioWare's site to buy imaginary currency with my CC. And then I have to use that imaginary currency on another website to actually buy the DLC. And who knows what other hoops you have to go through to get the DLC activated and downloaded in your game.

Compare that to Steam- where if I want to buy the latest DLC for Skyrim or New Vegas, I can easily type in the name of the DLC in the search box and it comes up. Or I can just go to the page for the base game, where it lists all of the available DLC. And when I want to buy the DLC, I can easily buy it like any other Steam game, all from within the Steam client. And then it downloads and installs like any other Steam game. Its easy!

I would think there is no reason why Origin and EA couldn't do something similar even within Origin, but for whatever reason, its not there, at least for BioWare games and some other games with DLC. Hopefully that gets fixed in the future. But its that sort of thing that makes me use Steam over Origin- Steam just offers a more friendly, intuitive and feature rich offering.

Allan Schumacher wrote...
Maybe that will change with a new CEO, although ironically I think it helped to create an impetus to push Origin as something not to just sell EA games, but to provide some competition for Steam.


Does it really provide much head to head competition though? Speaking only for myself, I think the only game I've had to use Origin for is BF3, and I bought that through Amazon. When I'm using Origin, its likely to only play EA games. I rarely see big publicized sales like Steam has. Maybe they exist, but I don't see them. I'll buy games from Amazon or Green Man Gaming because they have some nice sales that often rival or trump Steam. In terms of features and support, I think Steam trounces Origin- Big Picture mode, Steam Workshop, Steam's mobile app, free weekends, Daily sales, gifting, Steam Guard, being able to update video drivers right through Steam and so on. Again, maybe its just because I don't use Origin much that I don't know too much of what unique features it offers, but I don't have much reason to open the client to find out.

So from my POV, I hope EA puts their games back on Steam. I'd probably end up buying more of them that way- not because I loathe Origin or anything but simply because they'd be more visible to me.

#278
Cimeas

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Honestly, I have a lot of games on Steam, like Tomb Raider, Sleeping Dogs, Dishonored, Jade Empire etc...

But I prefer Origin as a client. Literally if Origin had all of Steam's games (except Valve games, but who cares about those because they're usually average/good at best, not excellent- at least not since HL2) and cheap sales every so often, I'd be there all the time.

It's a friendlier client in general, easier to manage, way better UI. Only thing it lacks is browser tabs in the ingame browser imho.

#279
jkflipflopDAO

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Allan Schumacher wrote...

Except your whole basis for an arguement is based on the fact that you'll "lose money", when in fact Steam has the best publisher/developer split around. Steam charges 1/3rd of the price for the game. That's far and away better than EA's 70/30 split they rape developers with.


You didn't answer the question. You avoided it. I was seeking to establish a baseline for where we shouldn't try to be financially successful. If it came down to "lose money" is it acceptable?  If that's okay, is there a line of profit where we should seek to minimize it?  Or is it just "I want the game on Steam, so you should give it to me?"

Nevermind the fact that the "publisher/developer split" for BioWare using Origin is 0% (so no, Steam is not the best publisher/developer split for our games)

Further, are you suggesting that EA takes a 70% of each sale through Origin?  Because it'd sure be silly if they only took 30% (which is less than 1/3), which is the only other way I can interpret your ratio.


. .  that's EA's standard deal. EA fronts you money for your game, and in return they get creative say-so and 70% of all revenue generated. The people actually doing the work on the game get to keep 30%. Sure, some devs get better deals than others (Bioware no longer counts since you ARE EA.), but by and large they're just raping these poor fools.

Plus, there's no "question" here to answer. If you can't sell your game on Steam and turn a profit, then you've messed up bad along the way with the game. That's not Valve/Steam's fault, that's yours.

Modifié par jkflipflopDAO, 18 avril 2013 - 11:50 .


#280
Fast Jimmy

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jkflipflopDAO wrote...

Allan Schumacher wrote...

Except your whole basis for an arguement is based on the fact that you'll "lose money", when in fact Steam has the best publisher/developer split around. Steam charges 1/3rd of the price for the game. That's far and away better than EA's 70/30 split they rape developers with.


You didn't answer the question. You avoided it. I was seeking to establish a baseline for where we shouldn't try to be financially successful. If it came down to "lose money" is it acceptable?  If that's okay, is there a line of profit where we should seek to minimize it?  Or is it just "I want the game on Steam, so you should give it to me?"

Nevermind the fact that the "publisher/developer split" for BioWare using Origin is 0% (so no, Steam is not the best publisher/developer split for our games)

Further, are you suggesting that EA takes a 70% of each sale through Origin?  Because it'd sure be silly if they only took 30% (which is less than 1/3), which is the only other way I can interpret your ratio.


. .  that's EA's standard deal. EA fronts you money for your game, and in return they get creative say-so and 70% of all revenue generated. The people actually doing the work on the game get to keep 30%. Sure, some devs get better deals than others (Bioware no longer counts since you ARE EA.), but by and large they're just raping these poor fools.

Plus, there's no "question" here to answer. If you can't sell your game on Steam and turn a profit, then you've messed up bad along the way with the game. That's not Valve/Steam's fault, that's yours.


I'm not one to stand up and White Knight EA or anything... but where in the heck are you getting any of these numbers or facts? 

#281
Angrywolves

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So is it about Steam vs Origis The arguments get further and further off topic. Oh well. Will it afffect DAI sales?

#282
Shawn Marrster

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I just want an adult game, like DAO!

The average age of gamers are now over 30 years old and still sex is a tabu. DAO was a healthy step at the right direction. (I mean: I am not after a Witcher "sex collect" card game").

Story, story..... story!
+
Full frontal nudity of Felicia Day so that we finally can know it the carpet matches the drapes. (the famous question she refused to answer)

#283
Palidane

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Fast Jimmy wrote...
I'm not one to stand up and White Knight EA or anything... but where in the heck are you getting any of these numbers or facts? 

Agreed. I hate EA as much as the next guy, but that doesn't seem like a deal any sane designer would accept.

Modifié par Palidane, 19 avril 2013 - 01:24 .


#284
darkway1

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Shawn Marrster wrote...

I just want an adult game, like DAO!

The average age of gamers are now over 30 years old and still sex is a tabu. DAO was a healthy step at the right direction. (I mean: I am not after a Witcher "sex collect" card game").

Story, story..... story!
+
Full frontal nudity of Felicia Day so that we finally can know it the carpet matches the drapes. (the famous question she refused to answer)


I kinda agree.....I think the TV series Game of Thrones seriously raised the bar for fantasy themed story telling.......character,story and general content are all adult in context,......the Witcher I alway's thought was heading in the same direction also,same goes for Mass Effect (until Mass3 was released).

I can't imagine DA3 offering anything different to what we have already seen......if you want to make max money then you make a product fit for everyone,like one of them,brain-off summer blockbuster movies.

Bioware lost it's edge I think.

#285
Guest_EntropicAngel_*

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Shawn Marrster wrote...

I just want an adult game, like DAO!

The average age of gamers are now over 30 years old and still sex is a tabu. DAO was a healthy step at the right direction. (I mean: I am not after a Witcher "sex collect" card game").

Story, story..... story!
+
Full frontal nudity of Felicia Day so that we finally can know it the carpet matches the drapes. (the famous question she refused to answer)


I don't think you know what "adult" means.

#286
Fast Jimmy

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EntropicAngel wrote...

Shawn Marrster wrote...

I just want an adult game, like DAO!

The average age of gamers are now over 30 years old and still sex is a tabu. DAO was a healthy step at the right direction. (I mean: I am not after a Witcher "sex collect" card game").

Story, story..... story!
+
Full frontal nudity of Felicia Day so that we finally can know it the carpet matches the drapes. (the famous question she refused to answer)


I don't think you know what "adult" means.



I'd also say the grasp on what is considered "story" is a little lacking as well.

#287
Guest_EntropicAngel_*

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eeyup.

#288
Ravensword

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EntropicAngel wrote...

Shawn Marrster wrote...

I just want an adult game, like DAO!

The average age of gamers are now over 30 years old and still sex is a tabu. DAO was a healthy step at the right direction. (I mean: I am not after a Witcher "sex collect" card game").

Story, story..... story!
+
Full frontal nudity of Felicia Day so that we finally can know it the carpet matches the drapes. (the famous question she refused to answer)


I don't think you know what "adult" means.


Unless he was being ironic.

#289
Guest_EntropicAngel_*

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You don't believe that, do you?

#290
Ravensword

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Not really.