What can Bioware due to enhance sales ?
#26
Posté 14 avril 2013 - 06:15
#27
Posté 14 avril 2013 - 06:36
#28
Posté 14 avril 2013 - 07:06
Yeah, like the time they put this guy in a trailer: img.neoseeker.com/v_image.phpFast Jimmy wrote...
And please... for the love of all that is holy... do not use a set protagonist in any marketing of CGI pieces. DA is about choice. Don't undercut your own product by trying to stuff a set character for us to feel like is the "real" main character in mind.
Modifié par Maverick827, 14 avril 2013 - 07:07 .
#29
Posté 14 avril 2013 - 07:08
Knight of Dane wrote...
Make a good game.
#30
Posté 14 avril 2013 - 07:53
I have no problem with BW trying to get more people to buy their games but instead of just making great games and letting the quality of the product do the talking, they seem to jump from pillar to post to find the BIG THING or miracle cure.
Also, if you look at the ending of the ME series, for me, that was a huge middle finger to the gamer. Why would I want buy into a new trilogy or franchise and spend months of my time that will all be rendered pointless at the end of the day?
I think BW have tough road to walk in front of them. All of it their own or EA's doing. There was a time when I used to buy every game they put out because the BW brand signified a standard of quality. Now sadly, I'm one of those who refuse to touch anything with a BW or EA logo on it.
#31
Posté 14 avril 2013 - 07:58
2: Make sure to do a proper amount of advertising so people know about the game and are aware of it's release.
3: Enjoy the fact that the game you worked so hard on is selling well.
#32
Posté 14 avril 2013 - 08:00
I still have great confidence in the Bioware team, I just want them to take their friggin' time so we don't get any more ABC endings, no more copy&paste levels, and no Day 1-bulsh!t-DLC.
#33
Posté 14 avril 2013 - 08:04
dragonflight288 wrote...
Stay true to their roots. Bioware as a company, has been successful on a number of factors in the past that had them head and shoulders above their competition on those particular factors. Those being characters and story. The main plot, the side-quests, the character interaction, the party and companion dynamics, the romance, the tension, believable villains you love to hate, these are the things that has always been what makes Bioware.
Focus on those issues (while still trying to improve other things like combat, user-game interface, soundtrack [which is usually VERY good, but not what I think about in most Bioware games]) and improve things that need improving, and they'll have a great game that screams "This is Bioware!"
+ 1
#34
Posté 14 avril 2013 - 08:10
Angrywolves wrote...
Ok. What can they do. They have to have a toolkit so the pc poayers can mod their games. It's a must have. They need a big blowout announcement. Maybe they can have Will Wheaton, Jessica Chobot, Felicia Day and other prominent fans playing the game and giving their oh golly gee reactions. What suggestions would you have to promote the game right before its release?
Avoid ridiculous hype (e.g. Button Awesome!) and be as honest as possible about the product and its features while still maintaining healthy enthusiasm. That won't happen. Games are not promoted this way, sadly.
Modifié par The Teryn of Whatever, 14 avril 2013 - 08:11 .
#35
Posté 14 avril 2013 - 08:16
The game needs to have reviewers shout out "The triumphant comeback of Bioware!". And then a reputation need to spread through the grapevine.
A good marketing campaign would also help, but I'm totally lost about how to coax a such out from EA marketing, so I suppose we'll have to make do with whatever. At least it will be advertized.
The problem is that I don't believe EA/Maxis/Bioware have had any other goal, than creating great games, in the past disasters. So does EA/Bioware now know what a good game is?
The answer will be in the pudding.
#36
Posté 14 avril 2013 - 08:30
Fiddles dee dee wrote...
Knight of Dane wrote...
Make a good game.
Or, if that fails like DA2, resort to epic trailers with lots of blood, edgy guitar rifts and of throw in another retcon of a 'ugly' character and milfify them!
Seriously though, just make a quality game.
Modifié par Refara, 14 avril 2013 - 08:31 .
#37
Posté 14 avril 2013 - 08:31
Explosions and Michael Bay
#38
Posté 14 avril 2013 - 08:32
Or what about a beauty contest for the female character in the next game.
Or they could say how in the next game you would be fighting a war so the previous stories don't matter at all. or how there was too much detail in some of the areas of the previous games and how the different areas of the previous games looked too different from each other.
Better yet they could just forget all silly marketing stunts and slogans and just show the game to fans and answer the questions the fans might have about why they chose certain ideas. Bioware in the last few years has had some terrible marketing ideas and it seems that word of mouth has been a major factor in increasing sales.
Modifié par ianvillan, 14 avril 2013 - 08:46 .
#39
Posté 14 avril 2013 - 08:34
horacethegrey wrote...
The real question is whether this game will be a return to form for Bioware. After the dissappointments of Mass Effect 3 and Dragon Age 2, the quality of the final product is what they should focus on.
So really, the best way to enhance sales is to not ff**k up the game itself.
wow this is where opinion come into play ........ IMO DA2 is no where close to ME3.
DA2 was actually a very good and enjoyable game that I thought parts were even better than origins . It also had MOTA wich wasa 5* DLC
As much as i am on the "ME3 Sucks band wagon" thats how much I am completely opposed to the "DA2 sucks band wagon."
Modifié par NovaBlastMarketing, 14 avril 2013 - 08:49 .
#40
Posté 14 avril 2013 - 08:34
Intended as a joke... But hides an uncomfortable truth about the state of the game industryPlaintiff wrote...
Well, the best-selling videogame franchise of all time is Mario. So the best thing Bioware can do to improve sales is cancel Dragon Age and start producing platformers.
Modifié par FlamingBoy, 14 avril 2013 - 08:37 .
#41
Posté 14 avril 2013 - 08:47
I don't think DA2 sucks. I actually like the game despite it's flaws. It has some of the best companions Bioware has ever written, and some of funniest writing I've seen in an RPG. Believe me when I say I'm not on any hate bandwagon.NovaBlastMarketing wrote...
horacethegrey wrote...
EA has the resources to promote this game like anything, so I don't think advertising it will be an issue.
The real question is whether this game will be a return to form for Bioware. After the dissappointments of Mass Effect 3 and Dragon Age 2, the quality of the final product is what they should focus on.
So really, the best way to enhance sales is to not ff**k up the game itself.
wow this is where opinion come into play ........ IMO DA2 is no where close to ME3.
DA2 was actually a very good and enjoyable game that I thought parts were even better than origins . It also had MOTA wich wasa 5* DLC
As much as i am on the "ME3 Sucks band wagon" thats how much I am completely opposed to the "DA2 sucks band wagon."
But I still think it a huge dissappointment of a follow up after Origins (and I've been replaying Origins a lot recently, and I clearly see which is the superior game).
#42
Posté 14 avril 2013 - 08:52
horacethegrey wrote...
I don't think DA2 sucks. I actually like the game despite it's flaws. It has some of the best companions Bioware has ever written, and some of funniest writing I've seen in an RPG. Believe me when I say I'm not on any hate bandwagon.NovaBlastMarketing wrote...
horacethegrey wrote...
EA has the resources to promote this game like anything, so I don't think advertising it will be an issue.
The real question is whether this game will be a return to form for Bioware. After the dissappointments of Mass Effect 3 and Dragon Age 2, the quality of the final product is what they should focus on.
So really, the best way to enhance sales is to not ff**k up the game itself.
wow this is where opinion come into play ........ IMO DA2 is no where close to ME3.
DA2 was actually a very good and enjoyable game that I thought parts were even better than origins . It also had MOTA wich wasa 5* DLC
As much as i am on the "ME3 Sucks band wagon" thats how much I am completely opposed to the "DA2 sucks band wagon."
But I still think it a huge dissappointment of a follow up after Origins (and I've been replaying Origins a lot recently, and I clearly see which is the superior game).
well we will have to agree to disagree on the bold . I consider them equal and don't think either of them stand out as superior to the other. For me they equal out in parts I did and did not like about them
... but stilll putting ME3 and DA2 in the same sentence ......travesty ....... at least imo...
*********************************
As for increasing sales it is all about marketing ....what ever the campaign maybe if its CGI stuff or cleb and other spokes people a the biggest imo is going to be overall product and consumer reaction so you have to have a solid game ....that alone that will bring the sales more than any campaign will.
Modifié par NovaBlastMarketing, 14 avril 2013 - 09:22 .
#43
Posté 14 avril 2013 - 08:55
#44
Posté 14 avril 2013 - 09:02
Foopydoopydoo wrote...
What's wrong with their sales? If they REALLY wanted to just focus on sales they should stop making RPG's. FPS ALL THE WAY!
But not really. I hate FPS.
FPS don't sell well. ...in general and as from being FPS. A few of them sell well, wellknown franchises with a reputation. But it's instructive to see how for example CoD have built their sales. If you think they've always sold in tens of millions, you're wrong. They built their sales steeply over 3-4 games, on reputation. TES mirrors that performance almost perfectly. And note that they (TES) did this while totally keeping their highly unusual and unique gameplay format. They did not in any way change to become closer to the usual console formula, to reach a "wider market". Nothing. Unlike certain others.
Bioware have never really taken advantage of this buildup phenomenon. They change their games too much. They have this principle of not doing the same thing over again. And then they also don't seem to believe in the sellability of their own gameplay. NWN:OC had to become Diablo/Dungeon Siege, for example. This after BG.
The closest is probably ME. But I'd say ME's reputation maybe wasn't quite strong enough for a start, and then the gameplay changed in a way that many ME1 fans thought disappointing, and then again the ME3 fiasko. But I would say ME's sales were achieved largely with this reputation/buildup principle. Through the story&culture&art more than gameplay. Which is why when ME3 takes a big poop on exactly those features, to close the series, it becomes such a big disaster. The ending was important to ME. For a normal game, like a platformer or a FPS, the end is not important. It just marks where the game is finished. The content of the game was the gameplay. For ME, it was the story.
In the case of CoD, I believe the the first installment sold less than DA:O, and had less reputation. The fact that DA:2 sold almost 2 million immediately, preordered and in the first days (and then like nothing), shows how DA:O managed to sell the franchise. Unfortunately, I believe DA2 has done very much the opposite favor for DA3, since then.
#45
Posté 14 avril 2013 - 09:09
FlamingBoy wrote...
Intended as a joke... But hides an uncomfortable truth about the state of the game industryPlaintiff wrote...
Well, the best-selling videogame franchise of all time is Mario. So the best thing Bioware can do to improve sales is cancel Dragon Age and start producing platformers.
What uncomfortable truth? That it's bundled with every Nintendo console?
Modifié par bEVEsthda, 14 avril 2013 - 09:09 .
#46
Posté 14 avril 2013 - 09:09
Direwolf0294 wrote...
I don't know what they could do, but I can guess what they will do. A trailer with bikini clad women and men with giant swords battling a dragon, blood, guts and magic explosions flying everywhere; a dude bro on the cover, sword in one hand; pre order bonuses; store exclusive content and day 1 DLC. Possibly some sort of tie in Facebook game that focuses on harassing your friends with DA3 info in order to earn exclusive items.
yea .. everything you stated is a completely valid effective and viable standard campaign as far as an effective marketing goes
....i'm not really not sure of your point though............
Modifié par NovaBlastMarketing, 14 avril 2013 - 09:13 .
#47
Posté 14 avril 2013 - 09:29
Enigmatick wrote...
slimgrin wrote...
Fixed for those unworthy.
Can't....
EPIC
#48
Posté 14 avril 2013 - 09:39
#49
Posté 14 avril 2013 - 12:16
bEVEsthda wrote...
Foopydoopydoo wrote...
What's wrong with their sales? If they REALLY wanted to just focus on sales they should stop making RPG's. FPS ALL THE WAY!
But not really. I hate FPS.
FPS don't sell well. ...in general and as from being FPS. A few of them sell well, wellknown franchises with a reputation. But it's instructive to see how for example CoD have built their sales. If you think they've always sold in tens of millions, you're wrong. They built their sales steeply over 3-4 games, on reputation. TES mirrors that performance almost perfectly. And note that they (TES) did this while totally keeping their highly unusual and unique gameplay format. They did not in any way change to become closer to the usual console formula, to reach a "wider market". Nothing. Unlike certain others.
Bioware have never really taken advantage of this buildup phenomenon. They change their games too much. They have this principle of not doing the same thing over again. And then they also don't seem to believe in the sellability of their own gameplay. NWN:OC had to become Diablo/Dungeon Siege, for example. This after BG.
The closest is probably ME. But I'd say ME's reputation maybe wasn't quite strong enough for a start, and then the gameplay changed in a way that many ME1 fans thought disappointing, and then again the ME3 fiasko. But I would say ME's sales were achieved largely with this reputation/buildup principle. Through the story&culture&art more than gameplay. Which is why when ME3 takes a big poop on exactly those features, to close the series, it becomes such a big disaster. The ending was important to ME. For a normal game, like a platformer or a FPS, the end is not important. It just marks where the game is finished. The content of the game was the gameplay. For ME, it was the story.
In the case of CoD, I believe the the first installment sold less than DA:O, and had less reputation. The fact that DA:2 sold almost 2 million immediately, preordered and in the first days (and then like nothing), shows how DA:O managed to sell the franchise. Unfortunately, I believe DA2 has done very much the opposite favor for DA3, since then.
+ 1. This sums it up. read it BW....
#50
Posté 14 avril 2013 - 12:17
Modifié par Shevy_001, 14 avril 2013 - 12:19 .





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