What can Bioware due to enhance sales ?
#51
Posté 14 avril 2013 - 12:26
#52
Posté 14 avril 2013 - 12:27
FlamingBoy wrote...
Intended as a joke... But hides an uncomfortable truth about the state of the game industryPlaintiff wrote...
Well, the best-selling videogame franchise of all time is Mario. So the best thing Bioware can do to improve sales is cancel Dragon Age and start producing platformers.
Elaborate.
Cause if you're saying the because Mario sells well, the industry is copying Mario games, then you're wrong. They tried that in the 80's and filled the market with tons of Mario clones and none of them sold anything even remotely closed to what Mario sold and most of these companies have gone belly up.
Modifié par M25105, 14 avril 2013 - 12:42 .
#53
Posté 14 avril 2013 - 12:49
#54
Posté 14 avril 2013 - 01:39
Maverick827 wrote...
Yeah, like the time they put this guy in a trailer: img.neoseeker.com/v_image.phpFast Jimmy wrote...
And please... for the love of all that is holy... do not use a set protagonist in any marketing of CGI pieces. DA is about choice. Don't undercut your own product by trying to stuff a set character for us to feel like is the "real" main character in mind.
You seem to be under the impression that I think DA:O had a great marketing campaign. It most certainly did NOT.
#55
Posté 14 avril 2013 - 02:03
#56
Posté 14 avril 2013 - 02:34
"What can Bioware do to enhance sales ?"SinerAthin wrote...
Sales, sales and more sales.
Sales?
Great!
#57
Posté 14 avril 2013 - 02:36
Fast Jimmy wrote...
Maverick827 wrote...
Yeah, like the time they put this guy in a trailer: img.neoseeker.com/v_image.phpFast Jimmy wrote...
And please... for the love of all that is holy... do not use a set protagonist in any marketing of CGI pieces. DA is about choice. Don't undercut your own product by trying to stuff a set character for us to feel like is the "real" main character in mind.
You seem to be under the impression that I think DA:O had a great marketing campaign. It most certainly did NOT.
I don't see the problem.
#58
Guest_simfamUP_*
Posté 14 avril 2013 - 02:36
Guest_simfamUP_*
#59
Posté 14 avril 2013 - 02:50
Angrywolves wrote...
Ok. What can they do. They have to have a toolkit so the pc poayers can mod their games. It's a must have. They need a big blowout announcement. Maybe they can have Will Wheaton, Jessica Chobot, Felicia Day and other prominent fans playing the game and giving their oh golly gee reactions. What suggestions would you have to promote the game right before its release?
I rather BioWare ignore the BSN and make the game they want to, its why I enjoy Dragon Age: Origins and Mass Effect 1 more then the sequels for they weren't making changes to make others happy.
#60
Posté 14 avril 2013 - 02:53
"In depth" sex?simfamSP wrote...
Advertise gore, blood, boobs and sex... give us exactly that but with depth. Just like they did with Dragon Age: Origins.
#61
Posté 14 avril 2013 - 02:55
I halfly agree.Sanunes wrote...
Angrywolves wrote...
Ok. What can they do. They have to have a toolkit so the pc poayers can mod their games. It's a must have. They need a big blowout announcement. Maybe they can have Will Wheaton, Jessica Chobot, Felicia Day and other prominent fans playing the game and giving their oh golly gee reactions. What suggestions would you have to promote the game right before its release?
I rather BioWare ignore the BSN and make the game they want to, its why I enjoy Dragon Age: Origins and Mass Effect 1 more then the sequels for they weren't making changes to make others happy.
I beleive that any company with a large fanbase should listen for the kind of stuff that gets more attention.
They should listen for what fans want and take it into consideration.
But they should never take the fans advice on how to do it.
#62
Posté 14 avril 2013 - 03:07
Personally I think BioWare should remember their glorious past.
The basic formula should still be, that the player feels like they played their game, not the one
BioWare wanted them to play. To me DA:O was in line with Baldur’s Gate, DA:2 was definitely not.
Otherwise, I like the way Bethesda handles it.
Game Informer: As far as sales goes, Skyrim is the best-selling game in Bethesda history. Is there something about the game from a design standpoint that made it more popular and mainstream? The Elder Scrolls series has been typically thought of as very hardcore RPGs.
Todd Howard: The short answer is "I don’t know." I can give you my guess, which is people underestimate how many core gamers there are; people who want a lot of depth and will play a game for a long time. There are a lot of them. If you give them something unique and good, you don’t have to dumb it down.
There are things we changed to make the game better, but not to appeal to a wider audience. I think we always benefited in Elder Scrolls early on, the fact that it is first-person and kind of walks this action line sometimes. We’ve always benefited from that. Even our own lofty expectations for how the game would be received or sell, it’s way, way beyond that.
http://www.gameinfor...-interview.aspx
Modifié par Great_Horn, 14 avril 2013 - 03:09 .
#63
Posté 14 avril 2013 - 03:09
Modifié par Enigmatick, 14 avril 2013 - 03:09 .
#64
Posté 14 avril 2013 - 03:15
Knight of Dane wrote...
I halfly agree.Sanunes wrote...
Angrywolves wrote...
Ok. What can they do. They have to have a toolkit so the pc poayers can mod their games. It's a must have. They need a big blowout announcement. Maybe they can have Will Wheaton, Jessica Chobot, Felicia Day and other prominent fans playing the game and giving their oh golly gee reactions. What suggestions would you have to promote the game right before its release?
I rather BioWare ignore the BSN and make the game they want to, its why I enjoy Dragon Age: Origins and Mass Effect 1 more then the sequels for they weren't making changes to make others happy.
I beleive that any company with a large fanbase should listen for the kind of stuff that gets more attention.
They should listen for what fans want and take it into consideration.
But they should never take the fans advice on how to do it.
The problem is I can relate a lot of what I disliked about Mass Effect 2, Mass Effect 3, and Dragon Age 2 to roots in these boards, so BioWare tried to implement what people were asking for, but it came back and bit them. I understand that people want to see certain changes and when implemented when its done well such as the Weapon Mods returning to Mass Effect 3, but there were complaints about the suicide mission in Mass Effect 2 so then we got the War Asset system in Mass Effect 3 so people could see numbers leading to the final outcome or the requests for multiple endings and well we all know what happened there. I am not saying all fan feedback is bad, but at times it can lead to disaster.
#65
Posté 14 avril 2013 - 03:20
Great_Horn wrote...
Talking about sales?
Personally I think BioWare should remember their glorious past.
The basic formula should still be, that the player feels like they played their game, not the one
BioWare wanted them to play. To me DA:O was in line with Baldur’s Gate, DA:2 was definitely not.
Otherwise, I like the way Bethesda handles it.
Game Informer: As far as sales goes, Skyrim is the best-selling game in Bethesda history. Is there something about the game from a design standpoint that made it more popular and mainstream? The Elder Scrolls series has been typically thought of as very hardcore RPGs.
Todd Howard: The short answer is "I don’t know." I can give you my guess, which is people underestimate how many core gamers there are; people who want a lot of depth and will play a game for a long time. There are a lot of them. If you give them something unique and good, you don’t have to dumb it down.
There are things we changed to make the game better, but not to appeal to a wider audience. I think we always benefited in Elder Scrolls early on, the fact that it is first-person and kind of walks this action line sometimes. We’ve always benefited from that. Even our own lofty expectations for how the game would be received or sell, it’s way, way beyond that.
http://www.gameinfor...-interview.aspx
The problem is I found Skryim to be the opposite of what he is talking about, now those points seem more accurate to me to describe Oblivion.
#66
Posté 14 avril 2013 - 03:22
Enigmatick wrote...
^But that's wrong Skyrim is considerably dumbed down when comparing them to previous TES games.
Have a look:
http://www.gamefaqs....skyrim/64442089
Edit: My favorite comment by Luthor
I believe some things were more streamlined to be less annoying.
Dumbed down? Hardly. Elder Scrolls was never about depth
Modifié par Great_Horn, 14 avril 2013 - 03:41 .
#67
Posté 14 avril 2013 - 03:46
Angrywolves wrote...
Ok. What can they do. They have to have a toolkit so the pc poayers can mod their games. It's a must have. They need a big blowout announcement. Maybe they can have Will Wheaton, Jessica Chobot, Felicia Day and other prominent fans playing the game and giving their oh golly gee reactions. What suggestions would you have to promote the game right before its release?
Well... They could start by focusing on more gameplay/roleplay mechanics and less about directing player's experience in a straight line - which they're so fondly of doing lately. This mean they should pay more attention to player agency and character agency - like they mentioned in hypothetical DA 3. There should be more consequential choices, customization, discovery, varieties ways for character and story progression, flexible protagonist personality, mutiple endings ( be it bittersweet or happing endings), etc... Never assume how player roleplay their character personality, motivation and reasoning. It's important to give the player as much choices as possible, be it dialogue choices or action choices. And those choices should reflect not only morally "good" choices but neutral and "evil" choices as well. In short, offer more options and variants for gameplay, roleplay and plot progression. High replayability value and gameplay or roleplay value yield better return for customer's investment than a game that is designed for a single playthrough.
Adding optional simple yet addictive mini games, for example poker, "super mario", "pac man", tetris, medieval sports/competition/contest etc would probably atrract more casual players who do not want to invest much of their time playing a game. But do not integrate them as part of any quest.
Storywise, pay more attention to the story structure and details, please. The world need to be alive. The people need to be alive, instead of statue waiting for PC. The story and dialogue need to be better described and exposed. Background, amostphere and music play as much important as plot progression. Do not rush the plot with basic or minimum exposition just to appeal the action crowd. It's better to have the skip button for them, than to sacrifice narrative's exposition.
Romance, just let the player decide themselves when and where to interact with the companions. It's really not up to the writers to dictate what's best for the player and how the player should pursue their romance interest, considering romance is only optional. If anyone want to limit themselves with dialogue oppourtunity, then it's up to them to refrain themselves. instead of restricting everyone else. It's a single player experience. Just because few minority lack control of their own games doesn't justify that everyone else experience need to be controlled.
Lastly make the hypothetical DA 3 a reality and make sure they're properly executed this time.
#68
Posté 14 avril 2013 - 04:55
It's funny how any time a feature in any game becomes easier to use, 'hardcore' fans start wailing about how it's been 'dumbed down'.Great_Horn wrote...
Enigmatick wrote...
^But that's wrong Skyrim is considerably dumbed down when comparing them to previous TES games.
Have a look:
http://www.gamefaqs....skyrim/64442089
Edit: My favorite comment by Luthor
I believe some things were more streamlined to be less annoying.
Dumbed down? Hardly. Elder Scrolls was never about depth
The possibility that the original mechanic was unintuitive and badly designed never occurs to them.
#69
Posté 14 avril 2013 - 06:32
Day 1 DLC - just don't do it. I'm told that the DA2 DLC is better than the game. But I won't be buying any of it. If I can't stay awake long enough to play the game, I'm not going to waste money on DLC. If Bioware feels they MUST then I would suggest including DLC as a free promotion if the game is purchased within X number of days from release. Keep it inexpensive. Currently DA2 can be purchased more cheaply than most of the DLC.
The fan responses to DA2 and ME3 fall under the heading of 'Bioware made their bed now they must lie it' when it comes to advertising DA:I Those that felt betrayed by DA2 and/or ME3 are going to wait for good reviews and the price to come down IF they buy it at all. Those who enjoyed those games will probably buy as soon as they can. Steep discounts and/or 'extras' for those who have registered versions of DAO and/or DA2 might lure a few more into pre-ordering.
I didn't feel betrayed, just horribly, incredibly unenthusiastic. Sadly enough I can't think of anything that would make me pre-order DA:I Those who feel betrayed are going to be much harder to 'sell' DA:I
#70
Posté 14 avril 2013 - 06:33
Knight of Dane wrote...
"What can Bioware do to enhance sales ?"SinerAthin wrote...
Sales, sales and more sales.
Sales?
Great!
There's Sales, and then there's SALES!
I LOVE sales
#71
Posté 14 avril 2013 - 06:35
Allan Schumacher wrote...
Yup. Best way to enhance our sales is to make an exceptionally high quality game.
Shame you guys only worked that out AFTER ME3 came out.
#72
Posté 14 avril 2013 - 07:05
#73
Posté 14 avril 2013 - 07:11
Allan Schumacher wrote...
This is exactly what they shouldn't do first. They need to come out strong and confident in their own game, not get a bunch of minor celebrities to try and pimp out the game for them.
Yup. Best way to enhance our sales is to make an exceptionally high quality game. This will get the Felicia's, Jessica's, and Wil's talking about the game of their own volition.
This is how you should do it -
*cough* - *cough*
Also, naked Morrigan on the box is a must...
#74
Posté 14 avril 2013 - 07:13
Angrywolves wrote...
The problem as I see it is their aka Bioware's rep has declined due to mistakes made in DA2 and ME3. I'm starting to think that Brent Knowles and Drew Karpensky, or how ever his name is spelled were more important to Bioware than even Bioware realized. As it is Bioware has a lot it would seem to overcome so maybe wecan come up with some ideas for a successful marketing campaign for them.
I don't think anyone at Bioware would downplay the talents and abilities of Drew and Brent, nor did anyone there go "meh, whatevs" when they left.
That being said, changing Lead Developers going from a Game of the Year into its sequel, as well as wrapping up a trilogy's story after losing one of its original world creators/writers may have not been the widest moves. Not to shortchange anyone who stepped in after they left, but there is the whole "changing horses midstream" saying that goes against it.
If anyone has read or seen Brent's Lazy Developer books, it becomes grossly apparent that he had more game design knowledge rattling around in his head than one would even think was possible. I know less about Drew's accomplishments outside of Bioware, but moving him to TOR on the biggest game of the series, story wise, was, in my eyes, extremely foolish.
#75
Posté 14 avril 2013 - 07:13





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