TinuHawke wrote...
Do people really care that much about DayOne- DLC? If you don't want it, you don't buy it. I don't believe a game will sell better if it doesn't have a DayOne- DLC.
"sup I know nothing about video games"
TinuHawke wrote...
Do people really care that much about DayOne- DLC? If you don't want it, you don't buy it. I don't believe a game will sell better if it doesn't have a DayOne- DLC.
Guest_Puddi III_*
Filament wrote...
Unless you have stats to bear showing day one dlc negatively impacts sales, that seems like a fitting comment.
Modifié par Fast Jimmy, 15 avril 2013 - 06:42 .
Filament wrote...
Unless you have stats to bear showing day one dlc negatively impacts sales, that seems like a fitting comment.
Modifié par imbs, 15 avril 2013 - 06:36 .
Fraq Hound wrote...
@hoorayforicecream
Not going to argue semantics with you.
Call it whatever you wanna call it, a significant portion of the fan base was displeased because of the way the final mission played out.
It made the entire trilogy feel like a giant waste of time. I'd call that broken.
P.S.
Are you a part of this industry? Cause if you aren't then I'm curious as to how you know what the term "Broken" means to them and if you are then how do you presume to speak for everyone?
Fast Jimmy wrote...
She is.
Modifié par Fraq Hound, 15 avril 2013 - 07:00 .
Fraq Hound wrote...
Fast Jimmy wrote...
She is.
Oh... Well that's awesome! I'm jealous... I think (depends on what she does in the industry).
Doesn't change that it's all Semantics or that it's presumptuous to assume that the term "broken" has a different meaning to everyone in the gaming industry then it does to people in other walks of life.
For me, it means that something is not working as it's intended to and I have to believe that the developers did not intend for Mass Effect 3 to take all the enjoyment out of the trilogy.
Think I'll leave this thread with that. I get worked up pretty easily over this topic and I've already said some things I wish I hadn't. Apologies to any who feel slighted.
Fraq Hound wrote...
Fast Jimmy wrote...
She is.
Oh... Well that's awesome! I'm jealous... I think (depends on what she does in the industry).
Doesn't change that it's all Semantics or that it's presumptuous to assume that the term "broken" has a different meaning to everyone in the gaming industry then it does to people in other walks of life.
For me, it means that something is not working as it's intended to and I have to believe that the developers did not intend for Mass Effect 3 to take all the enjoyment out of the trilogy.
Think I'll leave this thread with that. I get worked up pretty easily over this topic and I've already said some things I wish I hadn't. Apologies to any who feel slighted.
Modifié par AtreiyaN7, 15 avril 2013 - 07:17 .
Why? All developers pander, at least Irrational is honest about what they do.Scarlet Rabbi wrote...
God I wanted to vomit after I read that article.BouncyFrag wrote...
They could take a page from the Bioshock Infinite approach to boxart by enhancing its 'frathouse appeal.' The combined elements of 'dudebro' and 'enchantment' would be unstoppable.
Guest_Catch This Fade_*
True dat.bobobo878 wrote...
Why? All developers pander, at least Irrational is honest about what they do.Scarlet Rabbi wrote...
God I wanted to vomit after I read that article.BouncyFrag wrote...
They could take a page from the Bioshock Infinite approach to boxart by enhancing its 'frathouse appeal.' The combined elements of 'dudebro' and 'enchantment' would be unstoppable.
LinksOcarina wrote...
Roflbox wrote...
The Ethereal Writer Redux wrote...
Study politics and warfare.
Or hire a person that understands these things. Like me =P.
If only. Dragon Age and Mass Effect are just painful attempts.
The real thing is a bit more boring, and un-palletable for a romantic setting.
Modifié par billy the squid, 15 avril 2013 - 07:48 .
J. Reezy wrote...
True dat.bobobo878 wrote...
Why? All developers pander, at least Irrational is honest about what they do.Scarlet Rabbi wrote...
God I wanted to vomit after I read that article.BouncyFrag wrote...
They could take a page from the Bioshock Infinite approach to boxart by enhancing its 'frathouse appeal.' The combined elements of 'dudebro' and 'enchantment' would be unstoppable.
Modifié par billy the squid, 15 avril 2013 - 07:46 .
AtreiyaN7 wrote...
As for you, you keep insisting ME3 was "broken." Not liking something because it's not satisfying for x number of reasons, including plot holes, doesn't make it "broken" - and I don't work in the industry. You and others don't deserve an apology just because you didn't like how the writers handled things.
Do you know how many things went unexplained and/or went unresolved in the ending of Lost? I was actually a fan of the show, but by the end not even I could quite follow everything that was going on (I still watched because I wanted to see how it turned out). I think most people thought the ending was a bit of a handwave, but they didn't run around demanding apologies, nor did they claim that the show was "broken" as far as I know.
At worst, you could say that the ending of Lost was not particularly satisfying or cohesive or all that creative. Although frankly, I'm not sure anyone could have come up with an ending that would have been mind-blowing AND managed to tie everything together.
Fraq Hound wrote...
AtreiyaN7 wrote...
As for you, you keep insisting ME3 was "broken." Not liking something because it's not satisfying for x number of reasons, including plot holes, doesn't make it "broken" - and I don't work in the industry. You and others don't deserve an apology just because you didn't like how the writers handled things.
Do you know how many things went unexplained and/or went unresolved in the ending of Lost? I was actually a fan of the show, but by the end not even I could quite follow everything that was going on (I still watched because I wanted to see how it turned out). I think most people thought the ending was a bit of a handwave, but they didn't run around demanding apologies, nor did they claim that the show was "broken" as far as I know.
At worst, you could say that the ending of Lost was not particularly satisfying or cohesive or all that creative. Although frankly, I'm not sure anyone could have come up with an ending that would have been mind-blowing AND managed to tie everything together.
Okay, since everyone is dead set on arguing semantics. I promise I won't say broken anymore.
How about nonfunctional, is everyone okay with that?
Busted? Fragmented? Fractured?
Just stop me when you feel warm and fuzzy.
Splintered? Wrecked? Ruined? Defaced? Imploded? Exploded? Cracked? Devastated? Destroyed? Mutiliated? Mangled? Pulverized?
Oooh, Dynamited!
Yup, I don't care if you guys approve or not. From now one I'll be saying that the Ending of ME3 is "DYNAMITED!"
It Dynamited the rest of the trilogy!
P.S.
If I ever get into Lost, which I wont because all I ever hear about the series is how disappointing the ending was (which is the eventual fate of Mass Effect 3 with an indeterminate number of people), I'll be sure to look you up so you can give me your take on it.
Modifié par Fast Jimmy, 15 avril 2013 - 08:09 .
The developers have little control over box art, thats marketing's department, and despite how a lot of people feel about it, marketing research proves that 'dudebro' sells.billy the squid wrote...
J. Reezy wrote...
True dat.bobobo878 wrote...
Why? All developers pander, at least Irrational is honest about what they do.Scarlet Rabbi wrote...
God I wanted to vomit after I read that article.BouncyFrag wrote...
They could take a page from the Bioshock Infinite approach to boxart by enhancing its 'frathouse appeal.' The combined elements of 'dudebro' and 'enchantment' would be unstoppable.
But, what about the artistic intergrity!! Surely!
Conduit0 wrote...
The developers have little control over box art, thats marketing's department, and despite how a lot of people feel about it, marketing research proves that 'dudebro' sells.billy the squid wrote...
J. Reezy wrote...
True dat.bobobo878 wrote...
Why? All developers pander, at least Irrational is honest about what they do.Scarlet Rabbi wrote...
God I wanted to vomit after I read that article.BouncyFrag wrote...
They could take a page from the Bioshock Infinite approach to boxart by enhancing its 'frathouse appeal.' The combined elements of 'dudebro' and 'enchantment' would be unstoppable.
But, what about the artistic intergrity!! Surely!
We may find the whole dudebro thing boring and overused, but then we're not the demographic that box art is designed to appeal to. Box art is aimed at the kind of person who's game purchasing decisions are largely uninformed and are often based solely on what little information they can glean from looking at the game box.
billy the squid wrote...
LinksOcarina wrote...
Roflbox wrote...
The Ethereal Writer Redux wrote...
Study politics and warfare.
Or hire a person that understands these things. Like me =P.
If only. Dragon Age and Mass Effect are just painful attempts.
The real thing is a bit more boring, and un-palletable for a romantic setting.
Really? Clearly I must put down Martin's Song of Ice and Fire series which has more political back stabbing than a Machiavelli convention.
It's boring because either it's done badly or because people have no interest in it. Bioware has fallen into the former. The political storyline aspects are often simplistic and clumsy. Character wise, Bioware has always been decent/ good with its characters. Barring several which make me cringe.
In effect the staple is a character rom. simulator. Which is okay, if you like that sort of thing. But involved partisan conflicts and politics, it's not, and not because it's boring.
LinksOcarina wrote...
billy the squid wrote...
LinksOcarina wrote...
Roflbox wrote...
The Ethereal Writer Redux wrote...
Study politics and warfare.
Or hire a person that understands these things. Like me =P.
If only. Dragon Age and Mass Effect are just painful attempts.
The real thing is a bit more boring, and un-palletable for a romantic setting.
Really? Clearly I must put down Martin's Song of Ice and Fire series which has more political back stabbing than a Machiavelli convention.
It's boring because either it's done badly or because people have no interest in it. Bioware has fallen into the former. The political storyline aspects are often simplistic and clumsy. Character wise, Bioware has always been decent/ good with its characters. Barring several which make me cringe.
In effect the staple is a character rom. simulator. Which is okay, if you like that sort of thing. But involved partisan conflicts and politics, it's not, and not because it's boring.
I'm talking about real world politics, dude. In terms of games, that is a matter of subjectivity.